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mayapath: Properly handle new bin2/bin3 folders on Windows for Maya 2022
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2d77093398
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@ -58,15 +58,6 @@ using std::string;
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#define QUOTESTR(x) #x
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#define QUOTESTR(x) #x
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#define TOSTRING(x) QUOTESTR(x)
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#define TOSTRING(x) QUOTESTR(x)
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#if defined(_WIN32)
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// Note: Filename::dso_filename changes .so to .dll automatically.
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static const Filename openmaya_filename = "bin/OpenMaya.so";
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#elif defined(IS_OSX)
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static const Filename openmaya_filename = "MacOS/libOpenMaya.dylib";
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#else
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static const Filename openmaya_filename = "lib/libOpenMaya.so";
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#endif // _WIN32
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// Searches for python26.zip or whatever version it is.
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// Searches for python26.zip or whatever version it is.
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static Filename
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static Filename
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find_pyzip(const Filename &maya_location) {
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find_pyzip(const Filename &maya_location) {
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@ -122,6 +113,25 @@ get_version_number(const char *ver) {
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return 0;
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return 0;
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}
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}
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static Filename
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get_openmaya_filename(const Filename &maya_location) {
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#ifdef _WIN32
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// Note: Filename::dso_filename changes .so to .dll automatically.
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// Maya 2022 has two versions of OpenMaya.dll, one for Python 3 and
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// one for Python 2, in bin3 and bin2 folders.
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Filename bin3 = Filename(maya_location, "bin3");
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Filename bin3_openmaya = Filename::dso_filename(maya_location / "bin3/OpenMaya.so");
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if (bin3_openmaya.is_regular_file()) {
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return bin3_openmaya;
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}
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return Filename::dso_filename(maya_location / "bin/OpenMaya.so");
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#elif defined(IS_OSX)
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return Filename::dso_filename(maya_location / "MacOS/libOpenMaya.dylib");
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#else
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return Filename::dso_filename(maya_location / "lib/libOpenMaya.so");
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#endif // _WIN32
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}
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#if defined(_WIN32)
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#if defined(_WIN32)
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static void
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static void
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get_maya_location(const char *ver, string &loc) {
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get_maya_location(const char *ver, string &loc) {
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@ -265,8 +275,8 @@ main(int argc, char *argv[]) {
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} else if (maya_location != standard_maya_location) {
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} else if (maya_location != standard_maya_location) {
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// If it *is* set, we verify that OpenMaya.dll matches the standard
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// If it *is* set, we verify that OpenMaya.dll matches the standard
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// version.
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// version.
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Filename openmaya_given = Filename::dso_filename(Filename(maya_location, openmaya_filename));
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Filename openmaya_given = get_openmaya_filename(maya_location);
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Filename openmaya_standard = Filename::dso_filename(Filename(standard_maya_location, openmaya_filename));
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Filename openmaya_standard = get_openmaya_filename(standard_maya_location);
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if (openmaya_given != openmaya_standard) {
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if (openmaya_given != openmaya_standard) {
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#ifdef HAVE_OPENSSL
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#ifdef HAVE_OPENSSL
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@ -335,9 +345,9 @@ main(int argc, char *argv[]) {
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}
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}
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// Look for OpenMaya.dll as a sanity check.
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// Look for OpenMaya.dll as a sanity check.
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Filename openmaya = Filename::dso_filename(Filename(maya_location, openmaya_filename));
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Filename openmaya = get_openmaya_filename(maya_location);
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if (!openmaya.is_regular_file()) {
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if (!openmaya.is_regular_file()) {
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cerr << "Could not find $MAYA_LOCATION/" << Filename::dso_filename(openmaya_filename).to_os_specific() << "!\n";
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cerr << "Could not find OpenMaya library in $MAYA_LOCATION!\n";
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exit(1);
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exit(1);
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}
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}
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@ -395,7 +405,18 @@ main(int argc, char *argv[]) {
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if (path == nullptr) {
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if (path == nullptr) {
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path = "";
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path = "";
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}
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}
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string putenv_str = "PATH=" + bin.to_os_specific() + sep + path;
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string putenv_str = "PATH=";
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// On Windows, there may also be a bin3 or bin2 directory, we should
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// add either one to the PATH.
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#ifdef _WIN32
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Filename bin3 = Filename(maya_location, "bin3");
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if (bin3.is_directory()) {
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putenv_str += bin3.to_os_specific() + sep;
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}
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#endif
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putenv_str += bin.to_os_specific() + sep + path;
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char *putenv_cstr = strdup(putenv_str.c_str());
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char *putenv_cstr = strdup(putenv_str.c_str());
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putenv(putenv_cstr);
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putenv(putenv_cstr);
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}
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}
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