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ShaderGenerator: fix regression with flat colors
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@ -736,7 +736,7 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
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}
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bool need_color = false;
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if (key._color_type == ColorAttrib::T_vertex) {
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if (key._color_type != ColorAttrib::T_off) {
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if (key._lighting) {
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if ((key._material_flags & Material::F_ambient) == 0 ||
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(key._material_flags & Material::F_diffuse) == 0 ||
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