turn off broken lighting

This commit is contained in:
David Rose 2002-03-28 02:48:21 +00:00
parent 2df01768f0
commit 96cf855d07

View File

@ -343,6 +343,8 @@ void display_func( void ) {
void set_lighting(bool enabled) {
if (enabled) {
cerr << "lighting is no longer supported in old scene graph.\n";
/*
// Enable the lights on the initial state.
PT(LightTransition) la = new LightTransition;
la->set_on(light.p());
@ -351,6 +353,7 @@ void set_lighting(bool enabled) {
la->set_on(dlight.p());
}
render_arc->set_transition(la);
*/
} else {
// Remove the lights from the initial state.
@ -1182,6 +1185,7 @@ int framework_main(int argc, char *argv[]) {
lights = new NamedNode("lights");
new RenderRelation(camera_top, lights);
/*
light = new AmbientLight( "ambient" );
dlight = new DirectionalLight( "directional" );
plight = new PointLight( "point" );
@ -1195,6 +1199,7 @@ int framework_main(int argc, char *argv[]) {
new RenderRelation( lights, plight );
new RenderRelation( lights, slight );
#endif
*/
// Turn on culling.
CullFaceTransition *cfa = new CullFaceTransition(CullFaceProperty::M_cull_clockwise);