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Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag.
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@ -41,8 +41,7 @@ BulletCharacterControllerNode(BulletShape *shape, float step_height, const char
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_ghost->setWorldTransform(trans);
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_ghost->setWorldTransform(trans);
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_ghost->setInterpolationWorldTransform(trans);
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_ghost->setInterpolationWorldTransform(trans);
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_ghost->setCollisionShape(convex);
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_ghost->setCollisionShape(convex);
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_ghost->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT
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_ghost->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT);
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| btCollisionObject::CF_KINEMATIC_OBJECT);
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// Setup up axis
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// Setup up axis
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_up = get_default_up_axis();
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_up = get_default_up_axis();
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