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Clarify release notes a bit
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@ -18,7 +18,9 @@ This issue fixes several bugs that were still found in 1.9.2.
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* Fix crashes with pbuffers on Intel cards on Windows
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* Support for Autodesk Maya 2016.5
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* Add shadow-depth-bits config var to control shadow map depth
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* No longer reuses cull result for different GSG or lens index
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* Fix cull issue when rendering cube map (or any multi-lens setup)
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* Fix crash rendering with the same camera to different contexts
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* Fix compile error when making static build with DX9 renderer
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------------------------ RELEASE 1.9.2 ------------------------
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