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https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
use NodePath interface
This commit is contained in:
parent
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@ -18,28 +18,15 @@
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////////////////////////////////////////////////////////////////////
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// Function: NonlinearImager::set_camera
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// Function: NonlinearImager::get_viewer
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// Access: Published
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// Description: Specifies the virtual camera that will be used to
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// view the various ProjectionScreens. It should be in
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// the same scene graph with the ProjectionScreens, to
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// establish a relative coordinate system with them.
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// Description: Returns the NodePath to the LensNode that is to serve
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// as the viewer for this screen, or empty if no
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// viewer is associated.
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////////////////////////////////////////////////////////////////////
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INLINE void NonlinearImager::
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set_camera(LensNode *camera) {
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_camera = camera;
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_stale = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NonlinearImager::get_camera
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// Access: Published
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// Description: Returns the virtual camera that will be used to
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// view the various ProjectionScreens.
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////////////////////////////////////////////////////////////////////
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INLINE LensNode *NonlinearImager::
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get_camera() const {
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return _camera;
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INLINE const NodePath &NonlinearImager::
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get_viewer() const {
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return _viewer;
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}
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////////////////////////////////////////////////////////////////////
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@ -249,6 +249,28 @@ get_active(int index) const {
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return _screens[index]._active;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NonlinearImager::set_viewer
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// Access: Published
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// Description: Specifies the LensNode that is to serve as the
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// viewer for this screen. The relative position of
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// the LensNode to the NonlinearImager, as well as the
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// properties of the lens associated with the LensNode,
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// determines the UV's that will be assigned to the
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// geometry within the NonlinearImager.
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//
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// The NodePath must refer to a LensNode (or a Camera).
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////////////////////////////////////////////////////////////////////
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void NonlinearImager::
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set_viewer(const NodePath &viewer) {
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_viewer_node = (LensNode *)NULL;
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_viewer = viewer;
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_stale = true;
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nassertv(!viewer.is_empty() &&
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viewer.node()->is_of_type(LensNode::get_class_type()));
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_viewer_node = DCAST(LensNode, viewer.node());
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}
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////////////////////////////////////////////////////////////////////
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// Function: NonlinearImager::recompute
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// Access: Published
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@ -263,8 +285,9 @@ recompute() {
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}
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}
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if (_camera != (LensNode *)NULL && _camera->get_lens() != (Lens *)NULL) {
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_camera_lens_change = _camera->get_lens()->get_last_change();
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if (_viewer_node != (LensNode *)NULL &&
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_viewer_node->get_lens() != (Lens *)NULL) {
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_viewer_lens_change = _viewer_node->get_lens()->get_last_change();
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}
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_stale = false;
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}
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@ -298,10 +321,10 @@ render(GraphicsEngine *engine) {
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////////////////////////////////////////////////////////////////////
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void NonlinearImager::
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recompute_if_stale() {
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if (_camera != (LensNode *)NULL &&
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_camera->get_lens() != (Lens *)NULL) {
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UpdateSeq lens_change = _camera->get_lens()->get_last_change();
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if (_stale || lens_change != _camera_lens_change) {
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if (_viewer_node != (LensNode *)NULL &&
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_viewer_node->get_lens() != (Lens *)NULL) {
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UpdateSeq lens_change = _viewer_node->get_lens()->get_last_change();
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if (_stale || lens_change != _viewer_lens_change) {
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recompute();
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} else {
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// We're not overall stale, but maybe we need to recompute one
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@ -328,12 +351,12 @@ void NonlinearImager::
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recompute_screen(NonlinearImager::Screen &screen) {
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screen._mesh.remove_node();
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screen._texture.clear();
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if (_camera == (LensNode *)NULL || !screen._active) {
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// Not much we can do without a camera.
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if (_viewer_node == (LensNode *)NULL || !screen._active) {
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// Not much we can do without a viewer.
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return;
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}
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PT(PandaNode) mesh = screen._screen->make_flat_mesh(_camera);
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PT(PandaNode) mesh = screen._screen->make_flat_mesh(_viewer);
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screen._mesh = _internal_scene.attach_new_node(mesh);
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PT(Texture) texture = new Texture;
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@ -383,7 +406,7 @@ render_screen(GraphicsEngine *engine, NonlinearImager::Screen &screen) {
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screen._texture->copy(gsg, scratch_region,
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gsg->get_render_buffer(RenderBuffer::T_back));
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// It might be nice if we didn't through away the scratch region
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// every time, which prevents us from preserving cull state from one
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// frame to the next.
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// It might be nice if we didn't throw away the scratch region every
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// time, which prevents us from preserving cull state from one frame
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// to the next.
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}
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@ -46,10 +46,11 @@ class GraphicsEngine;
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//
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// A NonlinearImager may be visualized as a theater room
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// into which a number of projection screens have been
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// placed, at any arbitrary position and orientation to
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// each other. Each of these projection screens
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// displays the view seen by a normal perspective camera
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// that exists in the world (that is, under render).
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// placed, of arbitrary size and shape and at any
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// arbitrary position and orientation to each other.
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// Onto each of these screens is projected the view as
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// seen by a normal perspective camera that exists in
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// the world (that is, under render).
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//
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// There is also in the theater a single, possibly
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// nonlinear, camera that observes these screens. The
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@ -74,8 +75,8 @@ PUBLISHED:
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void set_active(int index, bool active);
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bool get_active(int index) const;
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INLINE void set_camera(LensNode *camera);
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INLINE LensNode *get_camera() const;
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void set_viewer(const NodePath &viewer);
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INLINE const NodePath &get_viewer() const;
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INLINE NodePath get_internal_scene() const;
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@ -103,13 +104,14 @@ private:
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typedef pvector<Screen> Screens;
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Screens _screens;
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PT(LensNode) _camera;
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NodePath _viewer;
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PT(LensNode) _viewer_node;
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PT(Camera) _internal_camera;
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NodePath _internal_scene;
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bool _stale;
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UpdateSeq _camera_lens_change;
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UpdateSeq _viewer_lens_change;
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};
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#include "nonlinearImager.I"
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@ -17,31 +17,15 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::set_projector
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// Access: Published
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// Description: Specifies the LensNode that is to serve as the
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// projector for this screen. The relative position of
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// the LensNode to the ProjectionScreen, as well as the
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// properties of the lens associated with the LensNode,
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// determines the UV's that will be assigned to the
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// geometry within the ProjectionScreen.
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////////////////////////////////////////////////////////////////////
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INLINE void ProjectionScreen::
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set_projector(LensNode *projector) {
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_projector = projector;
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_stale = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::get_projector
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// Access: Published
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// Description: Returns the LensNode that is to serve as the
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// projector for this screen, or NULL if no LensNode is
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// associated.
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// Description: Returns the NodePath to the LensNode that is to serve
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// as the projector for this screen, or empty if no
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// projector is associated.
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////////////////////////////////////////////////////////////////////
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INLINE LensNode *ProjectionScreen::
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INLINE const NodePath &ProjectionScreen::
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get_projector() const {
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return _projector;
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}
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@ -21,6 +21,7 @@
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#include "geom.h"
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#include "geomTristrip.h"
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#include "transformState.h"
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#include "workingNodePath.h"
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TypeHandle ProjectionScreen::_type_handle;
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@ -57,6 +58,7 @@ ProjectionScreen::
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ProjectionScreen(const ProjectionScreen ©) :
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PandaNode(copy),
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_projector(copy._projector),
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_projector_node(copy._projector_node),
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_vignette_on(copy._vignette_on),
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_vignette_color(copy._vignette_color),
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_frame_color(copy._frame_color)
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@ -117,6 +119,28 @@ cull_callback(CullTraverser *, CullTraverserData &) {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::set_projector
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// Access: Published
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// Description: Specifies the LensNode that is to serve as the
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// projector for this screen. The relative position of
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// the LensNode to the ProjectionScreen, as well as the
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// properties of the lens associated with the LensNode,
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// determines the UV's that will be assigned to the
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// geometry within the ProjectionScreen.
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//
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// The NodePath must refer to a LensNode (or a Camera).
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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set_projector(const NodePath &projector) {
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_projector_node = (LensNode *)NULL;
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_projector = projector;
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_stale = true;
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nassertv(!projector.is_empty() &&
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projector.node()->is_of_type(LensNode::get_class_type()));
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_projector_node = DCAST(LensNode, projector.node());
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::generate_screen
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// Access: Published
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@ -138,21 +162,23 @@ cull_callback(CullTraverser *, CullTraverserData &) {
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// distance of the screen from the lens center.
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////////////////////////////////////////////////////////////////////
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PT(GeomNode) ProjectionScreen::
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generate_screen(LensNode *projector, const string &screen_name,
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generate_screen(const NodePath &projector, const string &screen_name,
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int num_x_verts, int num_y_verts, float distance) {
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nassertr(projector != (LensNode *)NULL, NULL);
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nassertr(projector->get_lens() != NULL, NULL);
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nassertr(!projector.is_empty() &&
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projector.node()->is_of_type(LensNode::get_class_type()),
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NULL);
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LensNode *projector_node = DCAST(LensNode, projector.node());
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nassertr(projector_node->get_lens() != NULL, NULL);
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// First, get the relative coordinate space of the projector.
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LMatrix4f rel_mat;
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NodePath projector_np(projector);
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NodePath this_np(this);
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rel_mat = projector_np.get_mat(this_np);
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rel_mat = projector.get_mat(this_np);
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// Now compute all the vertices for the screen. These are arranged
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// in order from left to right and bottom to top.
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int num_verts = num_x_verts * num_y_verts;
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Lens *lens = projector->get_lens();
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Lens *lens = projector_node->get_lens();
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float t = (distance - lens->get_near()) / (lens->get_far() - lens->get_near());
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PTA_Vertexf coords;
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@ -234,7 +260,7 @@ generate_screen(LensNode *projector, const string &screen_name,
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// generate_screen().
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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regenerate_screen(LensNode *projector, const string &screen_name,
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regenerate_screen(const NodePath &projector, const string &screen_name,
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int num_x_verts, int num_y_verts, float distance) {
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// First, remove all existing children.
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remove_all_children();
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@ -261,23 +287,27 @@ regenerate_screen(LensNode *projector, const string &screen_name,
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// lens, to generate the effect of seeing the image
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// through the specified non-linear lens.
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//
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// The returned node has no parent; it is up to the user
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// to caller to parent it somewhere or store it so that
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// it does not get dereferenced and deleted.
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// The returned node has no parent; it is up to the
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// caller to parent it somewhere or store it so that it
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// does not get dereferenced and deleted.
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////////////////////////////////////////////////////////////////////
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PT(PandaNode) ProjectionScreen::
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make_flat_mesh(LensNode *camera) {
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nassertr(camera != (LensNode *)NULL, NULL);
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nassertr(camera->get_lens() != (Lens *)NULL, NULL);
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make_flat_mesh(const NodePath &camera) {
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nassertr(!camera.is_empty() &&
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camera.node()->is_of_type(LensNode::get_class_type()),
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NULL);
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LensNode *camera_node = DCAST(LensNode, camera.node());
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nassertr(camera_node->get_lens() != (Lens *)NULL, NULL);
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// First, ensure the UV's are up-to-date.
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recompute_if_stale();
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PT(PandaNode) top = new PandaNode(get_name());
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NodePath this_np(this);
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LMatrix4f rel_mat;
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bool computed_rel_mat = false;
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make_mesh_children(top, this, camera, rel_mat, computed_rel_mat);
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make_mesh_children(top, this_np, camera, rel_mat, computed_rel_mat);
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return top;
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}
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@ -297,19 +327,8 @@ make_flat_mesh(LensNode *camera) {
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute() {
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if (_projector != (LensNode *)NULL &&
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_projector->get_lens() != (Lens *)NULL) {
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_colors.clear();
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_colors.push_back(_vignette_color);
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_colors.push_back(_frame_color);
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recompute_node(this, _rel_top_mat, _computed_rel_top_mat);
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// Make sure this flag is set to false for next time.
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_computed_rel_top_mat = false;
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_projector_lens_change = _projector->get_lens()->get_last_change();
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_stale = false;
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}
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NodePath this_np(this);
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do_recompute(this_np);
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}
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////////////////////////////////////////////////////////////////////
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@ -322,26 +341,47 @@ recompute() {
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute_if_stale() {
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if (_projector != (LensNode *)NULL &&
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_projector->get_lens() != (Lens *)NULL) {
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UpdateSeq lens_change = _projector->get_lens()->get_last_change();
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if (_projector_node != (LensNode *)NULL &&
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_projector_node->get_lens() != (Lens *)NULL) {
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UpdateSeq lens_change = _projector_node->get_lens()->get_last_change();
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if (_stale || lens_change != _projector_lens_change) {
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recompute();
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} else {
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// Get the relative transform to ensure it hasn't changed.
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NodePath this_np(this);
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NodePath projector_np(_projector);
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const LMatrix4f &top_mat = this_np.get_mat(projector_np);
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const LMatrix4f &top_mat = this_np.get_mat(_projector);
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if (!_rel_top_mat.almost_equal(top_mat)) {
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_rel_top_mat = top_mat;
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_computed_rel_top_mat = true;
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recompute();
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do_recompute(this_np);
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::do_recompute
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// Access: Private
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// Description: Starts the recomputation process.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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do_recompute(const NodePath &this_np) {
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if (_projector_node != (LensNode *)NULL &&
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_projector_node->get_lens() != (Lens *)NULL) {
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_colors.clear();
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_colors.push_back(_vignette_color);
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_colors.push_back(_frame_color);
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recompute_node(this_np, _rel_top_mat, _computed_rel_top_mat);
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// Make sure this flag is set to false for next time.
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_computed_rel_top_mat = false;
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_projector_lens_change = _projector_node->get_lens()->get_last_change();
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_stale = false;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::recompute_node
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// Access: Private
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@ -351,9 +391,11 @@ recompute_if_stale() {
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// encountered, a new relative matrix is computed.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute_node(PandaNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
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recompute_node(const WorkingNodePath &np, LMatrix4f &rel_mat,
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bool &computed_rel_mat) {
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PandaNode *node = np.node();
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if (node->is_geom_node()) {
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recompute_geom_node(DCAST(GeomNode, node), rel_mat, computed_rel_mat);
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recompute_geom_node(np, rel_mat, computed_rel_mat);
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}
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// Now recurse on children.
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@ -361,20 +403,20 @@ recompute_node(PandaNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
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for (int i = 0; i < num_children; i++) {
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PandaNode *child = node->get_child(i);
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/*
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This needs to be ported to new scene graph.
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if (arc->has_transition(TransformTransition::get_class_type())) {
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// This arc has a transform; therefore, we must recompute the
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// relative matrix from this point.
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const TransformState *transform = child->get_transform();
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if (!transform->is_identity()) {
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// This child node has a transform; therefore, we must recompute
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// the relative matrix from this point.
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LMatrix4f new_rel_mat;
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bool computed_new_rel_mat = false;
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recompute_node(arc->get_child(), new_rel_mat, computed_new_rel_mat);
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} else
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*/
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recompute_node(WorkingNodePath(np, child), new_rel_mat,
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computed_new_rel_mat);
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// This arc has no transform, so we can use the same transform
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// space from before.
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recompute_node(child, rel_mat, computed_rel_mat);
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} else {
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// This child has no transform, so we can use the same transform
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// space from before.
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recompute_node(WorkingNodePath(np, child), rel_mat, computed_rel_mat);
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}
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}
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}
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@ -384,13 +426,13 @@ recompute_node(PandaNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
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// Description: Recomputes the UV's just for the indicated GeomNode.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void ProjectionScreen::
|
||||
recompute_geom_node(GeomNode *node, LMatrix4f &rel_mat,
|
||||
recompute_geom_node(const WorkingNodePath &np, LMatrix4f &rel_mat,
|
||||
bool &computed_rel_mat) {
|
||||
GeomNode *node = DCAST(GeomNode, np.node());
|
||||
if (!computed_rel_mat) {
|
||||
// All right, time to compute the matrix.
|
||||
NodePath node_np(node);
|
||||
NodePath projector_np(_projector);
|
||||
rel_mat = node_np.get_mat(projector_np);
|
||||
NodePath true_np = np.get_node_path();
|
||||
rel_mat = true_np.get_mat(_projector);
|
||||
computed_rel_mat = true;
|
||||
}
|
||||
|
||||
@ -415,7 +457,7 @@ recompute_geom(Geom *geom, const LMatrix4f &rel_mat) {
|
||||
|
||||
PTA_TexCoordf uvs;
|
||||
PTA_ushort color_index;
|
||||
Lens *lens = _projector->get_lens();
|
||||
Lens *lens = _projector_node->get_lens();
|
||||
nassertv(lens != (Lens *)NULL);
|
||||
|
||||
// Iterate through all the vertices in the Geom.
|
||||
@ -455,11 +497,13 @@ recompute_geom(Geom *geom, const LMatrix4f &rel_mat) {
|
||||
// below, and generates a corresponding node hierarchy
|
||||
// with all the geometry copied, but flattened into 2-d,
|
||||
// as seen from the indicated camera. Returns the newly
|
||||
// created, arc, or NULL if no arc was created.
|
||||
// created node, or NULL if no node was created.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PandaNode *ProjectionScreen::
|
||||
make_mesh_node(PandaNode *result_parent, PandaNode *node, LensNode *camera,
|
||||
make_mesh_node(PandaNode *result_parent, const WorkingNodePath &np,
|
||||
const NodePath &camera,
|
||||
LMatrix4f &rel_mat, bool &computed_rel_mat) {
|
||||
PandaNode *node = np.node();
|
||||
if (!node->safe_to_flatten()) {
|
||||
// If we can't safely flatten this node, ignore it (and all of its
|
||||
// children) completely. It's got no business being here anyway.
|
||||
@ -468,16 +512,14 @@ make_mesh_node(PandaNode *result_parent, PandaNode *node, LensNode *camera,
|
||||
|
||||
PT(PandaNode) new_node;
|
||||
if (node->is_geom_node()) {
|
||||
new_node =
|
||||
make_mesh_geom_node(DCAST(GeomNode, node), camera,
|
||||
rel_mat, computed_rel_mat);
|
||||
new_node = make_mesh_geom_node(np, camera, rel_mat, computed_rel_mat);
|
||||
} else {
|
||||
new_node = node->make_copy();
|
||||
}
|
||||
|
||||
// Now attach the new node to the result.
|
||||
result_parent->add_child(new_node);
|
||||
make_mesh_children(new_node, node, camera, rel_mat, computed_rel_mat);
|
||||
make_mesh_children(new_node, np, camera, rel_mat, computed_rel_mat);
|
||||
return new_node;
|
||||
}
|
||||
|
||||
@ -488,28 +530,30 @@ make_mesh_node(PandaNode *result_parent, PandaNode *node, LensNode *camera,
|
||||
// node, calling make_mesh_node() on each one.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void ProjectionScreen::
|
||||
make_mesh_children(PandaNode *new_node, PandaNode *node, LensNode *camera,
|
||||
make_mesh_children(PandaNode *new_node, const WorkingNodePath &np,
|
||||
const NodePath &camera,
|
||||
LMatrix4f &rel_mat, bool &computed_rel_mat) {
|
||||
PandaNode *node = np.node();
|
||||
int num_children = node->get_num_children();
|
||||
for (int i = 0; i < num_children; i++) {
|
||||
PandaNode *child = node->get_child(i);
|
||||
PandaNode *new_child;
|
||||
|
||||
/*
|
||||
if (arc->has_transition(TransformTransition::get_class_type())) {
|
||||
// This arc has a transform; therefore, we must recompute the
|
||||
// relative matrix from this point.
|
||||
const TransformState *transform = child->get_transform();
|
||||
if (!transform->is_identity()) {
|
||||
// This child node has a transform; therefore, we must recompute
|
||||
// the relative matrix from this point.
|
||||
LMatrix4f new_rel_mat;
|
||||
bool computed_new_rel_mat = false;
|
||||
new_arc = make_mesh_node(new_node, arc->get_child(), camera,
|
||||
new_rel_mat, computed_new_rel_mat);
|
||||
} else
|
||||
*/
|
||||
new_child = make_mesh_node(new_node, WorkingNodePath(np, child), camera,
|
||||
new_rel_mat, computed_new_rel_mat);
|
||||
|
||||
// This arc has no transform, so we can use the same transform
|
||||
// space from before.
|
||||
new_child = make_mesh_node(new_node, child, camera,
|
||||
rel_mat, computed_rel_mat);
|
||||
} else {
|
||||
// This child has no transform, so we can use the same transform
|
||||
// space from before.
|
||||
new_child = make_mesh_node(new_node, WorkingNodePath(np, child), camera,
|
||||
rel_mat, computed_rel_mat);
|
||||
}
|
||||
|
||||
// Copy all of the render state (except TransformState) to the
|
||||
// new arc.
|
||||
@ -525,15 +569,16 @@ make_mesh_children(PandaNode *new_node, PandaNode *node, LensNode *camera,
|
||||
// indicated camera.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(GeomNode) ProjectionScreen::
|
||||
make_mesh_geom_node(GeomNode *node, LensNode *camera,
|
||||
make_mesh_geom_node(const WorkingNodePath &np, const NodePath &camera,
|
||||
LMatrix4f &rel_mat, bool &computed_rel_mat) {
|
||||
GeomNode *node = DCAST(GeomNode, np.node());
|
||||
PT(GeomNode) new_node = new GeomNode(node->get_name());
|
||||
LensNode *lens_node = DCAST(LensNode, camera.node());
|
||||
|
||||
if (!computed_rel_mat) {
|
||||
// All right, time to compute the matrix.
|
||||
NodePath node_np(node);
|
||||
NodePath camera_np(camera);
|
||||
rel_mat = node_np.get_mat(camera_np);
|
||||
NodePath true_np = np.get_node_path();
|
||||
rel_mat = true_np.get_mat(camera);
|
||||
computed_rel_mat = true;
|
||||
}
|
||||
|
||||
@ -541,7 +586,7 @@ make_mesh_geom_node(GeomNode *node, LensNode *camera,
|
||||
for (int i = 0; i < num_geoms; i++) {
|
||||
Geom *geom = node->get_geom(i);
|
||||
PT(Geom) new_geom =
|
||||
make_mesh_geom(geom, camera->get_lens(), rel_mat);
|
||||
make_mesh_geom(geom, lens_node->get_lens(), rel_mat);
|
||||
if (new_geom != (Geom *)NULL) {
|
||||
new_node->add_geom(new_geom, node->get_geom_state(i));
|
||||
}
|
||||
|
@ -24,8 +24,10 @@
|
||||
#include "pandaNode.h"
|
||||
#include "lensNode.h"
|
||||
#include "geomNode.h"
|
||||
#include "nodePath.h"
|
||||
|
||||
class Geom;
|
||||
class WorkingNodePath;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : ProjectionScreen
|
||||
@ -59,16 +61,16 @@ public:
|
||||
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
|
||||
|
||||
PUBLISHED:
|
||||
INLINE void set_projector(LensNode *projector);
|
||||
INLINE LensNode *get_projector() const;
|
||||
void set_projector(const NodePath &projector);
|
||||
INLINE const NodePath &get_projector() const;
|
||||
|
||||
PT(GeomNode) generate_screen(LensNode *projector,
|
||||
const string &screen_name,
|
||||
int num_x_verts, int num_y_verts,
|
||||
float distance);
|
||||
void regenerate_screen(LensNode *projector, const string &screen_name,
|
||||
PT(GeomNode) generate_screen(const NodePath &projector,
|
||||
const string &screen_name,
|
||||
int num_x_verts, int num_y_verts,
|
||||
float distance);
|
||||
void regenerate_screen(const NodePath &projector, const string &screen_name,
|
||||
int num_x_verts, int num_y_verts, float distance);
|
||||
PT(PandaNode) make_flat_mesh(LensNode *camera);
|
||||
PT(PandaNode) make_flat_mesh(const NodePath &camera);
|
||||
|
||||
INLINE void set_vignette_on(bool vignette_on);
|
||||
INLINE bool get_vignette_on() const;
|
||||
@ -85,22 +87,27 @@ public:
|
||||
|
||||
private:
|
||||
void recompute_if_stale();
|
||||
void recompute_node(PandaNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
void recompute_geom_node(GeomNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
void do_recompute(const NodePath &this_np);
|
||||
void recompute_node(const WorkingNodePath &np, LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
void recompute_geom_node(const WorkingNodePath &np, LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
void recompute_geom(Geom *geom, const LMatrix4f &rel_mat);
|
||||
|
||||
PandaNode *
|
||||
make_mesh_node(PandaNode *result_parent, PandaNode *node, LensNode *camera,
|
||||
make_mesh_node(PandaNode *result_parent, const WorkingNodePath &np,
|
||||
const NodePath &camera,
|
||||
LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
void make_mesh_children(PandaNode *new_node, PandaNode *node,
|
||||
LensNode *camera,
|
||||
void make_mesh_children(PandaNode *new_node, const WorkingNodePath &np,
|
||||
const NodePath &camera,
|
||||
LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
PT(GeomNode) make_mesh_geom_node(GeomNode *node, LensNode *camera,
|
||||
LMatrix4f &rel_mat, bool &computed_rel_mat);
|
||||
PT(GeomNode) make_mesh_geom_node(const WorkingNodePath &np,
|
||||
const NodePath &camera,
|
||||
LMatrix4f &rel_mat,
|
||||
bool &computed_rel_mat);
|
||||
PT(Geom) make_mesh_geom(Geom *geom, Lens *lens, LMatrix4f &rel_mat);
|
||||
|
||||
|
||||
PT(LensNode) _projector;
|
||||
NodePath _projector;
|
||||
PT(LensNode) _projector_node;
|
||||
bool _vignette_on;
|
||||
Colorf _vignette_color;
|
||||
Colorf _frame_color;
|
||||
|
Loading…
x
Reference in New Issue
Block a user