From 99bbf03b7de2a53a4095f8d89fd1d3271a9e5c3b Mon Sep 17 00:00:00 2001 From: Samik Bhowal Date: Fri, 11 Jul 2008 21:37:47 +0000 Subject: [PATCH] Jump for the 2D game is much more responsive, and instantaneous. --- direct/src/controls/TwoDWalker.py | 3 --- 1 file changed, 3 deletions(-) diff --git a/direct/src/controls/TwoDWalker.py b/direct/src/controls/TwoDWalker.py index b30e240ba4..573eaf9df9 100644 --- a/direct/src/controls/TwoDWalker.py +++ b/direct/src/controls/TwoDWalker.py @@ -37,9 +37,6 @@ class TwoDWalker(GravityWalker): assert self.debugPrint("isAirborne 0 due to isOnGround() true") impact = self.lifter.getImpactVelocity() messenger.send("jumpLand") - if impact < -5.0: - self.startJumpDelay(0.2) - # else, ignore the little potholes. assert self.isAirborne == 0 self.priorParent = Vec3.zero() else: