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add CollisionInvSphere
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@ -18,6 +18,7 @@
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collisionHandlerPhysical.I collisionHandlerPhysical.h \
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collisionHandlerPusher.I collisionHandlerPusher.h \
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collisionHandlerQueue.h \
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collisionInvSphere.I collisionInvSphere.h \
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collisionLine.I collisionLine.h \
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collisionLevelState.I collisionLevelState.h \
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collisionNode.I collisionNode.h \
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@ -43,6 +44,7 @@
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collisionHandlerPusher.cxx \
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collisionHandlerQueue.cxx \
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collisionLevelState.cxx \
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collisionInvSphere.cxx \
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collisionLine.cxx \
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collisionNode.cxx \
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collisionPlane.cxx \
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@ -66,6 +68,7 @@
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collisionHandlerPhysical.I collisionHandlerPhysical.h \
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collisionHandlerPusher.I collisionHandlerPusher.h \
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collisionHandlerQueue.h \
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collisionInvSphere.I collisionInvSphere.h \
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collisionLevelState.I collisionLevelState.h \
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collisionLine.I collisionLine.h \
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collisionNode.I collisionNode.h \
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@ -7,7 +7,7 @@
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#include "collisionHandlerPhysical.cxx"
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#include "collisionHandlerPusher.cxx"
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#include "collisionHandlerQueue.cxx"
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#include "collisionInvSphere.cxx"
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#include "collisionLevelState.cxx"
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#include "collisionLine.cxx"
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#include "collisionNode.cxx"
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@ -1,3 +1,4 @@
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#include "collisionNode.cxx"
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#include "collisionPlane.cxx"
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#include "collisionPolygon.cxx"
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#include "collisionRay.cxx"
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61
panda/src/collide/collisionInvSphere.I
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61
panda/src/collide/collisionInvSphere.I
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@ -0,0 +1,61 @@
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// Filename: collisionInvSphere.I
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// Created by: drose (05Jan05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionInvSphere::
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CollisionInvSphere(const LPoint3f ¢er, float radius) :
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CollisionSphere(center, radius)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionInvSphere::
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CollisionInvSphere(float cx, float cy, float cz, float radius) :
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CollisionSphere(cx, cy, cz, radius)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::Default constructor
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// Access: Protected
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// Description: Creates an invalid sphere. Only used when reading
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// from a bam file.
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////////////////////////////////////////////////////////////////////
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INLINE CollisionInvSphere::
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CollisionInvSphere() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionInvSphere::
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CollisionInvSphere(const CollisionInvSphere ©) :
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CollisionSphere(copy)
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{
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}
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385
panda/src/collide/collisionInvSphere.cxx
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385
panda/src/collide/collisionInvSphere.cxx
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@ -0,0 +1,385 @@
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// Filename: collisionInvSphere.cxx
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// Created by: drose (05Jan05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "collisionInvSphere.h"
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#include "collisionSphere.h"
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#include "collisionLine.h"
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#include "collisionRay.h"
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#include "collisionSegment.h"
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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#include "config_collide.h"
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#include "omniBoundingVolume.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "geomTristrip.h"
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#include "nearly_zero.h"
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TypeHandle CollisionInvSphere::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CollisionSolid *CollisionInvSphere::
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make_copy() {
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return new CollisionInvSphere(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::test_intersection
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionInvSphere::
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test_intersection(const CollisionEntry &) const {
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report_undefined_from_intersection(get_type());
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return NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void CollisionInvSphere::
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output(ostream &out) const {
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out << "invsphere, c (" << get_center() << "), r " << get_radius();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::recompute_bound
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// Access: Protected, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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BoundingVolume *CollisionInvSphere::
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recompute_bound() {
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BoundedObject::recompute_bound();
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// An inverse sphere always has an infinite bounding volume, since
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// everything outside the sphere is solid matter.
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return set_bound_ptr(new OmniBoundingVolume());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::test_intersection_from_sphere
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionInvSphere::
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test_intersection_from_sphere(const CollisionEntry &entry) const {
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_center = sphere->get_center() * wrt_mat;
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LVector3f from_radius_v =
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LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
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float from_radius = length(from_radius_v);
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LPoint3f into_center = get_center();
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float into_radius = get_radius();
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LVector3f vec = from_center - into_center;
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float dist2 = dot(vec, vec);
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if (dist2 < (into_radius - from_radius) * (into_radius - from_radius)) {
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// No intersection--the sphere is within the hollow.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LVector3f surface_normal;
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float vec_length = vec.length();
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if (IS_NEARLY_ZERO(vec_length)) {
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// If we don't have a collision normal (e.g. the centers are
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// exactly coincident), then make up an arbitrary normal--any one
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// is as good as any other.
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surface_normal.set(1.0, 0.0, 0.0);
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} else {
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surface_normal = -vec / vec_length;
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}
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LVector3f normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : surface_normal;
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new_entry->set_surface_normal(normal);
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new_entry->set_surface_point(into_center - surface_normal * into_radius);
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new_entry->set_interior_point(from_center - surface_normal * from_radius);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::test_intersection_from_line
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionInvSphere::
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test_intersection_from_line(const CollisionEntry &entry) const {
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const CollisionLine *line;
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DCAST_INTO_R(line, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_origin = line->get_origin() * wrt_mat;
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LVector3f from_direction = line->get_direction() * wrt_mat;
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double t1, t2;
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if (!intersects_line(t1, t2, from_origin, from_direction)) {
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// The line is in the middle of space, and therefore intersects
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// the sphere.
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t1 = t2 = 0.0;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point = from_origin + t2 * from_direction;
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new_entry->set_surface_point(into_intersection_point);
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if (has_effective_normal() && line->get_respect_effective_normal()) {
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new_entry->set_surface_normal(get_effective_normal());
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} else {
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LVector3f normal = into_intersection_point - get_center();
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normal.normalize();
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new_entry->set_surface_normal(-normal);
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}
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::test_intersection_from_ray
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionInvSphere::
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test_intersection_from_ray(const CollisionEntry &entry) const {
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const CollisionRay *ray;
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DCAST_INTO_R(ray, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_origin = ray->get_origin() * wrt_mat;
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LVector3f from_direction = ray->get_direction() * wrt_mat;
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double t1, t2;
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if (!intersects_line(t1, t2, from_origin, from_direction)) {
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// The ray is in the middle of space, and therefore intersects
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// the sphere.
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t1 = t2 = 0.0;
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}
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t2 = max(t2, 0.0);
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point;
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into_intersection_point = from_origin + t2 * from_direction;
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new_entry->set_surface_point(into_intersection_point);
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if (has_effective_normal() && ray->get_respect_effective_normal()) {
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new_entry->set_surface_normal(get_effective_normal());
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} else {
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LVector3f normal = into_intersection_point - get_center();
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normal.normalize();
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new_entry->set_surface_normal(-normal);
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}
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::test_intersection_from_segment
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionInvSphere::
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test_intersection_from_segment(const CollisionEntry &entry) const {
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const CollisionSegment *segment;
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DCAST_INTO_R(segment, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_a = segment->get_point_a() * wrt_mat;
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LPoint3f from_b = segment->get_point_b() * wrt_mat;
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LVector3f from_direction = from_b - from_a;
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double t1, t2;
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if (!intersects_line(t1, t2, from_a, from_direction)) {
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// The segment is in the middle of space, and therefore intersects
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// the sphere.
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t1 = t2 = 0.0;
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}
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double t;
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if (t2 <= 0.0) {
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// The segment is completely below the shell.
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t = 0.0;
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} else if (t1 >= 1.0) {
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// The segment is completely above the shell.
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t = 1.0;
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} else if (t2 <= 1.0) {
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// The bottom edge of the segment intersects the shell.
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t = min(t2, 1.0);
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} else if (t1 >= 0.0) {
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// The top edge of the segment intersects the shell.
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t = max(t1, 0.0);
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} else {
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// Neither edge of the segment intersects the shell. It follows
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// that both intersection points are within the hollow center of
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// the sphere; therefore, there is no intersection.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point = from_a + t * from_direction;
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new_entry->set_surface_point(into_intersection_point);
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if (has_effective_normal() && segment->get_respect_effective_normal()) {
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new_entry->set_surface_normal(get_effective_normal());
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} else {
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LVector3f normal = into_intersection_point - get_center();
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normal.normalize();
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new_entry->set_surface_normal(-normal);
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}
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::fill_viz_geom
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// Access: Protected, Virtual
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// Description: Fills the _viz_geom GeomNode up with Geoms suitable
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// for rendering this solid.
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////////////////////////////////////////////////////////////////////
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void CollisionInvSphere::
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fill_viz_geom() {
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "Recomputing viz for " << *this << "\n";
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}
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static const int num_slices = 8;
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static const int num_stacks = 8;
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GeomTristrip *sphere = new GeomTristrip;
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PTA_Vertexf verts;
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PTA_int lengths;
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verts.reserve((num_stacks * 2) * num_slices);
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lengths.reserve(num_slices);
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for (int sl = 0; sl < num_slices; sl++) {
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float longitude0 = (float)sl / (float)num_slices;
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float longitude1 = (float)(sl + 1) / (float)num_slices;
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verts.push_back(compute_point(0.0, longitude0));
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for (int st = 1; st < num_stacks; st++) {
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float latitude = (float)st / (float)num_stacks;
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verts.push_back(compute_point(latitude, longitude1));
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verts.push_back(compute_point(latitude, longitude0));
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}
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verts.push_back(compute_point(1.0, longitude0));
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lengths.push_back(num_stacks * 2);
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}
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sphere->set_coords(verts);
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sphere->set_lengths(lengths);
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sphere->set_num_prims(num_slices);
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_viz_geom->add_geom(sphere, get_solid_viz_state());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::register_with_read_factory
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// Access: Public, Static
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// Description: Factory method to generate a CollisionInvSphere object
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////////////////////////////////////////////////////////////////////
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void CollisionInvSphere::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_CollisionInvSphere);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::write_datagram
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// Access: Public
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// Description: Function to write the important information in
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// the particular object to a Datagram
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////////////////////////////////////////////////////////////////////
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void CollisionInvSphere::
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write_datagram(BamWriter *manager, Datagram &me) {
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CollisionSphere::write_datagram(manager, me);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionInvSphere::make_CollisionInvSphere
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// Access: Protected
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// Description: Factory method to generate a CollisionInvSphere object
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////////////////////////////////////////////////////////////////////
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TypedWritable *CollisionInvSphere::
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make_CollisionInvSphere(const FactoryParams ¶ms) {
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CollisionInvSphere *me = new CollisionInvSphere;
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||||
DatagramIterator scan;
|
||||
BamReader *manager;
|
||||
|
||||
parse_params(params, scan, manager);
|
||||
me->fillin(scan, manager);
|
||||
return me;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionInvSphere::fillin
|
||||
// Access: Protected
|
||||
// Description: Function that reads out of the datagram (or asks
|
||||
// manager to read) all of the data that is needed to
|
||||
// re-create this object and stores it in the appropiate
|
||||
// place
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void CollisionInvSphere::
|
||||
fillin(DatagramIterator& scan, BamReader* manager) {
|
||||
CollisionSphere::fillin(scan, manager);
|
||||
}
|
||||
|
96
panda/src/collide/collisionInvSphere.h
Normal file
96
panda/src/collide/collisionInvSphere.h
Normal file
@ -0,0 +1,96 @@
|
||||
// Filename: collisionInvSphere.h
|
||||
// Created by: drose (05Jan05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef COLLISIONINVSPHERE_H
|
||||
#define COLLISIONINVSPHERE_H
|
||||
|
||||
#include "pandabase.h"
|
||||
|
||||
#include "collisionSphere.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Class : CollisionInvSphere
|
||||
// Description : An inverted sphere: this is a sphere whose collision
|
||||
// surface is the inside surface of the sphere.
|
||||
// Everything outside the sphere is solid matter;
|
||||
// everything inside is empty space. Useful for
|
||||
// constraining objects to remain within a spherical
|
||||
// perimeter.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA CollisionInvSphere : public CollisionSphere {
|
||||
PUBLISHED:
|
||||
INLINE CollisionInvSphere(const LPoint3f ¢er, float radius);
|
||||
INLINE CollisionInvSphere(float cx, float cy, float cz, float radius);
|
||||
|
||||
protected:
|
||||
INLINE CollisionInvSphere();
|
||||
|
||||
public:
|
||||
INLINE CollisionInvSphere(const CollisionInvSphere ©);
|
||||
virtual CollisionSolid *make_copy();
|
||||
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection(const CollisionEntry &entry) const;
|
||||
|
||||
virtual void output(ostream &out) const;
|
||||
|
||||
protected:
|
||||
virtual BoundingVolume *recompute_bound();
|
||||
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_sphere(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||
|
||||
virtual void fill_viz_geom();
|
||||
|
||||
public:
|
||||
static void register_with_read_factory();
|
||||
virtual void write_datagram(BamWriter *manager, Datagram &me);
|
||||
|
||||
protected:
|
||||
static TypedWritable *make_CollisionInvSphere(const FactoryParams ¶ms);
|
||||
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||
|
||||
public:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
}
|
||||
static void init_type() {
|
||||
CollisionSphere::init_type();
|
||||
register_type(_type_handle, "CollisionInvSphere",
|
||||
CollisionSphere::get_class_type());
|
||||
}
|
||||
virtual TypeHandle get_type() const {
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
||||
#include "collisionInvSphere.I"
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -41,7 +41,7 @@ CollisionSphere(float cx, float cy, float cz, float radius) :
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSphere::Default constructor
|
||||
// Access: Private
|
||||
// Access: Protected
|
||||
// Description: Creates an invalid sphere. Only used when reading
|
||||
// from a bam file.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
@ -30,8 +30,10 @@
|
||||
#include "datagramIterator.h"
|
||||
#include "bamReader.h"
|
||||
#include "bamWriter.h"
|
||||
#include "geomSphere.h"
|
||||
#include "geomTristrip.h"
|
||||
#include "nearly_zero.h"
|
||||
#include "cmath.h"
|
||||
#include "mathNumbers.h"
|
||||
|
||||
TypeHandle CollisionSphere::_type_handle;
|
||||
|
||||
@ -92,7 +94,7 @@ get_collision_origin() const {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void CollisionSphere::
|
||||
output(ostream &out) const {
|
||||
out << "csphere, c (" << _center << "), r " << _radius;
|
||||
out << "sphere, c (" << get_center() << "), r " << get_radius();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -128,8 +130,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
||||
LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
|
||||
float from_radius = length(from_radius_v);
|
||||
|
||||
LPoint3f into_center = _center;
|
||||
float into_radius = _radius;
|
||||
LPoint3f into_center = get_center();
|
||||
float into_radius = get_radius();
|
||||
|
||||
LVector3f vec = from_center - into_center;
|
||||
float dist2 = dot(vec, vec);
|
||||
@ -140,8 +142,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
@ -199,7 +201,7 @@ test_intersection_from_line(const CollisionEntry &entry) const {
|
||||
if (has_effective_normal() && line->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point - _center;
|
||||
LVector3f normal = into_intersection_point - get_center();
|
||||
normal.normalize();
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
@ -233,6 +235,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
t1 = max(t1, 0.0);
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
@ -240,22 +244,13 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
LPoint3f into_intersection_point;
|
||||
if (t1 < 0.0) {
|
||||
// Point a is within the sphere. The first intersection point is
|
||||
// point a itself.
|
||||
into_intersection_point = from_origin;
|
||||
} else {
|
||||
// Point a is outside the sphere. The first intersection point is
|
||||
// at t1.
|
||||
into_intersection_point = from_origin + t1 * from_direction;
|
||||
}
|
||||
LPoint3f into_intersection_point = from_origin + t1 * from_direction;
|
||||
new_entry->set_surface_point(into_intersection_point);
|
||||
|
||||
if (has_effective_normal() && ray->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point - _center;
|
||||
LVector3f normal = into_intersection_point - get_center();
|
||||
normal.normalize();
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
@ -291,6 +286,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
t1 = max(t1, 0.0);
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
@ -298,22 +295,13 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
LPoint3f into_intersection_point;
|
||||
if (t1 < 0.0) {
|
||||
// Point a is within the sphere. The first intersection point is
|
||||
// point a itself.
|
||||
into_intersection_point = from_a;
|
||||
} else {
|
||||
// Point a is outside the sphere, and point b is either inside the
|
||||
// sphere or beyond it. The first intersection point is at t1.
|
||||
into_intersection_point = from_a + t1 * from_direction;
|
||||
}
|
||||
LPoint3f into_intersection_point = from_a + t1 * from_direction;
|
||||
new_entry->set_surface_point(into_intersection_point);
|
||||
|
||||
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point - _center;
|
||||
LVector3f normal = into_intersection_point - get_center();
|
||||
normal.normalize();
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
@ -334,19 +322,39 @@ fill_viz_geom() {
|
||||
<< "Recomputing viz for " << *this << "\n";
|
||||
}
|
||||
|
||||
GeomSphere *sphere = new GeomSphere;
|
||||
static const int num_slices = 8;
|
||||
static const int num_stacks = 8;
|
||||
|
||||
GeomTristrip *sphere = new GeomTristrip;
|
||||
PTA_Vertexf verts;
|
||||
verts.push_back(_center);
|
||||
verts.push_back(_center + LVector3f(_radius, 0.0f, 0.0f));
|
||||
PTA_int lengths;
|
||||
verts.reserve((num_stacks * 2) * num_slices);
|
||||
lengths.reserve(num_slices);
|
||||
|
||||
for (int sl = 0; sl < num_slices; sl++) {
|
||||
float longitude0 = (float)sl / (float)num_slices;
|
||||
float longitude1 = (float)(sl + 1) / (float)num_slices;
|
||||
verts.push_back(compute_point(0.0, longitude0));
|
||||
for (int st = 1; st < num_stacks; st++) {
|
||||
float latitude = (float)st / (float)num_stacks;
|
||||
verts.push_back(compute_point(latitude, longitude0));
|
||||
verts.push_back(compute_point(latitude, longitude1));
|
||||
}
|
||||
verts.push_back(compute_point(1.0, longitude0));
|
||||
|
||||
lengths.push_back(num_stacks * 2);
|
||||
}
|
||||
|
||||
sphere->set_coords(verts);
|
||||
sphere->set_num_prims(1);
|
||||
sphere->set_lengths(lengths);
|
||||
sphere->set_num_prims(num_slices);
|
||||
|
||||
_viz_geom->add_geom(sphere, get_solid_viz_state());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSphere::intersects_line
|
||||
// Access: Private
|
||||
// Access: Protected
|
||||
// Description: Determine the point(s) of intersection of a parametric
|
||||
// line with the sphere. The line is infinite in both
|
||||
// directions, and passes through "from" and from+delta.
|
||||
@ -394,10 +402,10 @@ intersects_line(double &t1, double &t2,
|
||||
|
||||
nassertr(A != 0.0, false);
|
||||
|
||||
LVector3f fc = from - _center;
|
||||
LVector3f fc = from - get_center();
|
||||
double B = 2.0f* dot(delta, fc);
|
||||
double fc_d2 = dot(fc, fc);
|
||||
double C = fc_d2 - _radius * _radius;
|
||||
double C = fc_d2 - get_radius() * get_radius();
|
||||
|
||||
double radical = B*B - 4.0*A*C;
|
||||
|
||||
@ -419,6 +427,26 @@ intersects_line(double &t1, double &t2,
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSphere::compute_point
|
||||
// Access: Protected
|
||||
// Description: Returns a point on the surface of the sphere.
|
||||
// latitude and longitude range from 0.0 to 1.0. This
|
||||
// is used by fill_viz_geom() to create a visible
|
||||
// representation of the sphere.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
Vertexf CollisionSphere::
|
||||
compute_point(float latitude, float longitude) const {
|
||||
float s1, c1;
|
||||
csincos(latitude * MathNumbers::pi_f, &s1, &c1);
|
||||
|
||||
float s2, c2;
|
||||
csincos(longitude * 2.0f * MathNumbers::pi_f, &s2, &c2);
|
||||
|
||||
Vertexf p(s1 * c2, s1 * s2, c1);
|
||||
return p * get_radius() + get_center();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSphere::register_with_read_factory
|
||||
// Access: Public, Static
|
||||
|
@ -32,7 +32,7 @@ PUBLISHED:
|
||||
INLINE CollisionSphere(const LPoint3f ¢er, float radius);
|
||||
INLINE CollisionSphere(float cx, float cy, float cz, float radius);
|
||||
|
||||
private:
|
||||
protected:
|
||||
INLINE CollisionSphere();
|
||||
|
||||
public:
|
||||
@ -69,9 +69,10 @@ protected:
|
||||
|
||||
virtual void fill_viz_geom();
|
||||
|
||||
private:
|
||||
protected:
|
||||
bool intersects_line(double &t1, double &t2,
|
||||
const LPoint3f &from, const LVector3f &delta) const;
|
||||
Vertexf compute_point(float latitude, float longitude) const;
|
||||
|
||||
private:
|
||||
LPoint3f _center;
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "collisionHandlerPhysical.h"
|
||||
#include "collisionHandlerPusher.h"
|
||||
#include "collisionHandlerQueue.h"
|
||||
#include "collisionInvSphere.h"
|
||||
#include "collisionLine.h"
|
||||
#include "collisionNode.h"
|
||||
#include "collisionPlane.h"
|
||||
@ -86,6 +87,7 @@ init_libcollide() {
|
||||
CollisionHandlerPhysical::init_type();
|
||||
CollisionHandlerPusher::init_type();
|
||||
CollisionHandlerQueue::init_type();
|
||||
CollisionInvSphere::init_type();
|
||||
CollisionLine::init_type();
|
||||
CollisionNode::init_type();
|
||||
CollisionPlane::init_type();
|
||||
@ -101,8 +103,7 @@ init_libcollide() {
|
||||
CollisionVisualizer::init_type();
|
||||
#endif
|
||||
|
||||
// Registration of writeable object's creation
|
||||
// functions with BamReader's factory
|
||||
CollisionInvSphere::register_with_read_factory();
|
||||
CollisionLine::register_with_read_factory();
|
||||
CollisionNode::register_with_read_factory();
|
||||
CollisionPlane::register_with_read_factory();
|
||||
|
Loading…
x
Reference in New Issue
Block a user