Clarify release notes a bit

This commit is contained in:
rdb 2016-07-09 14:47:09 +02:00
parent 44d59edc30
commit 9c8c543478

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@ -18,7 +18,9 @@ This issue fixes several bugs that were still found in 1.9.2.
* Fix crashes with pbuffers on Intel cards on Windows
* Support for Autodesk Maya 2016.5
* Add shadow-depth-bits config var to control shadow map depth
* No longer reuses cull result for different GSG or lens index
* Fix cull issue when rendering cube map (or any multi-lens setup)
* Fix crash rendering with the same camera to different contexts
* Fix compile error when making static build with DX9 renderer
------------------------ RELEASE 1.9.2 ------------------------