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@ -1054,7 +1054,7 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
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nassertv(tc != (TextureContext *)NULL);
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nassertv(tc != (TextureContext *)NULL);
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TinyTextureContext *gtc = DCAST(TinyTextureContext, tc);
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TinyTextureContext *gtc = DCAST(TinyTextureContext, tc);
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GLTexture *gltex = gtc->_gltex;
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GLTexture *gltex = >c->_gltex;
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if (!setup_gltex(gltex, tex->get_x_size(), tex->get_y_size(), 1)) {
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if (!setup_gltex(gltex, tex->get_x_size(), tex->get_y_size(), 1)) {
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return;
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return;
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}
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}
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@ -1251,7 +1251,6 @@ prepare_texture(Texture *tex) {
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}
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}
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TinyTextureContext *gtc = new TinyTextureContext(_prepared_objects, tex);
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TinyTextureContext *gtc = new TinyTextureContext(_prepared_objects, tex);
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gtc->_gltex = (GLTexture *)gl_zalloc(sizeof(GLTexture));
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return gtc;
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return gtc;
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}
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}
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@ -1268,11 +1267,9 @@ void TinyGraphicsStateGuardian::
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release_texture(TextureContext *tc) {
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release_texture(TextureContext *tc) {
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TinyTextureContext *gtc = DCAST(TinyTextureContext, tc);
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TinyTextureContext *gtc = DCAST(TinyTextureContext, tc);
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GLTexture *gltex = gtc->_gltex;
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gtc->_gltex = NULL;
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_texturing_state = 0; // just in case
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_texturing_state = 0; // just in case
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GLTexture *gltex = >c->_gltex;
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for (int i = 0; i < gltex->num_levels; ++i) {
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for (int i = 0; i < gltex->num_levels; ++i) {
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gl_free(gltex->levels[i].pixmap);
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gl_free(gltex->levels[i].pixmap);
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}
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}
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@ -1281,7 +1278,6 @@ release_texture(TextureContext *tc) {
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gltex->levels = NULL;
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gltex->levels = NULL;
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}
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}
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gl_free(gltex);
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gtc->dequeue_lru();
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gtc->dequeue_lru();
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delete gtc;
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delete gtc;
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@ -1720,7 +1716,7 @@ apply_texture(TextureContext *tc) {
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gtc->set_active(true);
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gtc->set_active(true);
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GLTexture *gltex = gtc->_gltex;
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GLTexture *gltex = >c->_gltex;
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if (gtc->was_image_modified() || gltex->num_levels == 0) {
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if (gtc->was_image_modified() || gltex->num_levels == 0) {
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// If the texture image was modified, reload the texture.
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// If the texture image was modified, reload the texture.
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@ -1767,7 +1763,7 @@ upload_texture(TinyTextureContext *gtc) {
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#ifdef DO_PSTATS
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#ifdef DO_PSTATS
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_data_transferred_pcollector.add_level(tex->get_ram_image_size());
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_data_transferred_pcollector.add_level(tex->get_ram_image_size());
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#endif
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#endif
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GLTexture *gltex = gtc->_gltex;
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GLTexture *gltex = >c->_gltex;
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int num_levels = 1;
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int num_levels = 1;
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if (tex->uses_mipmaps()) {
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if (tex->uses_mipmaps()) {
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@ -22,7 +22,6 @@ INLINE TinyTextureContext::
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TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex) :
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TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex) :
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TextureContext(pgo, tex), SimpleLruPage(0)
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TextureContext(pgo, tex), SimpleLruPage(0)
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{
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{
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_gltex = NULL;
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -32,7 +31,7 @@ TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex) :
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE TinyTextureContext::
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INLINE TinyTextureContext::
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~TinyTextureContext() {
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~TinyTextureContext() {
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nassertv(_gltex == NULL);
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nassertv(_gltex.levels == NULL);
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -36,14 +36,14 @@ void TinyTextureContext::
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evict_lru() {
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evict_lru() {
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dequeue_lru();
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dequeue_lru();
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for (int i = 0; i < _gltex->num_levels; ++i) {
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for (int i = 0; i < _gltex.num_levels; ++i) {
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gl_free(_gltex->levels[i].pixmap);
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gl_free(_gltex.levels[i].pixmap);
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}
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}
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if (_gltex->levels != NULL) {
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if (_gltex.levels != NULL) {
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gl_free(_gltex->levels);
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gl_free(_gltex.levels);
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_gltex->levels = NULL;
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_gltex.levels = NULL;
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}
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}
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_gltex->num_levels = 0;
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_gltex.num_levels = 0;
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set_resident(false);
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set_resident(false);
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}
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}
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@ -19,8 +19,7 @@
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#include "textureContext.h"
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#include "textureContext.h"
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#include "deletedChain.h"
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#include "deletedChain.h"
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#include "simpleLru.h"
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#include "simpleLru.h"
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#include "zgl.h"
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struct GLTexture;
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : TinyTextureContext
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// Class : TinyTextureContext
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@ -36,7 +35,7 @@ public:
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INLINE void update_data_size_bytes(size_t new_data_size_bytes);
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INLINE void update_data_size_bytes(size_t new_data_size_bytes);
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virtual void evict_lru();
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virtual void evict_lru();
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GLTexture *_gltex;
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GLTexture _gltex;
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public:
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public:
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static TypeHandle get_class_type() {
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static TypeHandle get_class_type() {
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