Fixing windows-specific stuff

This commit is contained in:
Josh Yelon 2005-06-20 19:42:34 +00:00
parent fef3bab197
commit 9b6710fc36

View File

@ -1790,7 +1790,7 @@ class ParticlePanel(AppShell):
self.rendererSpriteTextureEntry['state'] = 'normal'
self.rendererSpriteFileEntry['state'] = 'disabled'
self.rendererSpriteNodeEntry['state'] = 'disabled'
self.rendererSpriteTextureEntry['background'] = 'SystemWindow'
self.rendererSpriteTextureEntry['background'] = '#FFFFFF'
self.rendererSpriteFileEntry['background'] = '#C0C0C0'
self.rendererSpriteNodeEntry['background'] = '#C0C0C0'
else:
@ -1798,8 +1798,8 @@ class ParticlePanel(AppShell):
self.rendererSpriteFileEntry['state'] = 'normal'
self.rendererSpriteNodeEntry['state'] = 'normal'
self.rendererSpriteTextureEntry['background'] = '#C0C0C0'
self.rendererSpriteFileEntry['background'] = 'SystemWindow'
self.rendererSpriteNodeEntry['background'] = 'SystemWindow'
self.rendererSpriteFileEntry['background'] = '#FFFFFF'
self.rendererSpriteNodeEntry['background'] = '#FFFFFF'
def setRendererSpriteTexture(self):
if self.rendererSpriteSourceType.get() == SpriteParticleRenderer.STTexture:
self.particles.renderer.setTextureFromFile(self.rendererSpriteTexture.get())