mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-27 15:25:54 -04:00
Merge branch 'release/1.10.x'
This commit is contained in:
commit
93a75d8fe2
@ -366,6 +366,12 @@ if GetHost() == "darwin":
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if VERSION is None:
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# Take the value from the setup.cfg file.
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VERSION = GetMetadataValue('version')
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match = re.match(r'^\d+\.\d+(\.\d+)+', VERSION)
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if not match:
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exit("Invalid version %s in setup.cfg, three digits are required" % (VERSION))
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if WHLVERSION is None:
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WHLVERSION = VERSION
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VERSION = match.group()
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if WHLVERSION is None:
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WHLVERSION = VERSION
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@ -2684,11 +2690,18 @@ template class CheckPandaVersion<void>;
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def CreatePandaVersionFiles():
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version1=int(VERSION.split(".")[0])
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version2=int(VERSION.split(".")[1])
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version3=int(VERSION.split(".")[2])
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nversion=version1*1000000+version2*1000+version3
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if (DISTRIBUTOR != "cmu"):
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parts = VERSION.split(".", 2)
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version1 = int(parts[0])
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version2 = int(parts[1])
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version3 = 0
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if len(parts) > 2:
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for c in parts[2]:
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if c.isdigit():
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version3 = version3 * 10 + ord(c) - 48
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else:
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break
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nversion = version1 * 1000000 + version2 * 1000 + version3
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if DISTRIBUTOR != "cmu":
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# Subtract 1 if we are not an official version.
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nversion -= 1
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@ -215,19 +215,24 @@ is_prepared(PreparedGraphicsObjects *prepared_objects) const {
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VertexBufferContext *GeomVertexArrayData::
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prepare_now(PreparedGraphicsObjects *prepared_objects,
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GraphicsStateGuardianBase *gsg) {
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if (_contexts == nullptr) {
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if (_contexts != nullptr) {
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Contexts::const_iterator ci;
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ci = _contexts->find(prepared_objects);
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if (ci != _contexts->end()) {
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return (*ci).second;
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}
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} else {
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_contexts = new Contexts;
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}
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Contexts::const_iterator ci;
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ci = _contexts->find(prepared_objects);
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if (ci != _contexts->end()) {
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return (*ci).second;
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}
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VertexBufferContext *vbc = prepared_objects->prepare_vertex_buffer_now(this, gsg);
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if (vbc != nullptr) {
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(*_contexts)[prepared_objects] = vbc;
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}
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else if (_contexts->empty()) {
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delete _contexts;
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_contexts = nullptr;
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}
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return vbc;
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}
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@ -76,19 +76,24 @@ is_prepared(PreparedGraphicsObjects *prepared_objects) const {
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BufferContext *ShaderBuffer::
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prepare_now(PreparedGraphicsObjects *prepared_objects,
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GraphicsStateGuardianBase *gsg) {
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if (_contexts == nullptr) {
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if (_contexts != nullptr) {
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Contexts::const_iterator ci;
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ci = _contexts->find(prepared_objects);
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if (ci != _contexts->end()) {
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return (*ci).second;
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}
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} else {
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_contexts = new Contexts;
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}
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Contexts::const_iterator ci;
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ci = _contexts->find(prepared_objects);
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if (ci != _contexts->end()) {
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return (*ci).second;
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}
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BufferContext *vbc = prepared_objects->prepare_shader_buffer_now(this, gsg);
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if (vbc != nullptr) {
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(*_contexts)[prepared_objects] = vbc;
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}
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else if (_contexts->empty()) {
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delete _contexts;
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_contexts = nullptr;
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}
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return vbc;
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}
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