minor fix to spheremap

This commit is contained in:
David Rose 2005-10-03 23:11:53 +00:00
parent 283154d07c
commit 92049dce82

View File

@ -1655,7 +1655,8 @@ class ShowBase(DirectObject.DirectObject):
# First, make an offscreen buffer to convert the cube map to a # First, make an offscreen buffer to convert the cube map to a
# sphere map. We make it first so we can guarantee the # sphere map. We make it first so we can guarantee the
# rendering order for the cube map. # rendering order for the cube map.
toSphere = source.makeTextureBuffer(namePrefix, size, size) toSphere = source.makeTextureBuffer(namePrefix, size, size,
Texture(), 1)
# Now make the cube map buffer. # Now make the cube map buffer.
rig = NodePath(namePrefix) rig = NodePath(namePrefix)
@ -1689,7 +1690,7 @@ class ShowBase(DirectObject.DirectObject):
saved = self.screenshot(namePrefix = namePrefix, saved = self.screenshot(namePrefix = namePrefix,
defaultFilename = defaultFilename, defaultFilename = defaultFilename,
source = toSphere) source = toSphere.getTexture())
#base.graphicsEngine.removeWindow(buffer) #base.graphicsEngine.removeWindow(buffer)
#base.graphicsEngine.removeWindow(toSphere) #base.graphicsEngine.removeWindow(toSphere)