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@ -57,7 +57,7 @@ integrate(Physical *physical, LinearForceVector &forces,
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PhysicsObject::Vector::const_iterator current_object_iter;
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PhysicsObject::Vector::const_iterator current_object_iter;
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current_object_iter = physical->get_object_vector().begin();
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current_object_iter = physical->get_object_vector().begin();
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for (; current_object_iter != physical->get_object_vector().end();
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for (; current_object_iter != physical->get_object_vector().end();
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current_object_iter++) {
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++current_object_iter) {
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PhysicsObject *current_object = *current_object_iter;
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PhysicsObject *current_object = *current_object_iter;
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// bail out if this object doesn't exist or doesn't want to be
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// bail out if this object doesn't exist or doesn't want to be
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