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dxgsg9: fix problems with window without depth buffer
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parent
93a3e7e699
commit
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@ -799,9 +799,9 @@ clear(DrawableRegion *clearable) {
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main_flags |= D3DCLEAR_TARGET;
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main_flags |= D3DCLEAR_TARGET;
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}
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}
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if (clearable->get_clear_depth_active()) {
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if (clearable->get_clear_depth_active() &&
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_screen->_presentation_params.EnableAutoDepthStencil) {
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aux_flags |= D3DCLEAR_ZBUFFER;
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aux_flags |= D3DCLEAR_ZBUFFER;
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nassertv(_screen->_presentation_params.EnableAutoDepthStencil);
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}
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}
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if (clearable->get_clear_stencil_active()) {
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if (clearable->get_clear_stencil_active()) {
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@ -1229,7 +1229,10 @@ init_resized_window() {
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DWORD flags;
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DWORD flags;
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D3DCOLOR clear_color;
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D3DCOLOR clear_color;
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flags = D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER;
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flags = D3DCLEAR_TARGET;
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if (_fb_properties.get_depth_bits() > 0) {
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flags |= D3DCLEAR_ZBUFFER;
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}
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clear_color = 0x00000000;
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clear_color = 0x00000000;
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hr = _wcontext._d3d_device-> Clear (0, nullptr, flags, clear_color, 0.0f, 0);
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hr = _wcontext._d3d_device-> Clear (0, nullptr, flags, clear_color, 0.0f, 0);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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