speedtree

This commit is contained in:
David Rose 2010-10-07 22:55:06 +00:00
parent b069a57a56
commit 910e71660e
8 changed files with 72 additions and 2 deletions

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@ -755,6 +755,9 @@
#define DX9_LIBS d3d9.lib d3dx9.lib dxerr9.lib
#defer HAVE_DX9 $[libtest $[DX9_LPATH],$[DX9_LIBS]]
// Set this nonempty to use <dxerr.h> instead of <dxerr9.h>.
#define USE_GENERIC_DXERR_LIBRARY
// Is OpenCV installed, and where?
#define OPENCV_IPATH /usr/local/include/opencv
#define OPENCV_LPATH /usr/local/lib
@ -935,6 +938,32 @@
#define PHYSX_LIBS $[if $[WINDOWS_PLATFORM],PhysXLoader.lib NxCharacter.lib NxCooking.lib NxExtensions.lib,PhysXLoader NxCharacter NxCooking]
#defer HAVE_PHYSX $[libtest $[PHYSX_LPATH],$[PHYSX_LIBS]]
// Info for the SpeedTree tree and terrain rendering library. This is
// a commercial library that specializes in rendering trees and other
// foliage.
// This may be either "OpenGL" or "DirectX9". Case is important, due
// to the naming of the SpeedTree libraries.
#define SPEEDTREE_API OpenGL
// The local directory in which the SpeedTree SDK has been installed.
#define SPEEDTREE_SDK_DIR
// The default directory in which to find the SpeedTree installation at runtime.
#defer SPEEDTREE_BIN_DIR $[SPEEDTREE_SDK_DIR]/Bin
#defer SPEEDTREE_IPATH $[SPEEDTREE_SDK_DIR]/Include
#defer SPEEDTREE_LPATH $[SPEEDTREE_SDK_DIR]/Lib/Windows/VC9
#defer SPEEDTREE_DEBUG $[if $[< $[OPTIMIZE], 3],_d]
// These names are used to build up the names of the SpeedTree libraries.
#defer SPEEDTREE_VERSION 5.1
#defer SPEEDTREE_LIB_SUFFIX _v$[SPEEDTREE_VERSION]_VC90MT_Static$[SPEEDTREE_DEBUG].lib
#if $[WINDOWS_PLATFORM]
#defer SPEEDTREE_LIBS SpeedTreeCore$[SPEEDTREE_LIB_SUFFIX] SpeedTreeForest$[SPEEDTREE_LIB_SUFFIX] SpeedTreeOpenGLRenderer$[SPEEDTREE_LIB_SUFFIX] SpeedTreeRenderInterface$[SPEEDTREE_LIB_SUFFIX] $[if $[eq $[SPEEDTREE_API],OpenGL],glew32.lib]
#else
#defer SPEEDTREE_LIBS
#endif
#defer HAVE_SPEEDTREE $[isdir $[SPEEDTREE_SDK_DIR]]
// Info for http://www.sourceforge.net/projects/chromium
#define CHROMIUM_IPATH /usr/include/chromium/include
#define CHROMIUM_LPATH /usr/lib/chromium/bin/WINT_NT

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@ -101,6 +101,11 @@
#else
#print - Did not find Ageia PhysX
#endif
#if $[HAVE_SPEEDTREE]
#print + SpeedTree
#else
#print - Did not find SpeedTree
#endif
#if $[HAVE_GTK]
#print + gtk+-2
#else
@ -328,6 +333,9 @@ $[cdefine HAVE_CGDX9]
/* Define if we have CGDX10 installed. */
$[cdefine HAVE_CGDX10]
/* Define for dxerr.h instead of dxerr9.h. */
$[cdefine USE_GENERIC_DXERR_LIBRARY]
/* Define if we have zlib installed. */
$[cdefine HAVE_ZLIB]

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@ -309,6 +309,11 @@
#set PHYSX_LIBS $[PHYSX_LIBS]
#set HAVE_PHYSX $[HAVE_PHYSX]
#set SPEEDTREE_IPATH $[unixfilename $[SPEEDTREE_IPATH]]
#set SPEEDTREE_LPATH $[unixfilename $[SPEEDTREE_LPATH]]
#set SPEEDTREE_LIBS $[SPEEDTREE_LIBS]
#set HAVE_SPEEDTREE $[HAVE_SPEEDTREE]
#set CHROMIUM_IPATH $[unixfilename $[CHROMIUM_IPATH]]
#set CHROMIUM_LPATH $[unixfilename $[CHROMIUM_LPATH]]
#set CHROMIUM_LIBS $[CHROMIUM_LIBS]
@ -384,6 +389,10 @@
#define GENPYCODE_LIBS $[GENPYCODE_LIBS] libpandaphysx
#endif
#if $[HAVE_SPEEDTREE]
#define GENPYCODE_LIBS $[GENPYCODE_LIBS] libpandaspeedtree
#endif
#if $[HAVE_AWESOMIUM]
#define GENPYCODE_LIBS $[GENPYCODE_LIBS] libpandaawesomium
#endif

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@ -452,6 +452,12 @@
#define physx_libs $[PHYSX_LIBS]
#endif
#if $[HAVE_SPEEDTREE]
#define speedtree_ipath $[wildcard $[SPEEDTREE_IPATH]]
#define speedtree_lpath $[wildcard $[SPEEDTREE_LPATH]]
#define speedtree_libs $[SPEEDTREE_LIBS]
#endif
#if $[HAVE_CHROMIUM]
#define chromium_ipath $[wildcard $[CHROMIUM_IPATH]]
#define chromium_lpath $[wildcard $[CHROMIUM_LPATH]]

6
dtool/src/parser-inc/Core.h Executable file
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@ -0,0 +1,6 @@
// SpeedTree.
namespace SpeedTree {
class CCore;
class SGeometry;
};

6
dtool/src/parser-inc/Forest.h Executable file
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@ -0,0 +1,6 @@
// SpeedTree.
namespace SpeedTree {
class CTree;
class CForest;
};

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@ -0,0 +1,6 @@
// SpeedTree.
namespace SpeedTree {
class CTreeRender;
class CForestRender;
};

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@ -22,6 +22,6 @@
libavutil/avutil.h libavformat/avformat.h \
libavcodec/avcodec.h libswscale/swscale.h \
libavformat/avio.h AR/ar.h \
WebCore.h WebView.h WebViewListener.h
WebCore.h WebView.h WebViewListener.h \
Core/Core.h Forest/Forest.h Renderers/OpenGL/OpenGLRenderer.h