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turn off broken lighting
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parent
2df01768f0
commit
96cf855d07
@ -343,6 +343,8 @@ void display_func( void ) {
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void set_lighting(bool enabled) {
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if (enabled) {
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cerr << "lighting is no longer supported in old scene graph.\n";
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/*
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// Enable the lights on the initial state.
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PT(LightTransition) la = new LightTransition;
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la->set_on(light.p());
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@ -351,6 +353,7 @@ void set_lighting(bool enabled) {
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la->set_on(dlight.p());
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}
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render_arc->set_transition(la);
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*/
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} else {
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// Remove the lights from the initial state.
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@ -1182,6 +1185,7 @@ int framework_main(int argc, char *argv[]) {
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lights = new NamedNode("lights");
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new RenderRelation(camera_top, lights);
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/*
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light = new AmbientLight( "ambient" );
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dlight = new DirectionalLight( "directional" );
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plight = new PointLight( "point" );
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@ -1195,6 +1199,7 @@ int framework_main(int argc, char *argv[]) {
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new RenderRelation( lights, plight );
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new RenderRelation( lights, slight );
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#endif
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*/
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// Turn on culling.
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CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_clockwise);
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