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Distutils: Create per-platform build directories
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commit
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@ -1,12 +1,14 @@
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import os
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import shutil
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import sys
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import distutils.dist
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import distutils.command.build
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import distutils.core
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import distutils.dir_util
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import distutils.dist
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import distutils.file_util
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from direct.showutil import FreezeTool
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import panda3d.core as p3d
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class Distribution(distutils.dist.Distribution):
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def __init__(self, attrs):
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@ -18,40 +20,45 @@ class Distribution(distutils.dist.Distribution):
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class build(distutils.command.build.build):
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def run(self):
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distutils.command.build.build.run(self)
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builddir = self.build_base
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basename = os.path.abspath(os.path.join(builddir, self.distribution.get_fullname()))
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gamedir = self.distribution.game_dir
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startfile = os.path.join(gamedir, self.distribution.mainfile)
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platforms = [p3d.PandaSystem.get_platform()]
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if not os.path.exists(builddir):
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os.makedirs(builddir)
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for platform in platforms:
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builddir = os.path.join(self.build_base, platform)
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freezer = FreezeTool.Freezer()
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freezer.addModule('__main__', filename=startfile)
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freezer.excludeModule('panda3d')
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freezer.done(addStartupModules=True)
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freezer.generateRuntimeFromStub(basename)
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if os.path.exists(builddir):
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distutils.dir_util.remove_tree(builddir)
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distutils.dir_util.mkpath(builddir)
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ignore_copy_list = [
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'__pycache__',
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self.distribution.mainfile,
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*freezer.getAllModuleNames(),
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]
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basename = os.path.abspath(os.path.join(builddir, self.distribution.get_fullname()))
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gamedir = self.distribution.game_dir
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startfile = os.path.join(gamedir, self.distribution.mainfile)
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for item in os.listdir(gamedir):
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src = os.path.join(gamedir, item)
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dst = os.path.join(builddir, item)
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freezer = FreezeTool.Freezer()
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freezer.addModule('__main__', filename=startfile)
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freezer.excludeModule('panda3d')
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freezer.done(addStartupModules=True)
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freezer.generateRuntimeFromStub(basename)
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if item in ignore_copy_list:
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print("Skip", src)
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continue
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ignore_copy_list = [
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'__pycache__',
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self.distribution.mainfile,
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*freezer.getAllModuleNames(),
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]
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if os.path.isdir(src):
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print("Copy dir", src, dst)
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shutil.copytree(src, dst)
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else:
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print("Copy file", src, dst)
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shutil.copy(src, dst)
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for item in os.listdir(gamedir):
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src = os.path.join(gamedir, item)
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dst = os.path.join(builddir, item)
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if item in ignore_copy_list:
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print("skipping", src)
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continue
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if os.path.isdir(src):
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#print("Copy dir", src, dst)
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distutils.dir_util.copy_tree(src, dst)
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else:
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#print("Copy file", src, dst)
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distutils.file_util.copy_file(src, dst)
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def setup(**attrs):
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