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patch to apply texture in groove mode from Taldor
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@ -644,7 +644,12 @@ generate_groove_geom(const LVecBase4f &frame, bool in) {
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min(_color[2] * top_color_scale, 1.0f),
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_color[3]);
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CPT(GeomVertexFormat) format = GeomVertexFormat::get_v3cp();
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CPT(GeomVertexFormat) format;
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if (has_texture()) {
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format = GeomVertexFormat::get_v3cpt2();
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} else {
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format = GeomVertexFormat::get_v3cp();
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}
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PT(GeomVertexData) vdata = new GeomVertexData
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("PGFrame", format, Geom::UH_static);
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@ -716,17 +721,66 @@ generate_groove_geom(const LVecBase4f &frame, bool in) {
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strip->close_primitive();
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strip->set_shade_model(Geom::SM_flat_last_vertex);
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if (has_texture()) {
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// Generate UV's.
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float left = uv_range[0];
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float right = uv_range[1];
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float bottom = uv_range[2];
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float top = uv_range[3];
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float cx = (left + right) * 0.5;
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float cy = (top + bottom) * 0.5;
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float mid_left = min(left + 0.5f * _width[0], cx);
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float mid_right = max(right - 0.5f * _width[0], cx);
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float mid_bottom = min(bottom + 0.5f * _width[1], cy);
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float mid_top = max(top - 0.5f * _width[1], cy);
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float inner_left = min(left + _width[0], cx);
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float inner_right = max(right - _width[0], cx);
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float inner_bottom = min(bottom + _width[1], cy);
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float inner_top = max(top - _width[1], cy);
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GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
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texcoord.add_data2f(right, bottom);
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texcoord.add_data2f(mid_right, mid_bottom);
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texcoord.add_data2f(left, bottom);
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texcoord.add_data2f(mid_left, mid_bottom);
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texcoord.add_data2f(left, top);
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texcoord.add_data2f(mid_left, mid_top);
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texcoord.add_data2f(right, top);
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texcoord.add_data2f(mid_right, mid_top);
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texcoord.add_data2f(mid_right, mid_bottom);
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texcoord.add_data2f(inner_right, inner_bottom);
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texcoord.add_data2f(mid_left, mid_bottom);
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texcoord.add_data2f(inner_left, inner_bottom);
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texcoord.add_data2f(mid_left, mid_top);
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texcoord.add_data2f(inner_left, inner_top);
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texcoord.add_data2f(mid_right, mid_top);
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texcoord.add_data2f(inner_right, inner_top);
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texcoord.add_data2f(right, bottom);
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texcoord.add_data2f(right, top);
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texcoord.add_data2f(mid_right, mid_bottom);
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texcoord.add_data2f(mid_right, mid_top);
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texcoord.add_data2f(inner_right, inner_bottom);
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texcoord.add_data2f(inner_right, inner_top);
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texcoord.add_data2f(inner_left, inner_bottom);
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texcoord.add_data2f(inner_left, inner_top);
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}
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PT(Geom) geom = new Geom(vdata);
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geom->add_primitive(strip);
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CPT(RenderState) state = RenderState::make(ShadeModelAttrib::make(ShadeModelAttrib::M_flat),
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ColorAttrib::make_vertex());
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if (has_texture()) {
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state = state->set_attrib(TextureAttrib::make(get_texture()));
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}
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gnode->add_geom(geom, state);
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// For now, beveled and grooved geoms don't support textures. Easy
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// to add if anyone really wants this.
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return gnode.p();
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}
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