to dos format

This commit is contained in:
rdb 2008-12-21 19:14:19 +00:00
parent 6d4d8f8ea9
commit 98d970ed2c
3 changed files with 779 additions and 779 deletions

View File

@ -1,129 +1,129 @@
// Filename: meshDrawer.I
// Created by: treeform (19dec08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "lpoint2.h"
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::Constructor
// Access: Published
// Description: Creates the MeshDrawer low level system.
////////////////////////////////////////////////////////////////////
INLINE MeshDrawer::
MeshDrawer() {
_root = NodePath("MeshDrawer");
_at_start = 0;
_bv = NULL;
_vertex = NULL;
_normal = NULL;
_uv = NULL;
// Filename: meshDrawer.I
// Created by: treeform (19dec08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "lpoint2.h"
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::Constructor
// Access: Published
// Description: Creates the MeshDrawer low level system.
////////////////////////////////////////////////////////////////////
INLINE MeshDrawer::
MeshDrawer() {
_root = NodePath("MeshDrawer");
_at_start = 0;
_bv = NULL;
_vertex = NULL;
_normal = NULL;
_uv = NULL;
_color = NULL;
_budget = 5000;
_plate_size = 16;
_frame_size = 1.0f / float(_plate_size);
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::Destructor
// Access: Published
// Description: Destroys the MeshDrawer low level system.
////////////////////////////////////////////////////////////////////
INLINE MeshDrawer::
~MeshDrawer() {
_root.remove_node();
if (_vertex != NULL) delete _vertex;
if (_normal != NULL) delete _normal;
if (_uv != NULL) delete _uv;
if (_color != NULL) delete _color;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::set_plate_size
// Access: Published
// Description: Sets the number of images are on one side
// of a sqare plate.
////////////////////////////////////////////////////////////////////
INLINE void MeshDrawer::
set_plate_size(int one_side_size) {
_plate_size = one_side_size;
_frame_size = 1.0f / float(_plate_size);
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::get_plate_size
// Access: Published
// Description: Gets the number of images are on one side
// of a sqare plate.
////////////////////////////////////////////////////////////////////
INLINE int MeshDrawer::
get_plate_size() {
return _plate_size;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::get_root
// Access: Published
// Description: Returns the root NodePath.
////////////////////////////////////////////////////////////////////
INLINE NodePath MeshDrawer::
get_root() {
return _root;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::set_budget
// Access: Published
// Description: Sets the total budget of particles.
////////////////////////////////////////////////////////////////////
INLINE void MeshDrawer::
set_budget(int total_budget) {
_budget = total_budget;
generator(_budget);
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::get_budget()
// Access: Published
// Description: Gets the total budget of particles.
////////////////////////////////////////////////////////////////////
INLINE int MeshDrawer::
get_budget() {
return _budget;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::tri
// Access: Published
// Description: Draws a triangle with the given parameters.
////////////////////////////////////////////////////////////////////
INLINE void MeshDrawer::tri(LVector3f v1, LVector4f c1, LVector2f uv1,
LVector3f v2, LVector4f c2, LVector2f uv2,
LVector3f v3, LVector4f c3, LVector2f uv3) {
if( _clear_index > _end_clear_index) return;
_vertex->add_data3f(v1);
_color->add_data4f(c1);
_uv->add_data2f(uv1);
_vertex->add_data3f(v2);
_color->add_data4f(c2);
_uv->add_data2f(uv2);
_vertex->add_data3f(v3);
_color->add_data4f(c3);
_uv->add_data2f(uv3);
_clear_index += 1;
}
_frame_size = 1.0f / float(_plate_size);
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::Destructor
// Access: Published
// Description: Destroys the MeshDrawer low level system.
////////////////////////////////////////////////////////////////////
INLINE MeshDrawer::
~MeshDrawer() {
_root.remove_node();
if (_vertex != NULL) delete _vertex;
if (_normal != NULL) delete _normal;
if (_uv != NULL) delete _uv;
if (_color != NULL) delete _color;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::set_plate_size
// Access: Published
// Description: Sets the number of images are on one side
// of a sqare plate.
////////////////////////////////////////////////////////////////////
INLINE void MeshDrawer::
set_plate_size(int one_side_size) {
_plate_size = one_side_size;
_frame_size = 1.0f / float(_plate_size);
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::get_plate_size
// Access: Published
// Description: Gets the number of images are on one side
// of a sqare plate.
////////////////////////////////////////////////////////////////////
INLINE int MeshDrawer::
get_plate_size() {
return _plate_size;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::get_root
// Access: Published
// Description: Returns the root NodePath.
////////////////////////////////////////////////////////////////////
INLINE NodePath MeshDrawer::
get_root() {
return _root;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::set_budget
// Access: Published
// Description: Sets the total budget of particles.
////////////////////////////////////////////////////////////////////
INLINE void MeshDrawer::
set_budget(int total_budget) {
_budget = total_budget;
generator(_budget);
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::get_budget()
// Access: Published
// Description: Gets the total budget of particles.
////////////////////////////////////////////////////////////////////
INLINE int MeshDrawer::
get_budget() {
return _budget;
}
////////////////////////////////////////////////////////////////////
// Function: MeshDrawer::tri
// Access: Published
// Description: Draws a triangle with the given parameters.
////////////////////////////////////////////////////////////////////
INLINE void MeshDrawer::tri(LVector3f v1, LVector4f c1, LVector2f uv1,
LVector3f v2, LVector4f c2, LVector2f uv2,
LVector3f v3, LVector4f c3, LVector2f uv3) {
if( _clear_index > _end_clear_index) return;
_vertex->add_data3f(v1);
_color->add_data4f(c1);
_uv->add_data2f(uv1);
_vertex->add_data3f(v2);
_color->add_data4f(c2);
_uv->add_data2f(uv2);
_vertex->add_data3f(v3);
_color->add_data4f(c3);
_uv->add_data2f(uv3);
_clear_index += 1;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,145 +1,145 @@
// Filename: meshDrawer.h
// Created by: treeform (19dec08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MESHDRAWER_H
#define MESHDRAWER_H
#include "pandabase.h"
#include "luse.h"
#include "pandaNode.h"
#include "pointerTo.h"
#include "lpoint2.h"
#include "lvecBase2.h"
#include "pnmImage.h"
#include "nodePath.h"
#include "texture.h"
#include "geomVertexFormat.h"
#include "geomVertexArrayFormat.h"
#include "geomVertexData.h"
#include "geomVertexWriter.h"
#include "geomVertexRewriter.h"
#include "boundingVolume.h"
#include "nodePathCollection.h"
#include "geomTristrips.h"
#include "geomTriangles.h"
#include "geom.h"
#include "geomNode.h"
#include "nodePath.h"
////////////////////////////////////////////////////////////////////
// Class : MeshDrawer
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GRUTIL MeshDrawer : public TypedObject {
PUBLISHED:
INLINE MeshDrawer();
INLINE ~MeshDrawer();
INLINE void set_plate_size(int plate_size);
INLINE int get_plate_size();
INLINE void set_budget(int budget);
INLINE int get_budget();
INLINE NodePath get_root();
void begin(NodePath camera, NodePath render);
INLINE void tri(LVector3f v1, LVector4f c1, LVector2f uv1,
LVector3f v2, LVector4f c2, LVector2f uv2,
LVector3f v3, LVector4f c3, LVector2f uv3);
void particle(LVector3f pos, int frame, float size, LVector4f color, float rotation);
void billboard(LVector3f pos, int frame, float size, LVector4f color);
void segment(LVector3f start, LVector3f stop, int frame, float thickness, LVector4f color);
void uneven_segment(LVector3f start, LVector3f stop,
int frame, int multi_frame,
float thickness_start, LVector4f color_start,
float thickness_stop, LVector4f color_stop);
void link_segment(LVector3f pos, int frame, float thickness, LVector4f color);
void link_segment_end(LVector4f color, int frame);
void explosion(LVector3f pos, int frame, float size, LVector4f color,
int seed, int number, float distance);
void stream(LVector3f start, LVector3f stop, int frame, float size, LVector4f color,
int number, float offset);
void geometry(NodePath node);
void end();
private:
// use vars
NodePath _root;
NodePath _camera, _render;
int _plate_size;
float _frame_size;
int _budget;
// store regeneration geoms & nodes
PT(Geom) _geom;
PT(GeomNode) _geomnode;
PT(GeomVertexData) _vdata;
PT(GeomTriangles) _prim;
CPT(GeomPrimitive) _dprim;
// writers
GeomVertexRewriter *_vertex;
GeomVertexRewriter *_normal;
GeomVertexRewriter *_uv;
GeomVertexRewriter *_color;
// billboard vectors
LVector4f _colorv;
LVector3f _normalv;
LVector3f _eyePos;
LVector3f _b1, _b2, _b3, _b4;
LVector3f _up, _right;
// clear indexes
int _last_clear_index, _start_clear_index, _end_clear_index, _clear_index;
// used for curves
int _at_start;
LVector3f _last_v1,_last_v2,_last_v3,_last_v4,_last_pos;
float _last_thickness;
LVector4f _last_color;
// bounding volume
PT(BoundingVolume) _bv;
// private create all the needed geoms
void generator(int budget);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "MeshDrawer",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "meshDrawer.I"
#endif /*MESHDRAWER_H*/
// Filename: meshDrawer.h
// Created by: treeform (19dec08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MESHDRAWER_H
#define MESHDRAWER_H
#include "pandabase.h"
#include "luse.h"
#include "pandaNode.h"
#include "pointerTo.h"
#include "lpoint2.h"
#include "lvecBase2.h"
#include "pnmImage.h"
#include "nodePath.h"
#include "texture.h"
#include "geomVertexFormat.h"
#include "geomVertexArrayFormat.h"
#include "geomVertexData.h"
#include "geomVertexWriter.h"
#include "geomVertexRewriter.h"
#include "boundingVolume.h"
#include "nodePathCollection.h"
#include "geomTristrips.h"
#include "geomTriangles.h"
#include "geom.h"
#include "geomNode.h"
#include "nodePath.h"
////////////////////////////////////////////////////////////////////
// Class : MeshDrawer
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GRUTIL MeshDrawer : public TypedObject {
PUBLISHED:
INLINE MeshDrawer();
INLINE ~MeshDrawer();
INLINE void set_plate_size(int plate_size);
INLINE int get_plate_size();
INLINE void set_budget(int budget);
INLINE int get_budget();
INLINE NodePath get_root();
void begin(NodePath camera, NodePath render);
INLINE void tri(LVector3f v1, LVector4f c1, LVector2f uv1,
LVector3f v2, LVector4f c2, LVector2f uv2,
LVector3f v3, LVector4f c3, LVector2f uv3);
void particle(LVector3f pos, int frame, float size, LVector4f color, float rotation);
void billboard(LVector3f pos, int frame, float size, LVector4f color);
void segment(LVector3f start, LVector3f stop, int frame, float thickness, LVector4f color);
void uneven_segment(LVector3f start, LVector3f stop,
int frame, int multi_frame,
float thickness_start, LVector4f color_start,
float thickness_stop, LVector4f color_stop);
void link_segment(LVector3f pos, int frame, float thickness, LVector4f color);
void link_segment_end(LVector4f color, int frame);
void explosion(LVector3f pos, int frame, float size, LVector4f color,
int seed, int number, float distance);
void stream(LVector3f start, LVector3f stop, int frame, float size, LVector4f color,
int number, float offset);
void geometry(NodePath node);
void end();
private:
// use vars
NodePath _root;
NodePath _camera, _render;
int _plate_size;
float _frame_size;
int _budget;
// store regeneration geoms & nodes
PT(Geom) _geom;
PT(GeomNode) _geomnode;
PT(GeomVertexData) _vdata;
PT(GeomTriangles) _prim;
CPT(GeomPrimitive) _dprim;
// writers
GeomVertexRewriter *_vertex;
GeomVertexRewriter *_normal;
GeomVertexRewriter *_uv;
GeomVertexRewriter *_color;
// billboard vectors
LVector4f _colorv;
LVector3f _normalv;
LVector3f _eyePos;
LVector3f _b1, _b2, _b3, _b4;
LVector3f _up, _right;
// clear indexes
int _last_clear_index, _start_clear_index, _end_clear_index, _clear_index;
// used for curves
int _at_start;
LVector3f _last_v1,_last_v2,_last_v3,_last_v4,_last_pos;
float _last_thickness;
LVector4f _last_color;
// bounding volume
PT(BoundingVolume) _bv;
// private create all the needed geoms
void generator(int budget);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "MeshDrawer",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "meshDrawer.I"
#endif /*MESHDRAWER_H*/