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add pie toss mode
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fbb2032a97
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@ -157,6 +157,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
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turnRight = inputState.isSet("turnRight")
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slide = inputState.isSet("slide")
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#jump = inputState.isSet("jump")
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pie = inputState.isSet("pie")
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# Determine what the speeds are based on the buttons:
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self.speed=(forward and self.avatarControlForwardSpeed or
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reverse and -self.avatarControlReverseSpeed)
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@ -167,6 +168,13 @@ class NonPhysicsWalker(DirectObject.DirectObject):
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self.rotationSpeed=not slide and (
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(turnLeft and self.avatarControlRotateSpeed) or
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(turnRight and -self.avatarControlRotateSpeed))
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# No moving allowed while throwing a pie.
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if pie:
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self.speed = 0
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self.slideSpeed = 0
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self.rotationSpeed = 0
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# How far did we move based on the amount of time elapsed?
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dt=min(ClockObject.getGlobalClock().getDt(), 0.1)
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# Check to see if we're moving at all:
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@ -406,6 +406,7 @@ class PhysicsWalker(DirectObject.DirectObject):
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turnRight = inputState.isSet("turnRight")
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slide = inputState.isSet("slide")
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jump = inputState.isSet("jump")
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pie = inputState.isSet("pie")
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# Determine what the speeds are based on the buttons:
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self.__speed=(forward and self.avatarControlForwardSpeed or
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reverse and -self.avatarControlReverseSpeed)
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@ -415,6 +416,14 @@ class PhysicsWalker(DirectObject.DirectObject):
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self.__rotationSpeed=not slide and (
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(turnLeft and self.avatarControlRotateSpeed) or
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(turnRight and -self.avatarControlRotateSpeed))
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# No moving allowed while throwing a pie.
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if pie:
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self.__speed = 0
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self.__slideSpeed = 0
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self.__rotationSpeed = 0
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jump = 0
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# How far did we move based on the amount of time elapsed?
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dt=min(ClockObject.getGlobalClock().getDt(), 0.1)
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