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https://github.com/panda3d/panda3d.git
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and away we go
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parent
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@ -20,7 +20,8 @@
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guiListBox.h guiListBox.I guiListBox.cxx \
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guiBackground.h guiBackground.I guiBackground.cxx \
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guiBehavior.h guiBehavior.I guiBehavior.cxx \
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guiChooser.h guiChooser.I guiChooser.cxx
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guiChooser.h guiChooser.I guiChooser.cxx \
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guiCollection.h guiCollection.I guiCollection.cxx
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#define INSTALL_HEADERS \
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guiManager.h guiManager.I \
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@ -34,7 +35,8 @@
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guiListBox.h guiListBox.I \
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guiBackground.h guiBackground.I \
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guiBehavior.h guiBehavior.I \
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guiChooser.h guiChooser.I
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guiChooser.h guiChooser.I \
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guiCollection.h guiCollection.I
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#define IGATESCAN \
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guiManager.h guiManager.I \
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@ -48,6 +50,7 @@
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guiListBox.h guiListBox.I \
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guiBackground.h guiBackground.I \
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guiBehavior.h guiBehavior.I \
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guiChooser.h guiChooser.I
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guiChooser.h guiChooser.I \
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guiCollection.h guiCollection.I
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#end lib_target
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@ -15,6 +15,7 @@
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#include "guiBehavior.h"
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#include "guiBackground.h"
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#include "guiChooser.h"
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#include "guiCollection.h"
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#include <dconfig.h>
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@ -33,6 +34,7 @@ ConfigureFn(config_gui) {
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GuiListBox::init_type();
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GuiBackground::init_type();
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GuiChooser::init_type();
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GuiCollection::init_type();
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}
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float simple_text_margin_top =
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@ -13,7 +13,7 @@ void GuiCollection::recompute_frame(void) {
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freeze();
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->recompute_frame();
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(*i)->recompute();
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thaw();
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}
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@ -52,7 +52,7 @@ int GuiCollection::thaw(void) {
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void GuiCollection::add_item(GuiItem* item) {
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bool found = false;
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for (Items.iterator i=_items.begin(); i!=_items.end(); ++i)
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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if ((*i) == item)
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found = true;
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if (!found)
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@ -61,10 +61,61 @@ void GuiCollection::add_item(GuiItem* item) {
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}
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void GuiCollection::remove_item(GuiItem* item) {
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Items::iterator i = _items.find(item);
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Items::iterator i;
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for (i=_items.begin(); i!=_items.end(); ++i)
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if ((*i) == item)
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break;
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if (i == _items.end())
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return;
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item->unmanage();
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_items.erase(i);
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this->recompute();
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}
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void GuiCollection::manage(GuiManager* mgr, EventHandler& eh) {
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if (!_added_hooks)
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_added_hooks = true;
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if (_mgr == (GuiManager*)0L) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->manage(mgr, eh);
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GuiItem::manage(mgr, eh);
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} else
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gui_cat->warning() << "tried to manage collection (0x" << (void*)this
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<< ") that is already managed" << endl;
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}
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void GuiCollection::unmanage(void) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->unmanage();
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GuiItem::unmanage();
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}
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void GuiCollection::set_scale(float f) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_scale(f * (*i)->get_scale());
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GuiItem::set_scale(f);
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this->recompute_frame();
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}
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void GuiCollection::set_pos(const LVector3f& p) {
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LVector3f delta = p - this->get_pos();
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_pos((*i)->get_pos() + delta);
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GuiItem::set_pos(p);
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this->recompute_frame();
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}
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void GuiCollection::set_priority(GuiItem* it, const GuiItem::Priority p) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_priority(it, p);
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}
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void GuiCollection::output(ostream& os) const {
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GuiItem::output(os);
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os << " Collection data:" << endl;
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Items::const_iterator i;
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for (i=_items.begin(); i!=_items.end(); ++i)
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os << " item - 0x" << (void*)(*i) << endl;
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for (i=_items.begin(); i!=_items.end(); ++i)
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os << *(*i);
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}
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