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Improved contains_hexahedron function little bit
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@ -419,20 +419,23 @@ contains_hexahedron(const BoundingHexahedron *hexahedron) const {
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// completely outside of the hexahedron.
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return IF_no_intersection;
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} else if (dist < 0.0f && dist2 < radius2) {
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} else {/*if (dist < 0.0f && dist2 < radius2) {*/
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// The sphere is not completely behind this plane, but some of
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// it is.
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// Look a little closer.
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bool all_in = true;
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for (int i = 0; i < 8 && all_in; ++i) {
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if (p.dist_to_plane(hexahedron->get_point(i)) < 0.0f) {
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unsigned points_out = 0;
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for (int i = 0; i < 8; ++i) {
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if (p.dist_to_plane(hexahedron->get_point(i)) > 0.0f) {
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// This point is outside the plane.
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all_in = false;
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++points_out;
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}
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}
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if (!all_in) {
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if (points_out != 0) {
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if (points_out == 8) {
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return IF_no_intersection;
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}
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result &= ~IF_all;
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}
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}
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@ -464,8 +467,6 @@ set_planes() {
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_planes[4] = Planef(_points[3], _points[4], _points[0]);
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_planes[5] = Planef(_points[4], _points[7], _points[6]);
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nassertv(_planes[0].dist_to_plane(_centroid) < 0);
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} else {
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// No, a perfectly sane universe.
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_planes[1] = Planef(_points[0], _points[1], _points[5]);
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@ -474,6 +475,13 @@ set_planes() {
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_planes[4] = Planef(_points[3], _points[0], _points[4]);
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_planes[5] = Planef(_points[4], _points[6], _points[7]);
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}
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nassertv(_planes[0].dist_to_plane(_centroid) <= 0.001);
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nassertv(_planes[1].dist_to_plane(_centroid) <= 0.001);
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nassertv(_planes[2].dist_to_plane(_centroid) <= 0.001);
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nassertv(_planes[3].dist_to_plane(_centroid) <= 0.001);
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nassertv(_planes[4].dist_to_plane(_centroid) <= 0.001);
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nassertv(_planes[5].dist_to_plane(_centroid) <= 0.001);
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}
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////////////////////////////////////////////////////////////////////
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