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hard-set text quality for now
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@ -181,6 +181,9 @@ ConfigVariableEnum<Texture::FilterType> text_magfilter
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ConfigVariableEnum<Texture::WrapMode> text_wrap_mode
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("text-wrap-mode", Texture::WM_border_color,
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PRC_DESC("The default wrap mode for dynamic text fonts"));
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ConfigVariableEnum<Texture::QualityLevel> text_quality_level
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("text-quality-level", Texture::QL_best,
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PRC_DESC("The default quality level for dynamic text fonts; see Texture::set_quality_level()."));
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ConfigVariableEnum<TextFont::RenderMode> text_render_mode
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("text-render-mode", TextFont::RM_texture,
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@ -39,7 +39,7 @@ DynamicTextPage(DynamicTextFont *font, int page_number) :
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// It's usually pretty important for text to look its best, and it
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// doesn't usually have a high fill factor.
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set_quality_level(Texture::QL_best);
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set_quality_level(text_quality_level);
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_x_size = _font->get_page_x_size();
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_y_size = _font->get_page_y_size();
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@ -26,6 +26,10 @@
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#include "renderState.h"
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#include "dcast.h"
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// Temporary
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#include "textureCollection.h"
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#include "nodePath.h"
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TypeHandle StaticTextFont::_type_handle;
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////////////////////////////////////////////////////////////////////
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@ -41,6 +45,19 @@ StaticTextFont(PandaNode *font_def) {
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_font = font_def;
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_glyphs.clear();
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// This bit is a temporary hack. We find all of the textures
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// referenced by the font, and hard-set them to the specified
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// quality level for text. This should not remain more than a
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// couple of weeks; after that time, we'll remove this and require
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// users to set their desired quality level in static fonts
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// explicitly.
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NodePath np(font_def);
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TextureCollection tc = np.find_all_textures();
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int num_textures = tc.get_num_textures();
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for (int i = 0; i < num_textures; ++i) {
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tc.get_texture(i)->set_quality_level(text_quality_level);
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}
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find_characters(font_def, RenderState::make_empty());
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_is_valid = !_glyphs.empty();
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