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oops, missed this
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@ -3834,7 +3834,7 @@ class Default:
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pass
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superLogFile = None
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def startSuperLog():
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def startSuperLog(customFunction = None):
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global superLogFile
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if(not superLogFile):
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@ -3848,8 +3848,11 @@ def startSuperLog():
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del vars['__builtins__']
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for i in vars:
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vars[i] = safeReprTypeOnFail(vars[i])
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if(customFunction):
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superLogFile.write( "before = %s"%customFunction())
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superLogFile.write( "%s(%s):%s:%s\n"%(a.f_code.co_filename.split("\\")[-1],a.f_code.co_firstlineno, a.f_code.co_name, vars))
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if(customFunction):
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superLogFile.write( "after = %s"%customFunction())
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return trace_dispatch
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sys.settrace(trace_dispatch)
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@ -1540,6 +1540,9 @@ class ShowBase(DirectObject.DirectObject):
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self.cTrav.traverse(self.render)
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if self.appTrav:
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self.appTrav.traverse(self.render)
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if self.shadowTrav:
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self.shadowTrav.traverse(self.render)
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messenger.send("collisionLoopFinished")
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return Task.cont
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def __audioLoop(self, state):
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@ -1603,11 +1606,7 @@ class ShowBase(DirectObject.DirectObject):
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# but leave enough room for the app to insert tasks
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# between collisionLoop and igLoop
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self.taskMgr.add(self.__collisionLoop, 'collisionLoop', priority = 30)
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# do the shadowCollisionLoop after the collisionLoop and
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# before the igLoop and camera updates (this moves the avatar vertically,
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# to his final position for the frame):
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self.taskMgr.add(
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self.__shadowCollisionLoop, 'shadowCollisionLoop', priority = 44)
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# give the igLoop task a reasonably "late" priority,
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# so that it will get run after most tasks
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self.taskMgr.add(self.__igLoop, 'igLoop', priority = 50)
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