properly uninvert framebuffer-to-texture

This commit is contained in:
David Rose 2008-05-07 00:47:46 +00:00
parent 5b7e57a9da
commit 990e0883de
2 changed files with 3 additions and 3 deletions

View File

@ -1392,11 +1392,11 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
GLTexture *gltex = gtc->_gltex;
setup_gltex(gltex, tex->get_x_size(), tex->get_y_size());
PIXEL *ip = gltex->pixmap;
PIXEL *ip = gltex->pixmap + gltex->xsize * gltex->ysize;
PIXEL *fo = _c->zb->pbuf + xo + yo * _c->zb->linesize / PSZB;
for (int y = 0; y < gltex->ysize; ++y) {
ip -= gltex->xsize;
memcpy(ip, fo, gltex->xsize * PSZB);
ip += gltex->xsize;
fo += _c->zb->linesize / PSZB;
}

View File

@ -574,7 +574,7 @@ void TinyXGraphicsWindow::
close_window() {
if (_gsg != (GraphicsStateGuardian *)NULL) {
TinyGraphicsStateGuardian *tinygsg;
DCAST_INTO_R(tinygsg, _gsg, false);
DCAST_INTO_V(tinygsg, _gsg);
tinygsg->_current_frame_buffer = NULL;
_gsg.clear();
_active = false;