one override per TextureStage, instead of a global override per TextureAttrib

This commit is contained in:
David Rose 2010-05-04 22:39:40 +00:00
parent 2475878a70
commit 9d62ca9f98
23 changed files with 1038 additions and 370 deletions

View File

@ -91,6 +91,7 @@
#include "bitArray.h"
#include "thread.h"
#include "uvScrollNode.h"
#include "textureStagePool.h"
#include <ctype.h>
#include <algorithm>
@ -1568,7 +1569,7 @@ make_texture_stage(const EggTexture *egg_tex) {
stage->set_color(egg_tex->get_color());
}
return stage;
return TextureStagePool::get_stage(stage);
}
////////////////////////////////////////////////////////////////////

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@ -63,6 +63,7 @@
texturePoolFilter.I texturePoolFilter.h \
textureReloadRequest.I textureReloadRequest.h \
textureStage.I textureStage.h \
textureStagePool.I textureStagePool.h \
transformBlend.I transformBlend.h \
transformBlendTable.I transformBlendTable.h \
transformTable.I transformTable.h \
@ -131,6 +132,7 @@
texturePoolFilter.cxx \
textureReloadRequest.cxx \
textureStage.cxx \
textureStagePool.cxx \
transformBlend.cxx \
transformBlendTable.cxx \
transformTable.cxx \
@ -201,6 +203,7 @@
texturePoolFilter.I texturePoolFilter.h \
textureReloadRequest.I textureReloadRequest.h \
textureStage.I textureStage.h \
textureStagePool.I textureStagePool.h \
transformBlend.I transformBlend.h \
transformBlendTable.I transformBlendTable.h \
transformTable.I transformTable.h \

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@ -20,6 +20,7 @@
#include "texturePoolFilter.cxx"
#include "textureReloadRequest.cxx"
#include "textureStage.cxx"
#include "textureStagePool.cxx"
#include "transformBlend.cxx"
#include "transformBlendTable.cxx"
#include "transformTable.cxx"

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@ -35,7 +35,28 @@
////////////////////////////////////////////////////////////////////
INLINE Material *MaterialPool::
get_material(Material *temp) {
return get_ptr()->ns_get_material(temp);
return get_global_ptr()->ns_get_material(temp);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::release_material
// Access: Published, Static
// Description: Removes the indicated material from the pool.
////////////////////////////////////////////////////////////////////
INLINE void MaterialPool::
release_material(Material *material) {
get_global_ptr()->ns_release_material(material);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::release_all_materials
// Access: Published, Static
// Description: Releases all materials in the pool and restores the
// pool to the empty state.
////////////////////////////////////////////////////////////////////
INLINE void MaterialPool::
release_all_materials() {
get_global_ptr()->ns_release_all_materials();
}
////////////////////////////////////////////////////////////////////
@ -48,7 +69,7 @@ get_material(Material *temp) {
////////////////////////////////////////////////////////////////////
INLINE int MaterialPool::
garbage_collect() {
return get_ptr()->ns_garbage_collect();
return get_global_ptr()->ns_garbage_collect();
}
////////////////////////////////////////////////////////////////////
@ -59,7 +80,7 @@ garbage_collect() {
////////////////////////////////////////////////////////////////////
INLINE void MaterialPool::
list_contents(ostream &out) {
get_ptr()->ns_list_contents(out);
get_global_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////

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@ -27,7 +27,7 @@ MaterialPool *MaterialPool::_global_ptr = (MaterialPool *)NULL;
////////////////////////////////////////////////////////////////////
void MaterialPool::
write(ostream &out) {
get_ptr()->ns_list_contents(out);
get_global_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////
@ -53,6 +53,31 @@ ns_get_material(Material *temp) {
return (*mi).second;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::ns_release_material
// Access: Private
// Description: The nonstatic implementation of release_material().
////////////////////////////////////////////////////////////////////
void MaterialPool::
ns_release_material(Material *temp) {
LightMutexHolder holder(_lock);
CPT(Material) cpttemp = temp;
_materials.erase(cpttemp);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::ns_release_all_materials
// Access: Private
// Description: The nonstatic implementation of release_all_materials().
////////////////////////////////////////////////////////////////////
void MaterialPool::
ns_release_all_materials() {
LightMutexHolder holder(_lock);
_materials.clear();
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::ns_garbage_collect
// Access: Private
@ -104,13 +129,13 @@ ns_list_contents(ostream &out) const {
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::get_ptr
// Function: MaterialPool::get_global_ptr
// Access: Private, Static
// Description: Initializes and/or returns the global pointer to the
// one MaterialPool object in the system.
////////////////////////////////////////////////////////////////////
MaterialPool *MaterialPool::
get_ptr() {
get_global_ptr() {
if (_global_ptr == (MaterialPool *)NULL) {
_global_ptr = new MaterialPool;
}

View File

@ -42,18 +42,25 @@
class EXPCL_PANDA_GOBJ MaterialPool {
PUBLISHED:
INLINE static Material *get_material(Material *temp);
INLINE static void release_material(Material *temp);
INLINE static void release_all_materials();
INLINE static int garbage_collect();
INLINE static void list_contents(ostream &out);
static void write(ostream &out);
private:
INLINE MaterialPool();
Material *ns_get_material(Material *temp);
void ns_release_material(Material *temp);
void ns_release_all_materials();
int ns_garbage_collect();
void ns_list_contents(ostream &out) const;
static MaterialPool *get_ptr();
static MaterialPool *get_global_ptr();
static MaterialPool *_global_ptr;

View File

@ -114,16 +114,6 @@ get_priority() const {
return _priority;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::opertor <
// Access: Published
// Description: Compare if the sort order is lower
////////////////////////////////////////////////////////////////////
INLINE bool TextureStage::
operator < (const TextureStage &other) const {
return (_sort < other._sort);
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::set_texcoord_name
// Access: Published
@ -673,6 +663,36 @@ uses_last_saved_result() const {
return _uses_last_saved_result;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::operator ==
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextureStage::
operator == (const TextureStage &other) const {
return compare_to(other) == 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::operator !=
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextureStage::
operator != (const TextureStage &other) const {
return compare_to(other) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::operator <
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextureStage::
operator < (const TextureStage &other) const {
return compare_to(other) < 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::get_default
// Access: Published, Static

View File

@ -104,6 +104,122 @@ TextureStage::
~TextureStage() {
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::compare_to
// Access: Published
// Description: Returns a number less than zero if this TextureStage
// sorts before the other one, greater than zero if it
// sorts after, or zero if they are equivalent. The
// sorting order is arbitrary and largely meaningless,
// except to differentiate different stages.
////////////////////////////////////////////////////////////////////
int TextureStage::
compare_to(const TextureStage &other) const {
// We put the sort parameter first, so that we sorting a list of
// TextureStages will happen to put them in sorted order, even
// though we don't promise to do that. But there's no reason not to
// do so, and it might be more convenient for the developer.
if (get_sort() != other.get_sort()) {
return get_sort() < other.get_sort() ? -1 : 1;
}
// The remaining parameters are arbitrary. We start with the name,
// because that's most likely to be consistent between similar
// TextureStages, and different between different TextureStages.
int compare = strcmp(get_name().c_str(), other.get_name().c_str());
if (compare != 0) {
return compare;
}
if (get_priority() != other.get_priority()) {
return get_priority() < other.get_priority() ? -1 : 1;
}
if (get_texcoord_name() != other.get_texcoord_name()) {
return get_texcoord_name() < other.get_texcoord_name() ? -1 : 1;
}
if (get_mode() != other.get_mode()) {
return get_mode() < other.get_mode() ? -1 : 1;
}
if (get_rgb_scale() != other.get_rgb_scale()) {
return get_rgb_scale() < other.get_rgb_scale() ? -1 : 1;
}
if (get_alpha_scale() != other.get_alpha_scale()) {
return get_alpha_scale() < other.get_alpha_scale() ? -1 : 1;
}
if (get_saved_result() != other.get_saved_result()) {
return get_saved_result() < other.get_saved_result() ? -1 : 1;
}
if (get_mode() != other.get_mode()) {
return get_mode() < other.get_mode() ? -1 : 1;
}
if (get_mode() == M_combine) {
if (get_combine_rgb_mode() != other.get_combine_rgb_mode()) {
return get_combine_rgb_mode() < other.get_combine_rgb_mode() ? -1 : 1;
}
if (get_num_combine_rgb_operands() != other.get_num_combine_rgb_operands()) {
return get_num_combine_rgb_operands() < other.get_num_combine_rgb_operands() ? -1 : 1;
}
if (get_num_combine_rgb_operands() >= 1) {
if (get_combine_rgb_source0() != other.get_combine_rgb_source0()) {
return get_combine_rgb_source0() < other.get_combine_rgb_source0() ? -1 : 1;
}
if (get_combine_rgb_operand0() != other.get_combine_rgb_operand0()) {
return get_combine_rgb_operand0() < other.get_combine_rgb_operand0() ? -1 : 1;
}
}
if (get_num_combine_rgb_operands() >= 2) {
if (get_combine_rgb_source1() != other.get_combine_rgb_source1()) {
return get_combine_rgb_source1() < other.get_combine_rgb_source1() ? -1 : 1;
}
if (get_combine_rgb_operand1() != other.get_combine_rgb_operand1()) {
return get_combine_rgb_operand1() < other.get_combine_rgb_operand1() ? -1 : 1;
}
}
if (get_num_combine_rgb_operands() >= 3) {
if (get_combine_rgb_source2() != other.get_combine_rgb_source2()) {
return get_combine_rgb_source2() < other.get_combine_rgb_source2() ? -1 : 1;
}
if (get_combine_rgb_operand2() != other.get_combine_rgb_operand2()) {
return get_combine_rgb_operand2() < other.get_combine_rgb_operand2() ? -1 : 1;
}
}
if (get_combine_alpha_mode() != other.get_combine_alpha_mode()) {
return get_combine_alpha_mode() < other.get_combine_alpha_mode() ? -1 : 1;
}
if (get_num_combine_alpha_operands() != other.get_num_combine_alpha_operands()) {
return get_num_combine_alpha_operands() < other.get_num_combine_alpha_operands() ? -1 : 1;
}
if (get_num_combine_alpha_operands() >= 1) {
if (get_combine_alpha_source0() != other.get_combine_alpha_source0()) {
return get_combine_alpha_source0() < other.get_combine_alpha_source0() ? -1 : 1;
}
if (get_combine_alpha_operand0() != other.get_combine_alpha_operand0()) {
return get_combine_alpha_operand0() < other.get_combine_alpha_operand0() ? -1 : 1;
}
}
if (get_num_combine_alpha_operands() >= 2) {
if (get_combine_alpha_source1() != other.get_combine_alpha_source1()) {
return get_combine_alpha_source1() < other.get_combine_alpha_source1() ? -1 : 1;
}
if (get_combine_alpha_operand1() != other.get_combine_alpha_operand1()) {
return get_combine_alpha_operand1() < other.get_combine_alpha_operand1() ? -1 : 1;
}
}
if (get_num_combine_alpha_operands() >= 3) {
if (get_combine_alpha_source2() != other.get_combine_alpha_source2()) {
return get_combine_alpha_source2() < other.get_combine_alpha_source2() ? -1 : 1;
}
if (get_combine_alpha_operand2() != other.get_combine_alpha_operand2()) {
return get_combine_alpha_operand2() < other.get_combine_alpha_operand2() ? -1 : 1;
}
}
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStage::Destructor
// Access: Published

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@ -109,8 +109,6 @@ PUBLISHED:
INLINE void set_priority(int priority);
INLINE int get_priority() const;
INLINE bool operator < (const TextureStage &other) const;
INLINE void set_texcoord_name(InternalName *name);
INLINE void set_texcoord_name(const string &texcoord_name);
INLINE InternalName *get_texcoord_name() const;
@ -173,6 +171,12 @@ PUBLISHED:
INLINE bool uses_primary_color() const;
INLINE bool uses_last_saved_result() const;
INLINE bool operator == (const TextureStage &other) const;
INLINE bool operator != (const TextureStage &other) const;
INLINE bool operator < (const TextureStage &other) const;
int compare_to(const TextureStage &other) const;
void write(ostream &out) const;
void output(ostream &out) const;

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@ -0,0 +1,115 @@
// Filename: textureStagePool.I
// Created by: drose (03May10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::get_stage
// Access: Public, Static
// Description: Returns a TextureStage pointer that represents the
// same TextureStage described by temp, except that it is a
// shared pointer.
//
// Each call to get_stage() passing an equivalent
// TextureStage pointer will return the same shared pointer.
//
// If you modify the shared pointer, it will
// automatically disassociate it from the pool.
//
// Also, the return value may be a different pointer
// than that passed in, or it may be the same pointer.
// In either case, the passed in pointer has now been
// sacrificed to the greater good and should not be used
// again (like any other PointerTo, it will be freed
// when the last reference count is removed).
////////////////////////////////////////////////////////////////////
INLINE TextureStage *TextureStagePool::
get_stage(TextureStage *temp) {
return get_global_ptr()->ns_get_stage(temp);
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::release_stage
// Access: Published, Static
// Description: Removes the indicated TextureStage from the pool.
////////////////////////////////////////////////////////////////////
INLINE void TextureStagePool::
release_stage(TextureStage *stage) {
get_global_ptr()->ns_release_stage(stage);
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::release_all_stages
// Access: Published, Static
// Description: Releases all TextureStages in the pool and restores the
// pool to the empty state.
////////////////////////////////////////////////////////////////////
INLINE void TextureStagePool::
release_all_stages() {
get_global_ptr()->ns_release_all_stages();
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::set_mode
// Access: Published, Static
// Description: Specifies the fundamental operating mode of the
// TextureStagePool.
//
// If this is M_none, each call to get_stage() returns
// the same TextureStage pointer that was passed in (the
// pool is effectively disabled). If this is M_name,
// each call to get_stage() returns the last
// TextureStage passed in with the same name, whether it
// has different properties or not. If this is
// M_unique, then each call to get_stage() returns only
// TextureStages with identical properties.
////////////////////////////////////////////////////////////////////
INLINE void TextureStagePool::
set_mode(TextureStagePool::Mode mode) {
get_global_ptr()->ns_set_mode(mode);
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::get_mode
// Access: Published, Static
// Description: Returns the fundamental operating mode of the
// TextureStagePool. See set_mode().
////////////////////////////////////////////////////////////////////
INLINE TextureStagePool::Mode TextureStagePool::
get_mode() {
return get_global_ptr()->ns_get_mode();
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::garbage_collect
// Access: Public, Static
// Description: Releases only those TextureStages in the pool that have a
// reference count of exactly 1; i.e. only those
// TextureStages that are not being used outside of the pool.
// Returns the number of TextureStages released.
////////////////////////////////////////////////////////////////////
INLINE int TextureStagePool::
garbage_collect() {
return get_global_ptr()->ns_garbage_collect();
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::list_contents
// Access: Public, Static
// Description: Lists the contents of the TextureStage pool to the
// indicated output stream.
////////////////////////////////////////////////////////////////////
INLINE void TextureStagePool::
list_contents(ostream &out) {
get_global_ptr()->ns_list_contents(out);
}

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@ -0,0 +1,332 @@
// Filename: textureStagePool.cxx
// Created by: drose (03May10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "textureStagePool.h"
#include "config_gobj.h"
#include "mutexHolder.h"
#include "configVariableEnum.h"
TextureStagePool *TextureStagePool::_global_ptr = (TextureStagePool *)NULL;
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::write
// Access: Published, Static
// Description: Lists the contents of the TextureStage pool to the
// indicated output stream.
////////////////////////////////////////////////////////////////////
void TextureStagePool::
write(ostream &out) {
get_global_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::Constructor
// Access: Private
// Description: The constructor is not intended to be called
// directly; there's only supposed to be one TextureStagePool
// in the universe and it constructs itself.
////////////////////////////////////////////////////////////////////
TextureStagePool::
TextureStagePool() {
ConfigVariableEnum<Mode> texture_stage_pool_mode
("texture-stage-pool-mode", M_none,
PRC_DESC("Defines the initial value of TextureStagePool::set_mode(). "
"Set this to 'none' to disable the use of the TextureStagePool, "
"to 'name' to group TextureStages by name only, or 'unique' "
"to group together only identical TextureStages."));
_mode = texture_stage_pool_mode.get_value();
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_get_stage
// Access: Public
// Description: The nonstatic implementation of get_stage().
////////////////////////////////////////////////////////////////////
TextureStage *TextureStagePool::
ns_get_stage(TextureStage *temp) {
MutexHolder holder(_lock);
switch (_mode) {
case M_none:
return temp;
case M_name:
{
StagesByName::iterator ni = _stages_by_name.find(temp->get_name());
if (ni == _stages_by_name.end()) {
ni = _stages_by_name.insert(StagesByName::value_type(temp->get_name(), temp)).first;
} else {
if ((*ni).first != (*ni).second->get_name()) {
// The pointer no longer matches the original name. Save a
// new one.
(*ni).second = temp;
}
}
return (*ni).second;
}
case M_unique:
{
CPT(TextureStage) cpttemp = temp;
StagesByProperties::iterator si = _stages_by_properties.find(cpttemp);
if (si == _stages_by_properties.end()) {
si = _stages_by_properties.insert(StagesByProperties::value_type(new TextureStage(*temp), temp)).first;
} else {
if (*(*si).first != *(*si).second) {
// The pointer no longer matches its original value. Save a new
// one.
(*si).second = temp;
}
}
return (*si).second;
}
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_release_stage
// Access: Private
// Description: The nonstatic implementation of release_stage().
////////////////////////////////////////////////////////////////////
void TextureStagePool::
ns_release_stage(TextureStage *temp) {
MutexHolder holder(_lock);
switch (_mode) {
case M_none:
break;
case M_name:
_stages_by_name.erase(temp->get_name());
break;
case M_unique:
{
CPT(TextureStage) cpttemp = temp;
_stages_by_properties.erase(cpttemp);
}
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_release_all_stages
// Access: Private
// Description: The nonstatic implementation of release_all_stages().
////////////////////////////////////////////////////////////////////
void TextureStagePool::
ns_release_all_stages() {
MutexHolder holder(_lock);
_stages_by_name.clear();
_stages_by_properties.clear();
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_set_mode
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void TextureStagePool::
ns_set_mode(TextureStagePool::Mode mode) {
MutexHolder holder(_lock);
if (_mode != mode) {
_stages_by_name.clear();
_stages_by_properties.clear();
_mode = mode;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_get_mode
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
TextureStagePool::Mode TextureStagePool::
ns_get_mode() {
MutexHolder holder(_lock);
return _mode;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_garbage_collect
// Access: Private
// Description: The nonstatic implementation of garbage_collect().
////////////////////////////////////////////////////////////////////
int TextureStagePool::
ns_garbage_collect() {
MutexHolder holder(_lock);
switch (_mode) {
case M_none:
return 0;
case M_name:
{
int num_released = 0;
StagesByName new_set;
StagesByName::iterator ni;
for (ni = _stages_by_name.begin(); ni != _stages_by_name.end(); ++ni) {
const string &name = (*ni).first;
TextureStage *ts2 = (*ni).second;
if (name != ts2->get_name() || ts2->get_ref_count() == 1) {
if (gobj_cat.is_debug()) {
gobj_cat.debug()
<< "Releasing " << name << "\n";
}
++num_released;
} else {
new_set.insert(new_set.end(), *ni);
}
}
_stages_by_name.swap(new_set);
return num_released;
}
case M_unique:
{
int num_released = 0;
StagesByProperties new_set;
StagesByProperties::iterator si;
for (si = _stages_by_properties.begin(); si != _stages_by_properties.end(); ++si) {
const TextureStage *ts1 = (*si).first;
TextureStage *ts2 = (*si).second;
if ((*ts1) != (*ts2) || ts2->get_ref_count() == 1) {
if (gobj_cat.is_debug()) {
gobj_cat.debug()
<< "Releasing " << *ts1 << "\n";
}
++num_released;
} else {
new_set.insert(new_set.end(), *si);
}
}
_stages_by_properties.swap(new_set);
return num_released;
}
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::ns_list_contents
// Access: Private
// Description: The nonstatic implementation of list_contents().
////////////////////////////////////////////////////////////////////
void TextureStagePool::
ns_list_contents(ostream &out) const {
MutexHolder holder(_lock);
out << "TextureStagePool in mode " << _mode << "\n";
switch (_mode) {
case M_none:
break;
case M_name:
{
out << _stages_by_name.size() << " TextureStages:\n";
StagesByName::const_iterator ni;
for (ni = _stages_by_name.begin(); ni != _stages_by_name.end(); ++ni) {
const string &name = (*ni).first;
TextureStage *ts2 = (*ni).second;
out << " " << name
<< " (count = " << ts2->get_ref_count() << ")\n";
}
}
break;
case M_unique:
{
out << _stages_by_properties.size() << " TextureStages:\n";
StagesByProperties::const_iterator si;
for (si = _stages_by_properties.begin(); si != _stages_by_properties.end(); ++si) {
const TextureStage *ts1 = (*si).first;
TextureStage *ts2 = (*si).second;
out << " " << *ts1
<< " (count = " << ts2->get_ref_count() << ")\n";
}
}
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::get_global_ptr
// Access: Private, Static
// Description: Initializes and/or returns the global pointer to the
// one TextureStagePool object in the system.
////////////////////////////////////////////////////////////////////
TextureStagePool *TextureStagePool::
get_global_ptr() {
if (_global_ptr == (TextureStagePool *)NULL) {
_global_ptr = new TextureStagePool;
}
return _global_ptr;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::Mode output operator
// Description:
////////////////////////////////////////////////////////////////////
ostream &
operator << (ostream &out, TextureStagePool::Mode mode) {
switch (mode) {
case TextureStagePool::M_none:
return out << "none";
case TextureStagePool::M_name:
return out << "name";
case TextureStagePool::M_unique:
return out << "unique";
}
return out << "**invalid mode (" << (int)mode << ")**";
}
////////////////////////////////////////////////////////////////////
// Function: TextureStagePool::Mode input operator
// Description:
////////////////////////////////////////////////////////////////////
istream &
operator >> (istream &in, TextureStagePool::Mode &mode) {
string word;
in >> word;
if (cmp_nocase(word, "none") == 0) {
mode = TextureStagePool::M_none;
} else if (cmp_nocase(word, "name") == 0) {
mode = TextureStagePool::M_name;
} else if (cmp_nocase(word, "unique") == 0) {
mode = TextureStagePool::M_unique;
} else {
gobj_cat->error() << "Invalid TextureStagePool mode value: " << word << "\n";
mode = TextureStagePool::M_none;
}
return in;
}

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@ -0,0 +1,93 @@
// Filename: textureStagePool.h
// Created by: drose (03May10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTURESTAGEPOOL_H
#define TEXTURESTAGEPOOL_H
#include "pandabase.h"
#include "textureStage.h"
#include "pointerTo.h"
#include "pmutex.h"
#include "pset.h"
////////////////////////////////////////////////////////////////////
// Class : TextureStagePool
// Description : The TextureStagePool (there is only one in the universe)
// serves to unify different pointers to the same
// TextureStage, mainly to help developers use a common
// pointer to access things that are loaded from
// different model files.
//
// It runs in one of three different modes, according to
// set_mode(). See that method for more information.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GOBJ TextureStagePool {
PUBLISHED:
enum Mode {
M_none,
M_name,
M_unique,
};
INLINE static TextureStage *get_stage(TextureStage *temp);
INLINE static void release_stage(TextureStage *temp);
INLINE static void release_all_stages();
INLINE static void set_mode(Mode mode);
INLINE static Mode get_mode();
INLINE static int garbage_collect();
INLINE static void list_contents(ostream &out);
static void write(ostream &out);
private:
TextureStagePool();
TextureStage *ns_get_stage(TextureStage *temp);
void ns_release_stage(TextureStage *temp);
void ns_release_all_stages();
void ns_set_mode(Mode mode);
Mode ns_get_mode();
int ns_garbage_collect();
void ns_list_contents(ostream &out) const;
static TextureStagePool *get_global_ptr();
static TextureStagePool *_global_ptr;
Mutex _lock;
// We store a map of CPT(TextureStage) to PT(TextureStage). These are two
// equivalent structures, but different pointers. The first pointer
// never leaves this class. If the second pointer changes value,
// we'll notice it and return a new one.
typedef pmap<CPT(TextureStage), PT(TextureStage), indirect_compare_to<const TextureStage *> > StagesByProperties;
StagesByProperties _stages_by_properties;
typedef pmap<string, PT(TextureStage) > StagesByName;
StagesByName _stages_by_name;
Mode _mode;
};
EXPCL_PANDA_GOBJ ostream &operator << (ostream &out, TextureStagePool::Mode mode);
EXPCL_PANDA_GOBJ istream &operator >> (istream &in, TextureStagePool::Mode &mode);
#include "textureStagePool.I"
#endif

View File

@ -3420,26 +3420,21 @@ set_texture(Texture *tex, int priority) {
void NodePath::
set_texture(TextureStage *stage, Texture *tex, int priority) {
nassertv_always(!is_empty());
if (tex->get_texture_type() == Texture::TT_2d_texture_array){
pgraph_cat.error() << "Texture::TT_2d_texture_array is not supported by" << \
" the fixed pipeline.\n";
return;
}
const RenderAttrib *attrib =
node()->get_attrib(TextureAttrib::get_class_slot());
if (attrib != (const RenderAttrib *)NULL) {
priority = max(priority,
node()->get_state()->get_override(TextureAttrib::get_class_slot()));
const TextureAttrib *tsa = DCAST(TextureAttrib, attrib);
int sg_priority = node()->get_state()->get_override(TextureAttrib::get_class_slot());
// Modify the existing TextureAttrib to add the indicated
// texture.
node()->set_attrib(tsa->add_on_stage(stage, tex), priority);
node()->set_attrib(tsa->add_on_stage(stage, tex, priority), sg_priority);
} else {
// Create a new TextureAttrib for this node.
CPT(TextureAttrib) tsa = DCAST(TextureAttrib, TextureAttrib::make());
node()->set_attrib(tsa->add_on_stage(stage, tex), priority);
node()->set_attrib(tsa->add_on_stage(stage, tex, priority));
}
}
@ -3476,20 +3471,19 @@ set_texture_off(TextureStage *stage, int priority) {
const RenderAttrib *attrib =
node()->get_attrib(TextureAttrib::get_class_slot());
if (attrib != (const RenderAttrib *)NULL) {
priority = max(priority,
node()->get_state()->get_override(TextureAttrib::get_class_slot()));
const TextureAttrib *tsa = DCAST(TextureAttrib, attrib);
int sg_priority = node()->get_state()->get_override(TextureAttrib::get_class_slot());
// Modify the existing TextureAttrib to add the indicated texture
// to the "off" list. This also, incidentally, removes it from
// the "on" list if it is there.
node()->set_attrib(tsa->add_off_stage(stage), priority);
node()->set_attrib(tsa->add_off_stage(stage, priority), sg_priority);
} else {
// Create a new TextureAttrib for this node that turns off the
// indicated stage.
CPT(TextureAttrib) tsa = DCAST(TextureAttrib, TextureAttrib::make());
node()->set_attrib(tsa->add_off_stage(stage), priority);
node()->set_attrib(tsa->add_off_stage(stage, priority));
}
}

View File

@ -15,7 +15,7 @@
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::compose
// Access: Public
// Access: Published
// Description: Returns a new RenderAttrib object that represents the
// composition of this attrib with the other attrib. In
// most cases, this is the same as the other attrib; a
@ -30,7 +30,7 @@ compose(const RenderAttrib *other) const {
////////////////////////////////////////////////////////////////////
// Function: RenderAttrib::invert_compose
// Access: Public
// Access: Published
// Description: Returns a new RenderAttrib object that represents the
// composition of the inverse of this attrib with the
// other attrib. In most cases, this is the same as the

View File

@ -80,7 +80,7 @@ RenderAttrib::
//
// This should return false if a RenderAttrib on a
// higher node will compose into a RenderAttrib on a
// lower node that has a higher override value, or false
// lower node that has a higher override value, or true
// if the lower RenderAttrib will completely replace the
// state.
//

View File

@ -65,10 +65,12 @@ private:
public:
virtual ~RenderAttrib();
PUBLISHED:
INLINE CPT(RenderAttrib) compose(const RenderAttrib *other) const;
INLINE CPT(RenderAttrib) invert_compose(const RenderAttrib *other) const;
virtual bool lower_attrib_can_override() const;
public:
INLINE bool always_reissue() const;
virtual bool has_cull_callback() const;

View File

@ -37,13 +37,11 @@ TextureAttrib() {
INLINE TextureAttrib::
TextureAttrib(const TextureAttrib &copy) :
_on_stages(copy._on_stages),
_on_ptr_stages(copy._on_ptr_stages),
_on_ff_stages(copy._on_ff_stages),
_ff_tc_index(copy._ff_tc_index),
_render_stages(copy._render_stages),
_render_ff_stages(copy._render_ff_stages),
_next_implicit_sort(copy._next_implicit_sort),
_off_stages(copy._off_stages),
_off_all_stages(copy._off_all_stages),
_on_textures(copy._on_textures),
_sort_seq(copy._sort_seq),
_filtered_seq(UpdateSeq::old())
{
@ -92,7 +90,7 @@ get_texture() const {
INLINE int TextureAttrib::
get_num_on_stages() const {
check_sorted();
return _on_stages.size();
return _render_stages.size();
}
////////////////////////////////////////////////////////////////////
@ -103,8 +101,8 @@ get_num_on_stages() const {
////////////////////////////////////////////////////////////////////
INLINE TextureStage *TextureAttrib::
get_on_stage(int n) const {
nassertr(n >= 0 && n < (int)_on_stages.size(), (TextureStage *)NULL);
return _on_stages[n]._stage;
nassertr(n >= 0 && n < (int)_render_stages.size(), (TextureStage *)NULL);
return _render_stages[n]->_stage;
}
////////////////////////////////////////////////////////////////////
@ -117,11 +115,11 @@ get_on_stage(int n) const {
INLINE int TextureAttrib::
get_num_on_ff_stages() const {
check_sorted();
return _on_ff_stages.size();
return _render_ff_stages.size();
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::get_on_ff_stage
// Function: TextureAttrib::get_render_ff_stage
// Access: Published
// Description: Returns the nth stage turned on by the attribute,
// sorted in render order, including only those relevant
@ -130,8 +128,8 @@ get_num_on_ff_stages() const {
////////////////////////////////////////////////////////////////////
INLINE TextureStage *TextureAttrib::
get_on_ff_stage(int n) const {
nassertr(n >= 0 && n < (int)_on_ff_stages.size(), (TextureStage *)NULL);
return _on_ff_stages[n]._stage;
nassertr(n >= 0 && n < (int)_render_ff_stages.size(), (TextureStage *)NULL);
return _render_ff_stages[n]->_stage;
}
////////////////////////////////////////////////////////////////////
@ -141,13 +139,13 @@ get_on_ff_stage(int n) const {
// this returns a unique index number for the texture
// coordinate name used by that TextureStage. It is
// guaranteed to remain the same index number for each
// texcoord name, even if the texture render order
// changes.
// texcoord name (for a given set of TextureStages),
// even if the texture render order changes.
////////////////////////////////////////////////////////////////////
INLINE int TextureAttrib::
get_ff_tc_index(int n) const {
nassertr(n >= 0 && n < (int)_ff_tc_index.size(), 0);
return _ff_tc_index[n];
nassertr(n >= 0 && n < (int)_render_ff_stages.size(), -1);
return _render_ff_stages[n]->_ff_tc_index;
}
////////////////////////////////////////////////////////////////////
@ -158,7 +156,7 @@ get_ff_tc_index(int n) const {
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
has_on_stage(TextureStage *stage) const {
return _on_textures.find(stage) != _on_textures.end();
return _on_stages.find(StageNode(stage)) != _on_stages.end();
}
////////////////////////////////////////////////////////////////////
@ -169,10 +167,10 @@ has_on_stage(TextureStage *stage) const {
////////////////////////////////////////////////////////////////////
INLINE Texture *TextureAttrib::
get_on_texture(TextureStage *stage) const {
OnTextures::const_iterator ti;
ti = _on_textures.find(stage);
if (ti != _on_textures.end()) {
return (*ti).second;
Stages::const_iterator si;
si = _on_stages.find(StageNode(stage));
if (si != _on_stages.end()) {
return (*si)._texture;
}
return NULL;
}
@ -197,7 +195,7 @@ get_num_off_stages() const {
INLINE TextureStage *TextureAttrib::
get_off_stage(int n) const {
nassertr(n >= 0 && n < (int)_off_stages.size(), (TextureStage *)NULL);
return _off_stages[n];
return _off_stages[n]._stage;
}
////////////////////////////////////////////////////////////////////
@ -208,7 +206,7 @@ get_off_stage(int n) const {
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::
has_off_stage(TextureStage *stage) const {
return _off_stages.find(stage) != _off_stages.end() ||
return _off_stages.find(StageNode(stage)) != _off_stages.end() ||
(_off_all_stages && !has_on_stage(stage));
}
@ -252,14 +250,17 @@ check_sorted() const {
}
////////////////////////////////////////////////////////////////////
// Function: TextureAttrib::OnStageNode::Constructor
// Function: TextureAttrib::StageNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextureAttrib::OnStageNode::
OnStageNode(TextureStage *stage, unsigned int implicit_sort) :
_stage(stage),
_implicit_sort(implicit_sort)
INLINE TextureAttrib::StageNode::
StageNode(const TextureStage *stage, unsigned int implicit_sort, int override) :
// Yeah, we cast away the constness here. Just too much trouble to
// deal with it properly.
_stage((TextureStage *)stage),
_implicit_sort(implicit_sort),
_override(override)
{
}
@ -272,15 +273,15 @@ OnStageNode(TextureStage *stage, unsigned int implicit_sort) :
// within priority, within order by sort.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::CompareTextureStagePriorities::
operator () (const TextureAttrib::OnStageNode &a,
const TextureAttrib::OnStageNode &b) const {
if (a._stage->get_priority() != b._stage->get_priority()) {
return a._stage->get_priority() > b._stage->get_priority();
operator () (const TextureAttrib::StageNode *a,
const TextureAttrib::StageNode *b) const {
if (a->_stage->get_priority() != b->_stage->get_priority()) {
return a->_stage->get_priority() > b->_stage->get_priority();
}
if (a._stage->get_sort() != b._stage->get_sort()) {
return a._stage->get_sort() < b._stage->get_sort();
if (a->_stage->get_sort() != b->_stage->get_sort()) {
return a->_stage->get_sort() < b->_stage->get_sort();
}
return a._implicit_sort < b._implicit_sort;
return a->_implicit_sort < b->_implicit_sort;
}
////////////////////////////////////////////////////////////////////
@ -290,12 +291,12 @@ operator () (const TextureAttrib::OnStageNode &a,
// texture stages in order by sort.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::CompareTextureStageSort::
operator () (const TextureAttrib::OnStageNode &a,
const TextureAttrib::OnStageNode &b) const {
if (a._stage->get_sort() != b._stage->get_sort()) {
return a._stage->get_sort() < b._stage->get_sort();
operator () (const TextureAttrib::StageNode *a,
const TextureAttrib::StageNode *b) const {
if (a->_stage->get_sort() != b->_stage->get_sort()) {
return a->_stage->get_sort() < b->_stage->get_sort();
}
return a._implicit_sort < b._implicit_sort;
return a->_implicit_sort < b->_implicit_sort;
}
////////////////////////////////////////////////////////////////////
@ -305,7 +306,7 @@ operator () (const TextureAttrib::OnStageNode &a,
// texture stages in order by pointer.
////////////////////////////////////////////////////////////////////
INLINE bool TextureAttrib::CompareTextureStagePointer::
operator () (const TextureAttrib::OnStageNode &a,
const TextureAttrib::OnStageNode &b) const {
operator () (const TextureAttrib::StageNode &a,
const TextureAttrib::StageNode &b) const {
return a._stage < b._stage;
}

View File

@ -20,6 +20,7 @@
#include "datagram.h"
#include "datagramIterator.h"
#include "dcast.h"
#include "textureStagePool.h"
CPT(RenderAttrib) TextureAttrib::_empty_attrib;
CPT(RenderAttrib) TextureAttrib::_all_off_attrib;
@ -108,10 +109,9 @@ make_default() {
////////////////////////////////////////////////////////////////////
int TextureAttrib::
find_on_stage(const TextureStage *stage) const {
for (int n = 0; n < (int)_on_stages.size(); ++n) {
if (_on_stages[n]._stage == stage) {
return n;
}
Stages::const_iterator si = _on_stages.find(StageNode(stage));
if (si != _on_stages.end()) {
return (int)(si - _on_stages.begin());
}
return -1;
@ -125,37 +125,15 @@ find_on_stage(const TextureStage *stage) const {
// turned on by this attrib.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) TextureAttrib::
add_on_stage(TextureStage *stage, Texture *tex) const {
add_on_stage(TextureStage *stage, Texture *tex, int override) const {
TextureAttrib *attrib = new TextureAttrib(*this);
pair<OnTextures::iterator, bool> insert_result =
attrib->_on_textures.insert(OnTextures::value_type(stage, tex));
if (insert_result.second) {
// If the insert was successful--we have added a new stage that
// wasn't present before--then add the stage to the linear list
// also.
attrib->_on_stages.push_back(OnStageNode(stage, attrib->_next_implicit_sort));
++(attrib->_next_implicit_sort);
Stages::iterator si = attrib->_on_stages.insert(StageNode(stage)).first;
(*si)._override = override;
(*si)._texture = tex;
(*si)._implicit_sort = attrib->_next_implicit_sort;
++(attrib->_next_implicit_sort);
// Also ensure it is removed from the off_stages list.
attrib->_off_stages.erase(stage);
} else {
// If the insert was unsuccessful, it means there was already a
// definition for that stage. Replace it.
(*insert_result.first).second = tex;
// Also update the implicit sort.
OnStages::iterator si;
for (si = attrib->_on_stages.begin(); si != attrib->_on_stages.end(); ++si) {
if ((*si)._stage == stage) {
(*si)._implicit_sort = attrib->_next_implicit_sort;
++(attrib->_next_implicit_sort);
break;
}
}
}
// In either case, we now need to re-sort the attrib list.
// We now need to re-sort the attrib list.
attrib->_sort_seq = UpdateSeq::old();
attrib->_filtered_seq = UpdateSeq::old();
@ -173,17 +151,9 @@ CPT(RenderAttrib) TextureAttrib::
remove_on_stage(TextureStage *stage) const {
TextureAttrib *attrib = new TextureAttrib(*this);
OnTextures::iterator ti = attrib->_on_textures.find(stage);
if (ti != attrib->_on_textures.end()) {
attrib->_on_textures.erase(ti);
OnStages::iterator si;
for (si = attrib->_on_stages.begin(); si != attrib->_on_stages.end(); ++si) {
if ((*si)._stage == stage) {
attrib->_on_stages.erase(si);
break;
}
}
Stages::iterator si = attrib->_on_stages.find(StageNode(stage));
if (si != attrib->_on_stages.end()) {
attrib->_on_stages.erase(si);
attrib->_sort_seq = UpdateSeq::old();
attrib->_filtered_seq = UpdateSeq::old();
@ -200,23 +170,17 @@ remove_on_stage(TextureStage *stage) const {
// turned off by this attrib.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) TextureAttrib::
add_off_stage(TextureStage *stage) const {
add_off_stage(TextureStage *stage, int override) const {
TextureAttrib *attrib = new TextureAttrib(*this);
if (!_off_all_stages) {
attrib->_off_stages.insert(stage);
StageNode sn(stage);
Stages::iterator sfi = attrib->_off_stages.insert(sn).first;
(*sfi)._override = override;
// Also ensure it is removed from the on_stages list.
OnTextures::iterator ti = attrib->_on_textures.find(stage);
if (ti != attrib->_on_textures.end()) {
attrib->_on_textures.erase(ti);
OnStages::iterator si;
for (si = attrib->_on_stages.begin(); si != attrib->_on_stages.end(); ++si) {
if ((*si)._stage == stage) {
attrib->_on_stages.erase(si);
break;
}
}
Stages::iterator si = attrib->_on_stages.find(sn);
if (si != attrib->_on_stages.end()) {
attrib->_on_stages.erase(si);
attrib->_sort_seq = UpdateSeq::old();
attrib->_filtered_seq = UpdateSeq::old();
}
@ -234,7 +198,7 @@ add_off_stage(TextureStage *stage) const {
CPT(RenderAttrib) TextureAttrib::
remove_off_stage(TextureStage *stage) const {
TextureAttrib *attrib = new TextureAttrib(*this);
attrib->_off_stages.erase(stage);
attrib->_off_stages.erase(StageNode(stage));
return return_new(attrib);
}
@ -253,41 +217,35 @@ unify_texture_stages(TextureStage *stage) const {
attrib->_off_all_stages = _off_all_stages;
bool any_changed = false;
OnStages::const_iterator si;
Stages::const_iterator si;
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
TextureStage *this_stage = (*si)._stage;
Texture *tex = get_on_texture(this_stage);
nassertr(tex != (Texture *)NULL, this);
if (this_stage->get_name() == stage->get_name()) {
this_stage = stage;
any_changed = true;
}
bool inserted = attrib->_on_textures.insert(OnTextures::value_type(this_stage, tex)).second;
if (inserted) {
// If the texture was successfully inserted, it was the first
// appearance of this stage. Add it to the on_stages list.
attrib->_on_stages.push_back(OnStageNode(this_stage, (*si)._implicit_sort));
} else {
// If the texture was not successfully inserted, it was a
// duplicate texture stage. This should only be possible if we
// have just collapsed a stage.
nassertr(this_stage == stage, this);
}
Stages::iterator osi = attrib->_on_stages.insert(StageNode(this_stage)).first;
(*osi)._texture = (*si)._texture;
(*osi)._ff_tc_index = (*si)._ff_tc_index;
(*osi)._implicit_sort = (*si)._implicit_sort;
(*osi)._override = (*si)._override;
}
attrib->_next_implicit_sort = _next_implicit_sort;
OffStages::const_iterator fsi;
Stages::const_iterator fsi;
for (fsi = _off_stages.begin(); fsi != _off_stages.end(); ++fsi) {
if ((*fsi) != stage &&
(*fsi)->get_name() == stage->get_name()) {
attrib->_off_stages.insert(stage);
TextureStage *this_stage = (*fsi)._stage;
if (this_stage != stage &&
this_stage->get_name() == stage->get_name()) {
this_stage = stage;
any_changed = true;
} else {
attrib->_off_stages.insert(*fsi);
}
attrib->_off_stages.insert(StageNode(this_stage));
}
if (!any_changed) {
@ -330,7 +288,7 @@ filter_to_max(int max_texture_stages) const {
// case of equal priority, we prefer the stage with the lower sort.
check_sorted();
OnStages priority_stages = _on_stages;
RenderStages priority_stages = _render_stages;
// This sort function uses the STL function object defined above.
sort(priority_stages.begin(), priority_stages.end(),
@ -343,13 +301,11 @@ filter_to_max(int max_texture_stages) const {
// And create a new attrib reflecting these stages.
PT(TextureAttrib) attrib = new TextureAttrib;
OnStages::const_iterator si;
for (si = priority_stages.begin(); si != priority_stages.end(); ++si) {
TextureStage *stage = (*si)._stage;
attrib->_on_textures[stage] = get_on_texture(stage);
RenderStages::const_iterator ri;
for (ri = priority_stages.begin(); ri != priority_stages.end(); ++ri) {
attrib->_on_stages.insert(*(*ri));
}
attrib->_on_stages.swap(priority_stages);
attrib->_next_implicit_sort = _next_implicit_sort;
CPT(RenderAttrib) new_attrib = return_new(attrib);
@ -388,10 +344,13 @@ output(ostream &out) const {
} else {
out << "off";
OffStages::const_iterator fi;
Stages::const_iterator fi;
for (fi = _off_stages.begin(); fi != _off_stages.end(); ++fi) {
TextureStage *stage = (*fi);
TextureStage *stage = (*fi)._stage;
out << " " << stage->get_name();
if ((*fi)._override != 0) {
out << "^" << (*fi)._override;
}
}
if (!_on_stages.empty()) {
@ -399,16 +358,19 @@ output(ostream &out) const {
}
}
OnStages::const_iterator si;
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
TextureStage *stage = (*si)._stage;
OnTextures::const_iterator ti = _on_textures.find(stage);
if (ti != _on_textures.end()) {
Texture *tex = (*ti).second;
RenderStages::const_iterator ri;
for (ri = _render_stages.begin(); ri != _render_stages.end(); ++ri) {
const StageNode &sn = *(*ri);
TextureStage *stage = sn._stage;
Texture *tex = sn._texture;
if (tex != NULL) {
out << " " << stage->get_name() << ":" << tex->get_name();
} else {
out << " " << stage->get_name();
}
if (sn._override != 0) {
out << "^" << sn._override;
}
}
}
@ -423,9 +385,9 @@ output(ostream &out) const {
////////////////////////////////////////////////////////////////////
bool TextureAttrib::
has_cull_callback() const {
OnTextures::const_iterator nti;
for (nti = _on_textures.begin(); nti != _on_textures.end(); ++nti) {
Texture *texture = (*nti).second;
Stages::const_iterator si;
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
Texture *texture = (*si)._texture;
if (texture->has_cull_callback()) {
return true;
}
@ -449,9 +411,9 @@ has_cull_callback() const {
////////////////////////////////////////////////////////////////////
bool TextureAttrib::
cull_callback(CullTraverser *trav, const CullTraverserData &data) const {
OnTextures::const_iterator nti;
for (nti = _on_textures.begin(); nti != _on_textures.end(); ++nti) {
Texture *texture = (*nti).second;
Stages::const_iterator si;
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
Texture *texture = (*si)._texture;
if (!texture->cull_callback(trav, data)) {
return false;
}
@ -484,52 +446,10 @@ compare_to_impl(const RenderAttrib *other) const {
return (int)_off_all_stages - (int)ta->_off_all_stages;
}
// First, verify that the texture assigned to each stage is the
// same.
OnTextures::const_iterator li = _on_textures.begin();
OnTextures::const_iterator oli = ta->_on_textures.begin();
Stages::const_iterator si = _on_stages.begin();
Stages::const_iterator osi = ta->_on_stages.begin();
while (li != _on_textures.end() && oli != ta->_on_textures.end()) {
TextureStage *stage = (*li).first;
TextureStage *other_stage = (*oli).first;
if (stage != other_stage) {
return stage < other_stage ? -1 : 1;
}
Texture *tex = (*li).second;
Texture *other_tex = (*oli).second;
if (tex != other_tex) {
return tex < other_tex ? -1 : 1;
}
++li;
++oli;
}
if (li != _on_textures.end()) {
return 1;
}
if (oli != ta->_on_textures.end()) {
return -1;
}
// Then, we also have to check the linear list of texture stages, to
// ensure primarily that the implicit sort numbers match between the
// two attribs. (If they did not, then a later call to
// texture_stage->set_sort() might make these attribs apply textures
// differently, even if they are the same now.)
check_sorted();
ta->check_sorted();
nassertr(_on_ptr_stages.size() == _on_stages.size() &&
ta->_on_ptr_stages.size() == ta->_on_stages.size(), 0)
OnStages::const_iterator si = _on_ptr_stages.begin();
OnStages::const_iterator osi = ta->_on_ptr_stages.begin();
while (si != _on_ptr_stages.end() && osi != ta->_on_ptr_stages.end()) {
while (si != _on_stages.end() && osi != ta->_on_stages.end()) {
TextureStage *stage = (*si)._stage;
TextureStage *other_stage = (*osi)._stage;
@ -537,6 +457,13 @@ compare_to_impl(const RenderAttrib *other) const {
return stage < other_stage ? -1 : 1;
}
Texture *texture = (*si)._texture;
Texture *other_texture = (*osi)._texture;
if (texture != other_texture) {
return texture < other_texture ? -1 : 1;
}
int implicit_sort = (*si)._implicit_sort;
int other_implicit_sort = (*osi)._implicit_sort;
@ -544,29 +471,43 @@ compare_to_impl(const RenderAttrib *other) const {
return implicit_sort < other_implicit_sort ? -1 : 1;
}
int override = (*si)._override;
int other_override = (*osi)._override;
if (override != other_override) {
return override < other_override ? -1 : 1;
}
++si;
++osi;
}
if (si != _on_ptr_stages.end()) {
if (si != _on_stages.end()) {
return 1;
}
if (osi != ta->_on_ptr_stages.end()) {
if (osi != ta->_on_stages.end()) {
return -1;
}
// Finally, ensure that the set of off stages is the same.
OffStages::const_iterator fi = _off_stages.begin();
OffStages::const_iterator ofi = ta->_off_stages.begin();
Stages::const_iterator fi = _off_stages.begin();
Stages::const_iterator ofi = ta->_off_stages.begin();
while (fi != _off_stages.end() && ofi != ta->_off_stages.end()) {
TextureStage *stage = (*fi);
TextureStage *other_stage = (*ofi);
TextureStage *stage = (*fi)._stage;
TextureStage *other_stage = (*ofi)._stage;
if (stage != other_stage) {
return stage < other_stage ? -1 : 1;
}
int override = (*fi)._override;
int other_override = (*ofi)._override;
if (override != other_override) {
return override < other_override ? -1 : 1;
}
++fi;
++ofi;
}
@ -612,145 +553,120 @@ compose_impl(const RenderAttrib *other) const {
// This is a three-way merge between ai, bi, and ci, except that bi
// and ci should have no intersection and therefore needn't be
// compared to each other.
OnTextures::const_iterator ai = _on_textures.begin();
OnTextures::const_iterator bi = ta->_on_textures.begin();
OffStages::const_iterator ci = ta->_off_stages.begin();
// TextureStages that are kept from the original attrib are inserted
// into a_stages. Those that are inherited from the secondary
// attrib are inserted into b_stages.
pset<TextureStage *> a_stages;
pset<TextureStage *> b_stages;
Stages::const_iterator ai = _on_stages.begin();
Stages::const_iterator bi = ta->_on_stages.begin();
Stages::const_iterator ci = ta->_off_stages.begin();
// Create a new TextureAttrib that will hold the result.
TextureAttrib *attrib = new TextureAttrib;
while (ai != _on_textures.end() &&
bi != ta->_on_textures.end() &&
while (ai != _on_stages.end() &&
bi != ta->_on_stages.end() &&
ci != ta->_off_stages.end()) {
if ((*ai).first < (*bi).first) {
if ((*ai).first < (*ci)) {
if ((*ai)._stage < (*bi)._stage) {
if ((*ai)._stage < (*ci)._stage) {
// Here is a stage that we have in the original, which is not
// present in the secondary.
attrib->_on_textures.insert(attrib->_on_textures.end(), *ai);
a_stages.insert((*ai).first);
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
++ai;
} else if ((*ci) < (*ai).first) {
} else if ((*ci)._stage < (*ai)._stage) {
// Here is a stage that is turned off in the secondary, but
// was not present in the original.
++ci;
} else { // (*ci) == (*ai).first
} else { // (*ci)._stage == (*ai)._stage
// Here is a stage that is turned off in the secondary, and
// was present in the original.
if ((*ai)._override > (*ci)._override) {
// But never mind, keep it anyway.
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
}
++ai;
++ci;
}
} else if ((*bi).first < (*ai).first) {
} else if ((*bi)._stage < (*ai)._stage) {
// Here is a new stage we have in the secondary, that was not
// present in the original.
attrib->_on_textures.insert(attrib->_on_textures.end(), *bi);
b_stages.insert((*bi).first);
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
++bi;
} else { // (*bi).first == (*ai).first
} else { // (*bi)._stage == (*ai)._stage
// Here is a stage we have in both.
attrib->_on_textures.insert(attrib->_on_textures.end(), *bi);
b_stages.insert((*bi).first);
if ((*ai)._override > (*bi)._override) {
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
} else {
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
}
++ai;
++bi;
}
}
while (ai != _on_textures.end() && bi != ta->_on_textures.end()) {
if ((*ai).first < (*bi).first) {
while (ai != _on_stages.end() && bi != ta->_on_stages.end()) {
if ((*ai)._stage < (*bi)._stage) {
// Here is a stage that we have in the original, which is not
// present in the secondary.
attrib->_on_textures.insert(attrib->_on_textures.end(), *ai);
a_stages.insert((*ai).first);
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
++ai;
} else if ((*bi).first < (*ai).first) {
} else if ((*bi)._stage < (*ai)._stage) {
// Here is a new stage we have in the secondary, that was not
// present in the original.
attrib->_on_textures.insert(attrib->_on_textures.end(), *bi);
b_stages.insert((*bi).first);
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
++bi;
} else {
// Here is a stage we have in both.
attrib->_on_textures.insert(attrib->_on_textures.end(), *bi);
b_stages.insert((*bi).first);
if ((*ai)._override > (*bi)._override) {
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
} else {
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
}
++ai;
++bi;
}
}
while (ai != _on_textures.end() && ci != ta->_off_stages.end()) {
if ((*ai).first < (*ci)) {
while (ai != _on_stages.end() && ci != ta->_off_stages.end()) {
if ((*ai)._stage < (*ci)._stage) {
// Here is a stage that we have in the original, which is not
// present in the secondary.
attrib->_on_textures.insert(attrib->_on_textures.end(), *ai);
a_stages.insert((*ai).first);
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
++ai;
} else if ((*ci) < (*ai).first) {
} else if ((*ci)._stage < (*ai)._stage) {
// Here is a stage that is turned off in the secondary, but
// was not present in the original.
++ci;
} else { // (*ci) == (*ai).first
} else { // (*ci)._stage == (*ai)._stage
// Here is a stage that is turned off in the secondary, and
// was present in the original.
if ((*ai)._override > (*ci)._override) {
// But never mind, keep it anyway.
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
}
++ai;
++ci;
}
}
while (ai != _on_textures.end()) {
attrib->_on_textures.insert(attrib->_on_textures.end(), *ai);
a_stages.insert((*ai).first);
while (ai != _on_stages.end()) {
attrib->_on_stages.insert(attrib->_on_stages.end(), *ai);
++ai;
}
while (bi != ta->_on_textures.end()) {
attrib->_on_textures.insert(attrib->_on_textures.end(), *bi);
b_stages.insert((*bi).first);
while (bi != ta->_on_stages.end()) {
attrib->_on_stages.insert(attrib->_on_stages.end(), *bi);
++bi;
}
// Now we need to build up the linear list. We must put this in
// order so that the original stages are first, followed by the
// secondary stages. If a texture stage is listed in both, it
// receives the secondary sort.
OnStages::const_iterator asi;
for (asi = _on_stages.begin(); asi != _on_stages.end(); ++asi) {
TextureStage *stage = (*asi)._stage;
if (a_stages.find(stage) != a_stages.end()) {
// This stage came from the original, and thus receives the
// original sort.
int implicit_sort = (*asi)._implicit_sort;
attrib->_on_stages.push_back(OnStageNode(stage, implicit_sort));
}
}
OnStages::const_iterator bsi;
for (bsi = ta->_on_stages.begin(); bsi != ta->_on_stages.end(); ++bsi) {
TextureStage *stage = (*bsi)._stage;
if (b_stages.find(stage) != b_stages.end()) {
// This stage was inherited from the secondary, and thus
// receives the secondary sort.
int implicit_sort = _next_implicit_sort + (*bsi)._implicit_sort;
attrib->_on_stages.push_back(OnStageNode(stage, implicit_sort));
}
}
attrib->_next_implicit_sort = _next_implicit_sort + ta->_next_implicit_sort;
attrib->_sort_seq = UpdateSeq::old();
attrib->_filtered_seq = UpdateSeq::old();
return return_new(attrib);
}
@ -796,23 +712,24 @@ write_datagram(BamWriter *manager, Datagram &dg) {
// Write the off_stages information
dg.add_bool(_off_all_stages);
dg.add_uint16(get_num_off_stages());
OffStages::const_iterator fi;
Stages::const_iterator fi;
for (fi = _off_stages.begin(); fi != _off_stages.end(); ++fi) {
TextureStage *stage = (*fi);
TextureStage *stage = (*fi)._stage;
manager->write_pointer(dg, stage);
}
// Write the on_stages information
dg.add_uint16(get_num_on_stages());
OnStages::const_iterator si;
Stages::const_iterator si;
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
TextureStage *stage = (*si)._stage;
Texture *tex = get_on_texture(stage);
Texture *tex = (*si)._texture;
nassertv(tex != (Texture *)NULL);
manager->write_pointer(dg, stage);
manager->write_pointer(dg, tex);
dg.add_uint16((*si)._implicit_sort);
dg.add_int32((*si)._override);
}
}
@ -827,27 +744,33 @@ int TextureAttrib::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = RenderAttrib::complete_pointers(p_list, manager);
OffStages::iterator ci;
Stages::iterator ci;
for (ci = _off_stages.begin(); ci != _off_stages.end(); ++ci) {
TextureStage *ts = DCAST(TextureStage, p_list[pi++]);
*ci = ts;
*ci = StageNode(ts);
}
size_t sn = 0;
while (sn < _on_stages.size()) {
TextureStage *ts = DCAST(TextureStage, p_list[pi++]);
size_t sni = 0;
while (sni < _on_stages.size()) {
// Filter the TextureStage through the TextureStagePool.
PT(TextureStage) ts = DCAST(TextureStage, p_list[pi++]);
ts = TextureStagePool::get_stage(ts);
// The Texture pointer filters itself through the TexturePool, so
// we don't have to do anything special here.
Texture *tex = DCAST(Texture, p_list[pi++]);
if (tex != (Texture *)NULL) {
_on_textures[ts] = tex;
_on_stages[sn]._stage = ts;
++sn;
StageNode &sn = _on_stages[sni];
sn._stage = ts;
sn._texture = tex;
++sni;
} else {
// If we couldn't load a texture pointer, turn off that
// particular texture stage.
_off_stages.push_back(ts);
_on_stages.erase(_on_stages.begin() + sn);
_off_stages.push_back(StageNode(ts));
_on_stages.erase(_on_stages.begin() + sni);
}
}
_sort_seq = UpdateSeq::old();
@ -897,7 +820,7 @@ fillin(DatagramIterator &scan, BamReader *manager) {
_off_stages.reserve(num_off_stages);
for (i = 0; i < num_off_stages; i++) {
manager->read_pointer(scan);
_off_stages.push_back(NULL);
_off_stages.push_back(StageNode(NULL));
}
// Read the _on_stages data.
@ -917,8 +840,14 @@ fillin(DatagramIterator &scan, BamReader *manager) {
} else {
implicit_sort = (unsigned int)i;
}
int override = 0;
if (manager->get_file_minor_ver() >= 23) {
override = scan.get_int32();
}
_next_implicit_sort = max(_next_implicit_sort, implicit_sort + 1);
_on_stages.push_back(OnStageNode(NULL, implicit_sort));
_on_stages.push_back(StageNode(NULL, _next_implicit_sort, override));
++_next_implicit_sort;
}
}
@ -931,25 +860,17 @@ fillin(DatagramIterator &scan, BamReader *manager) {
////////////////////////////////////////////////////////////////////
void TextureAttrib::
sort_on_stages() {
// First, we have to build up the tc_index mapping. We need a
// unique number for each different texcoord name for the various
// TextureStages.
// It's important that this assignment not be based on the whims of
// render order--it mustn't change arbitrarily--so we must first
// sort the on_stages list into pointer order for this purpose.
_on_ptr_stages = _on_stages;
sort(_on_ptr_stages.begin(), _on_ptr_stages.end(), CompareTextureStagePointer());
typedef pmap<const InternalName *, int> UsedTexcoordIndex;
UsedTexcoordIndex used_texcoord_index;
typedef pmap<const TextureStage *, int> TexcoordMap;
TexcoordMap tc_map;
_render_stages.clear();
_render_ff_stages.clear();
OnStages::const_iterator si;
for (si = _on_ptr_stages.begin(); si != _on_ptr_stages.end(); ++si) {
TextureStage *stage = (*si)._stage;
Stages::iterator si;
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
StageNode &sn = (*si);
TextureStage *stage = sn._stage;
nassertv(stage != NULL);
if (stage->is_fixed_function()) {
const InternalName *name = stage->get_texcoord_name();
@ -958,32 +879,24 @@ sort_on_stages() {
// particular texcoord name; otherwise, it will return the same
// index number it returned before.
UsedTexcoordIndex::iterator ti = used_texcoord_index.insert(UsedTexcoordIndex::value_type(name, (int)used_texcoord_index.size())).first;
int texcoord_index = (*ti).second;
(*si)._ff_tc_index = (*ti).second;
tc_map[stage] = texcoord_index;
_render_ff_stages.push_back(&sn);
} else {
(*si)._ff_tc_index = -1;
}
_render_stages.push_back(&sn);
}
// Now we can sort the on_stages list into render order.
sort(_on_stages.begin(), _on_stages.end(), CompareTextureStageSort());
sort(_render_stages.begin(), _render_stages.end(), CompareTextureStageSort());
sort(_render_ff_stages.begin(), _render_ff_stages.end(), CompareTextureStageSort());
_on_ff_stages.clear();
_ff_tc_index.clear();
for (si = _on_stages.begin(); si != _on_stages.end(); ++si) {
TextureStage *stage = (*si)._stage;
if (stage->is_fixed_function()) {
_on_ff_stages.push_back(*si);
int texcoord_index = tc_map[stage];
_ff_tc_index.push_back(texcoord_index);
}
}
// We'd like to clear the _filtered map, in case the priority orders
// have changed as well, but we can't do that here: too dangerous.
// Clearing _filtered might cause TextureAttribs to be deleted, and
// hence removed from the map that we might be in the middle of
// traversing!
// We'd like to clear the _filtered map, in case the TextureStage
// priority values have changed as well, but we can't do that here:
// it's too dangerous. Clearing _filtered might cause
// TextureAttribs to be deleted, and hence removed from the map that
// we might be in the middle of traversing!
_sort_seq = TextureStage::get_sort_seq();
}

View File

@ -72,9 +72,9 @@ PUBLISHED:
INLINE bool is_identity() const;
CPT(RenderAttrib) add_on_stage(TextureStage *stage, Texture *tex) const;
CPT(RenderAttrib) add_on_stage(TextureStage *stage, Texture *tex, int override = 0) const;
CPT(RenderAttrib) remove_on_stage(TextureStage *stage) const;
CPT(RenderAttrib) add_off_stage(TextureStage *stage) const;
CPT(RenderAttrib) add_off_stage(TextureStage *stage, int override = 0) const;
CPT(RenderAttrib) remove_off_stage(TextureStage *stage) const;
CPT(RenderAttrib) unify_texture_stages(TextureStage *stage) const;
@ -96,43 +96,45 @@ private:
void sort_on_stages();
private:
class OnStageNode {
class StageNode {
public:
INLINE OnStageNode(TextureStage *stage, unsigned int implicit_sort);
INLINE StageNode(const TextureStage *stage,
unsigned int implicit_sort = 0,
int override = 0);
PT(TextureStage) _stage;
PT(Texture) _texture;
int _ff_tc_index;
unsigned int _implicit_sort;
int _override;
};
class CompareTextureStagePriorities {
public:
INLINE bool operator () (const TextureAttrib::OnStageNode &a, const TextureAttrib::OnStageNode &b) const;
INLINE bool operator () (const TextureAttrib::StageNode *a, const TextureAttrib::StageNode *b) const;
};
class CompareTextureStageSort {
public:
INLINE bool operator () (const TextureAttrib::OnStageNode &a, const TextureAttrib::OnStageNode &b) const;
INLINE bool operator () (const TextureAttrib::StageNode *a, const TextureAttrib::StageNode *b) const;
};
class CompareTextureStagePointer {
public:
INLINE bool operator () (const TextureAttrib::OnStageNode &a, const TextureAttrib::OnStageNode &b) const;
INLINE bool operator () (const TextureAttrib::StageNode &a, const TextureAttrib::StageNode &b) const;
};
typedef pvector<OnStageNode> OnStages;
OnStages _on_stages; // list of all "on" stages, sorted in render order.
OnStages _on_ptr_stages; // above, sorted in pointer order.
OnStages _on_ff_stages; // fixed-function stages only, in render order.
vector_int _ff_tc_index;
typedef ov_set<StageNode, CompareTextureStagePointer> Stages;
Stages _on_stages; // set of all "on" stages, indexed by pointer.
typedef pvector<StageNode *> RenderStages;
RenderStages _render_stages; // all "on" stages, sorted in render order.
RenderStages _render_ff_stages; // fixed-function stages only, in render order.
unsigned int _next_implicit_sort;
typedef ov_set<PT(TextureStage) > OffStages;
OffStages _off_stages;
Stages _off_stages;
bool _off_all_stages;
typedef pmap<PT(TextureStage), PT(Texture) > OnTextures;
OnTextures _on_textures;
typedef pmap< int, CPT(TextureAttrib) > Filtered;
Filtered _filtered;

View File

@ -44,3 +44,14 @@ operator + (const TextureStageCollection &other) const {
a += other;
return a;
}
////////////////////////////////////////////////////////////////////
// Function: TextureStageCollection::CompareTextureStageSort::operator ()
// Access: Public
// Description: This STL function object is used to sort a list of
// texture stages in order by sort.
////////////////////////////////////////////////////////////////////
INLINE bool TextureStageCollection::CompareTextureStageSort::
operator () (const TextureStage *a, const TextureStage *b) const {
return a->get_sort() < b->get_sort();
}

View File

@ -272,7 +272,7 @@ size() const {
void TextureStageCollection::
sort() {
::sort(_texture_stages.begin(), _texture_stages.end(),
IndirectLess<TextureStage>());
CompareTextureStageSort());
}
////////////////////////////////////////////////////////////////////

View File

@ -56,6 +56,12 @@ PUBLISHED:
private:
typedef PTA(PT(TextureStage)) TextureStages;
TextureStages _texture_stages;
class CompareTextureStageSort {
public:
INLINE bool operator () (const TextureStage *a, const TextureStage *b) const;
};
};
INLINE ostream &operator << (ostream &out, const TextureStageCollection &col) {

View File

@ -33,7 +33,7 @@ static const unsigned short _bam_major_ver = 6;
// Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData.
static const unsigned short _bam_first_minor_ver = 14;
static const unsigned short _bam_minor_ver = 22;
static const unsigned short _bam_minor_ver = 23;
// Bumped to minor version 14 on 12/19/07 to change default ColorAttrib.
// Bumped to minor version 15 on 4/9/08 to add TextureAttrib::_implicit_sort.
// Bumped to minor version 16 on 5/13/08 to add Texture::_quality_level.
@ -43,6 +43,7 @@ static const unsigned short _bam_minor_ver = 22;
// Bumped to minor version 20 on 4/21/09 to add MovingPartBase::_forced_channel.
// Bumped to minor version 21 on 2/26/08 to add BamEnums::BamObjectCode.
// Bumped to minor version 22 on 7/31/09 to add UvScrollNode R speed.
// Bumped to minor version 23 on 5/4/10 to add internal TextureAttrib overrides.
#endif