mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
add CollisionInvSphere
This commit is contained in:
parent
3735dfe129
commit
9d8f7fe834
@ -18,6 +18,7 @@
|
|||||||
collisionHandlerPhysical.I collisionHandlerPhysical.h \
|
collisionHandlerPhysical.I collisionHandlerPhysical.h \
|
||||||
collisionHandlerPusher.I collisionHandlerPusher.h \
|
collisionHandlerPusher.I collisionHandlerPusher.h \
|
||||||
collisionHandlerQueue.h \
|
collisionHandlerQueue.h \
|
||||||
|
collisionInvSphere.I collisionInvSphere.h \
|
||||||
collisionLine.I collisionLine.h \
|
collisionLine.I collisionLine.h \
|
||||||
collisionLevelState.I collisionLevelState.h \
|
collisionLevelState.I collisionLevelState.h \
|
||||||
collisionNode.I collisionNode.h \
|
collisionNode.I collisionNode.h \
|
||||||
@ -43,6 +44,7 @@
|
|||||||
collisionHandlerPusher.cxx \
|
collisionHandlerPusher.cxx \
|
||||||
collisionHandlerQueue.cxx \
|
collisionHandlerQueue.cxx \
|
||||||
collisionLevelState.cxx \
|
collisionLevelState.cxx \
|
||||||
|
collisionInvSphere.cxx \
|
||||||
collisionLine.cxx \
|
collisionLine.cxx \
|
||||||
collisionNode.cxx \
|
collisionNode.cxx \
|
||||||
collisionPlane.cxx \
|
collisionPlane.cxx \
|
||||||
@ -66,6 +68,7 @@
|
|||||||
collisionHandlerPhysical.I collisionHandlerPhysical.h \
|
collisionHandlerPhysical.I collisionHandlerPhysical.h \
|
||||||
collisionHandlerPusher.I collisionHandlerPusher.h \
|
collisionHandlerPusher.I collisionHandlerPusher.h \
|
||||||
collisionHandlerQueue.h \
|
collisionHandlerQueue.h \
|
||||||
|
collisionInvSphere.I collisionInvSphere.h \
|
||||||
collisionLevelState.I collisionLevelState.h \
|
collisionLevelState.I collisionLevelState.h \
|
||||||
collisionLine.I collisionLine.h \
|
collisionLine.I collisionLine.h \
|
||||||
collisionNode.I collisionNode.h \
|
collisionNode.I collisionNode.h \
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include "collisionHandlerPhysical.cxx"
|
#include "collisionHandlerPhysical.cxx"
|
||||||
#include "collisionHandlerPusher.cxx"
|
#include "collisionHandlerPusher.cxx"
|
||||||
#include "collisionHandlerQueue.cxx"
|
#include "collisionHandlerQueue.cxx"
|
||||||
|
#include "collisionInvSphere.cxx"
|
||||||
#include "collisionLevelState.cxx"
|
#include "collisionLevelState.cxx"
|
||||||
#include "collisionLine.cxx"
|
#include "collisionLine.cxx"
|
||||||
#include "collisionNode.cxx"
|
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include "collisionNode.cxx"
|
||||||
#include "collisionPlane.cxx"
|
#include "collisionPlane.cxx"
|
||||||
#include "collisionPolygon.cxx"
|
#include "collisionPolygon.cxx"
|
||||||
#include "collisionRay.cxx"
|
#include "collisionRay.cxx"
|
||||||
|
61
panda/src/collide/collisionInvSphere.I
Normal file
61
panda/src/collide/collisionInvSphere.I
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Filename: collisionInvSphere.I
|
||||||
|
// Created by: drose (05Jan05)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::Constructor
|
||||||
|
// Access: Public
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
INLINE CollisionInvSphere::
|
||||||
|
CollisionInvSphere(const LPoint3f ¢er, float radius) :
|
||||||
|
CollisionSphere(center, radius)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::Constructor
|
||||||
|
// Access: Public
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
INLINE CollisionInvSphere::
|
||||||
|
CollisionInvSphere(float cx, float cy, float cz, float radius) :
|
||||||
|
CollisionSphere(cx, cy, cz, radius)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::Default constructor
|
||||||
|
// Access: Protected
|
||||||
|
// Description: Creates an invalid sphere. Only used when reading
|
||||||
|
// from a bam file.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
INLINE CollisionInvSphere::
|
||||||
|
CollisionInvSphere() {
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::Copy Constructor
|
||||||
|
// Access: Public
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
INLINE CollisionInvSphere::
|
||||||
|
CollisionInvSphere(const CollisionInvSphere ©) :
|
||||||
|
CollisionSphere(copy)
|
||||||
|
{
|
||||||
|
}
|
385
panda/src/collide/collisionInvSphere.cxx
Normal file
385
panda/src/collide/collisionInvSphere.cxx
Normal file
@ -0,0 +1,385 @@
|
|||||||
|
// Filename: collisionInvSphere.cxx
|
||||||
|
// Created by: drose (05Jan05)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#include "collisionInvSphere.h"
|
||||||
|
#include "collisionSphere.h"
|
||||||
|
#include "collisionLine.h"
|
||||||
|
#include "collisionRay.h"
|
||||||
|
#include "collisionSegment.h"
|
||||||
|
#include "collisionHandler.h"
|
||||||
|
#include "collisionEntry.h"
|
||||||
|
#include "config_collide.h"
|
||||||
|
|
||||||
|
#include "omniBoundingVolume.h"
|
||||||
|
#include "datagram.h"
|
||||||
|
#include "datagramIterator.h"
|
||||||
|
#include "bamReader.h"
|
||||||
|
#include "bamWriter.h"
|
||||||
|
#include "geomTristrip.h"
|
||||||
|
#include "nearly_zero.h"
|
||||||
|
|
||||||
|
TypeHandle CollisionInvSphere::_type_handle;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::make_copy
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
CollisionSolid *CollisionInvSphere::
|
||||||
|
make_copy() {
|
||||||
|
return new CollisionInvSphere(*this);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::test_intersection
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PT(CollisionEntry) CollisionInvSphere::
|
||||||
|
test_intersection(const CollisionEntry &) const {
|
||||||
|
report_undefined_from_intersection(get_type());
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::output
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void CollisionInvSphere::
|
||||||
|
output(ostream &out) const {
|
||||||
|
out << "invsphere, c (" << get_center() << "), r " << get_radius();
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::recompute_bound
|
||||||
|
// Access: Protected, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
BoundingVolume *CollisionInvSphere::
|
||||||
|
recompute_bound() {
|
||||||
|
BoundedObject::recompute_bound();
|
||||||
|
// An inverse sphere always has an infinite bounding volume, since
|
||||||
|
// everything outside the sphere is solid matter.
|
||||||
|
return set_bound_ptr(new OmniBoundingVolume());
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::test_intersection_from_sphere
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PT(CollisionEntry) CollisionInvSphere::
|
||||||
|
test_intersection_from_sphere(const CollisionEntry &entry) const {
|
||||||
|
const CollisionSphere *sphere;
|
||||||
|
DCAST_INTO_R(sphere, entry.get_from(), 0);
|
||||||
|
|
||||||
|
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||||
|
|
||||||
|
LPoint3f from_center = sphere->get_center() * wrt_mat;
|
||||||
|
LVector3f from_radius_v =
|
||||||
|
LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
|
||||||
|
float from_radius = length(from_radius_v);
|
||||||
|
|
||||||
|
LPoint3f into_center = get_center();
|
||||||
|
float into_radius = get_radius();
|
||||||
|
|
||||||
|
LVector3f vec = from_center - into_center;
|
||||||
|
float dist2 = dot(vec, vec);
|
||||||
|
if (dist2 < (into_radius - from_radius) * (into_radius - from_radius)) {
|
||||||
|
// No intersection--the sphere is within the hollow.
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collide_cat.is_debug()) {
|
||||||
|
collide_cat.debug()
|
||||||
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
|
<< " into " << entry.get_into_node_path() << "\n";
|
||||||
|
}
|
||||||
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
|
LVector3f surface_normal;
|
||||||
|
float vec_length = vec.length();
|
||||||
|
if (IS_NEARLY_ZERO(vec_length)) {
|
||||||
|
// If we don't have a collision normal (e.g. the centers are
|
||||||
|
// exactly coincident), then make up an arbitrary normal--any one
|
||||||
|
// is as good as any other.
|
||||||
|
surface_normal.set(1.0, 0.0, 0.0);
|
||||||
|
} else {
|
||||||
|
surface_normal = -vec / vec_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
LVector3f normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : surface_normal;
|
||||||
|
|
||||||
|
new_entry->set_surface_normal(normal);
|
||||||
|
new_entry->set_surface_point(into_center - surface_normal * into_radius);
|
||||||
|
new_entry->set_interior_point(from_center - surface_normal * from_radius);
|
||||||
|
|
||||||
|
return new_entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::test_intersection_from_line
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PT(CollisionEntry) CollisionInvSphere::
|
||||||
|
test_intersection_from_line(const CollisionEntry &entry) const {
|
||||||
|
const CollisionLine *line;
|
||||||
|
DCAST_INTO_R(line, entry.get_from(), 0);
|
||||||
|
|
||||||
|
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||||
|
|
||||||
|
LPoint3f from_origin = line->get_origin() * wrt_mat;
|
||||||
|
LVector3f from_direction = line->get_direction() * wrt_mat;
|
||||||
|
|
||||||
|
double t1, t2;
|
||||||
|
if (!intersects_line(t1, t2, from_origin, from_direction)) {
|
||||||
|
// The line is in the middle of space, and therefore intersects
|
||||||
|
// the sphere.
|
||||||
|
t1 = t2 = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collide_cat.is_debug()) {
|
||||||
|
collide_cat.debug()
|
||||||
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
|
<< " into " << entry.get_into_node_path() << "\n";
|
||||||
|
}
|
||||||
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
|
LPoint3f into_intersection_point = from_origin + t2 * from_direction;
|
||||||
|
new_entry->set_surface_point(into_intersection_point);
|
||||||
|
|
||||||
|
if (has_effective_normal() && line->get_respect_effective_normal()) {
|
||||||
|
new_entry->set_surface_normal(get_effective_normal());
|
||||||
|
} else {
|
||||||
|
LVector3f normal = into_intersection_point - get_center();
|
||||||
|
normal.normalize();
|
||||||
|
new_entry->set_surface_normal(-normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new_entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::test_intersection_from_ray
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PT(CollisionEntry) CollisionInvSphere::
|
||||||
|
test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||||
|
const CollisionRay *ray;
|
||||||
|
DCAST_INTO_R(ray, entry.get_from(), 0);
|
||||||
|
|
||||||
|
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||||
|
|
||||||
|
LPoint3f from_origin = ray->get_origin() * wrt_mat;
|
||||||
|
LVector3f from_direction = ray->get_direction() * wrt_mat;
|
||||||
|
|
||||||
|
double t1, t2;
|
||||||
|
if (!intersects_line(t1, t2, from_origin, from_direction)) {
|
||||||
|
// The ray is in the middle of space, and therefore intersects
|
||||||
|
// the sphere.
|
||||||
|
t1 = t2 = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
t2 = max(t2, 0.0);
|
||||||
|
|
||||||
|
if (collide_cat.is_debug()) {
|
||||||
|
collide_cat.debug()
|
||||||
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
|
<< " into " << entry.get_into_node_path() << "\n";
|
||||||
|
}
|
||||||
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
|
LPoint3f into_intersection_point;
|
||||||
|
into_intersection_point = from_origin + t2 * from_direction;
|
||||||
|
new_entry->set_surface_point(into_intersection_point);
|
||||||
|
|
||||||
|
if (has_effective_normal() && ray->get_respect_effective_normal()) {
|
||||||
|
new_entry->set_surface_normal(get_effective_normal());
|
||||||
|
} else {
|
||||||
|
LVector3f normal = into_intersection_point - get_center();
|
||||||
|
normal.normalize();
|
||||||
|
new_entry->set_surface_normal(-normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new_entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::test_intersection_from_segment
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
PT(CollisionEntry) CollisionInvSphere::
|
||||||
|
test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||||
|
const CollisionSegment *segment;
|
||||||
|
DCAST_INTO_R(segment, entry.get_from(), 0);
|
||||||
|
|
||||||
|
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||||
|
|
||||||
|
LPoint3f from_a = segment->get_point_a() * wrt_mat;
|
||||||
|
LPoint3f from_b = segment->get_point_b() * wrt_mat;
|
||||||
|
LVector3f from_direction = from_b - from_a;
|
||||||
|
|
||||||
|
double t1, t2;
|
||||||
|
if (!intersects_line(t1, t2, from_a, from_direction)) {
|
||||||
|
// The segment is in the middle of space, and therefore intersects
|
||||||
|
// the sphere.
|
||||||
|
t1 = t2 = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
double t;
|
||||||
|
if (t2 <= 0.0) {
|
||||||
|
// The segment is completely below the shell.
|
||||||
|
t = 0.0;
|
||||||
|
|
||||||
|
} else if (t1 >= 1.0) {
|
||||||
|
// The segment is completely above the shell.
|
||||||
|
t = 1.0;
|
||||||
|
|
||||||
|
} else if (t2 <= 1.0) {
|
||||||
|
// The bottom edge of the segment intersects the shell.
|
||||||
|
t = min(t2, 1.0);
|
||||||
|
|
||||||
|
} else if (t1 >= 0.0) {
|
||||||
|
// The top edge of the segment intersects the shell.
|
||||||
|
t = max(t1, 0.0);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// Neither edge of the segment intersects the shell. It follows
|
||||||
|
// that both intersection points are within the hollow center of
|
||||||
|
// the sphere; therefore, there is no intersection.
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collide_cat.is_debug()) {
|
||||||
|
collide_cat.debug()
|
||||||
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
|
<< " into " << entry.get_into_node_path() << "\n";
|
||||||
|
}
|
||||||
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
|
LPoint3f into_intersection_point = from_a + t * from_direction;
|
||||||
|
new_entry->set_surface_point(into_intersection_point);
|
||||||
|
|
||||||
|
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
||||||
|
new_entry->set_surface_normal(get_effective_normal());
|
||||||
|
} else {
|
||||||
|
LVector3f normal = into_intersection_point - get_center();
|
||||||
|
normal.normalize();
|
||||||
|
new_entry->set_surface_normal(-normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new_entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::fill_viz_geom
|
||||||
|
// Access: Protected, Virtual
|
||||||
|
// Description: Fills the _viz_geom GeomNode up with Geoms suitable
|
||||||
|
// for rendering this solid.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void CollisionInvSphere::
|
||||||
|
fill_viz_geom() {
|
||||||
|
if (collide_cat.is_debug()) {
|
||||||
|
collide_cat.debug()
|
||||||
|
<< "Recomputing viz for " << *this << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
static const int num_slices = 8;
|
||||||
|
static const int num_stacks = 8;
|
||||||
|
|
||||||
|
GeomTristrip *sphere = new GeomTristrip;
|
||||||
|
PTA_Vertexf verts;
|
||||||
|
PTA_int lengths;
|
||||||
|
verts.reserve((num_stacks * 2) * num_slices);
|
||||||
|
lengths.reserve(num_slices);
|
||||||
|
|
||||||
|
for (int sl = 0; sl < num_slices; sl++) {
|
||||||
|
float longitude0 = (float)sl / (float)num_slices;
|
||||||
|
float longitude1 = (float)(sl + 1) / (float)num_slices;
|
||||||
|
verts.push_back(compute_point(0.0, longitude0));
|
||||||
|
for (int st = 1; st < num_stacks; st++) {
|
||||||
|
float latitude = (float)st / (float)num_stacks;
|
||||||
|
verts.push_back(compute_point(latitude, longitude1));
|
||||||
|
verts.push_back(compute_point(latitude, longitude0));
|
||||||
|
}
|
||||||
|
verts.push_back(compute_point(1.0, longitude0));
|
||||||
|
|
||||||
|
lengths.push_back(num_stacks * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
sphere->set_coords(verts);
|
||||||
|
sphere->set_lengths(lengths);
|
||||||
|
sphere->set_num_prims(num_slices);
|
||||||
|
|
||||||
|
_viz_geom->add_geom(sphere, get_solid_viz_state());
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::register_with_read_factory
|
||||||
|
// Access: Public, Static
|
||||||
|
// Description: Factory method to generate a CollisionInvSphere object
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void CollisionInvSphere::
|
||||||
|
register_with_read_factory() {
|
||||||
|
BamReader::get_factory()->register_factory(get_class_type(), make_CollisionInvSphere);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::write_datagram
|
||||||
|
// Access: Public
|
||||||
|
// Description: Function to write the important information in
|
||||||
|
// the particular object to a Datagram
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void CollisionInvSphere::
|
||||||
|
write_datagram(BamWriter *manager, Datagram &me) {
|
||||||
|
CollisionSphere::write_datagram(manager, me);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::make_CollisionInvSphere
|
||||||
|
// Access: Protected
|
||||||
|
// Description: Factory method to generate a CollisionInvSphere object
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
TypedWritable *CollisionInvSphere::
|
||||||
|
make_CollisionInvSphere(const FactoryParams ¶ms) {
|
||||||
|
CollisionInvSphere *me = new CollisionInvSphere;
|
||||||
|
DatagramIterator scan;
|
||||||
|
BamReader *manager;
|
||||||
|
|
||||||
|
parse_params(params, scan, manager);
|
||||||
|
me->fillin(scan, manager);
|
||||||
|
return me;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionInvSphere::fillin
|
||||||
|
// Access: Protected
|
||||||
|
// Description: Function that reads out of the datagram (or asks
|
||||||
|
// manager to read) all of the data that is needed to
|
||||||
|
// re-create this object and stores it in the appropiate
|
||||||
|
// place
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void CollisionInvSphere::
|
||||||
|
fillin(DatagramIterator& scan, BamReader* manager) {
|
||||||
|
CollisionSphere::fillin(scan, manager);
|
||||||
|
}
|
||||||
|
|
96
panda/src/collide/collisionInvSphere.h
Normal file
96
panda/src/collide/collisionInvSphere.h
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
// Filename: collisionInvSphere.h
|
||||||
|
// Created by: drose (05Jan05)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef COLLISIONINVSPHERE_H
|
||||||
|
#define COLLISIONINVSPHERE_H
|
||||||
|
|
||||||
|
#include "pandabase.h"
|
||||||
|
|
||||||
|
#include "collisionSphere.h"
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////
|
||||||
|
// Class : CollisionInvSphere
|
||||||
|
// Description : An inverted sphere: this is a sphere whose collision
|
||||||
|
// surface is the inside surface of the sphere.
|
||||||
|
// Everything outside the sphere is solid matter;
|
||||||
|
// everything inside is empty space. Useful for
|
||||||
|
// constraining objects to remain within a spherical
|
||||||
|
// perimeter.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
class EXPCL_PANDA CollisionInvSphere : public CollisionSphere {
|
||||||
|
PUBLISHED:
|
||||||
|
INLINE CollisionInvSphere(const LPoint3f ¢er, float radius);
|
||||||
|
INLINE CollisionInvSphere(float cx, float cy, float cz, float radius);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
INLINE CollisionInvSphere();
|
||||||
|
|
||||||
|
public:
|
||||||
|
INLINE CollisionInvSphere(const CollisionInvSphere ©);
|
||||||
|
virtual CollisionSolid *make_copy();
|
||||||
|
|
||||||
|
virtual PT(CollisionEntry)
|
||||||
|
test_intersection(const CollisionEntry &entry) const;
|
||||||
|
|
||||||
|
virtual void output(ostream &out) const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual BoundingVolume *recompute_bound();
|
||||||
|
|
||||||
|
virtual PT(CollisionEntry)
|
||||||
|
test_intersection_from_sphere(const CollisionEntry &entry) const;
|
||||||
|
virtual PT(CollisionEntry)
|
||||||
|
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||||
|
virtual PT(CollisionEntry)
|
||||||
|
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||||
|
virtual PT(CollisionEntry)
|
||||||
|
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||||
|
|
||||||
|
virtual void fill_viz_geom();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void register_with_read_factory();
|
||||||
|
virtual void write_datagram(BamWriter *manager, Datagram &me);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
static TypedWritable *make_CollisionInvSphere(const FactoryParams ¶ms);
|
||||||
|
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||||
|
|
||||||
|
public:
|
||||||
|
static TypeHandle get_class_type() {
|
||||||
|
return _type_handle;
|
||||||
|
}
|
||||||
|
static void init_type() {
|
||||||
|
CollisionSphere::init_type();
|
||||||
|
register_type(_type_handle, "CollisionInvSphere",
|
||||||
|
CollisionSphere::get_class_type());
|
||||||
|
}
|
||||||
|
virtual TypeHandle get_type() const {
|
||||||
|
return get_class_type();
|
||||||
|
}
|
||||||
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static TypeHandle _type_handle;
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "collisionInvSphere.I"
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
@ -41,7 +41,7 @@ CollisionSphere(float cx, float cy, float cz, float radius) :
|
|||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function: CollisionSphere::Default constructor
|
// Function: CollisionSphere::Default constructor
|
||||||
// Access: Private
|
// Access: Protected
|
||||||
// Description: Creates an invalid sphere. Only used when reading
|
// Description: Creates an invalid sphere. Only used when reading
|
||||||
// from a bam file.
|
// from a bam file.
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
@ -30,8 +30,10 @@
|
|||||||
#include "datagramIterator.h"
|
#include "datagramIterator.h"
|
||||||
#include "bamReader.h"
|
#include "bamReader.h"
|
||||||
#include "bamWriter.h"
|
#include "bamWriter.h"
|
||||||
#include "geomSphere.h"
|
#include "geomTristrip.h"
|
||||||
#include "nearly_zero.h"
|
#include "nearly_zero.h"
|
||||||
|
#include "cmath.h"
|
||||||
|
#include "mathNumbers.h"
|
||||||
|
|
||||||
TypeHandle CollisionSphere::_type_handle;
|
TypeHandle CollisionSphere::_type_handle;
|
||||||
|
|
||||||
@ -92,7 +94,7 @@ get_collision_origin() const {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void CollisionSphere::
|
void CollisionSphere::
|
||||||
output(ostream &out) const {
|
output(ostream &out) const {
|
||||||
out << "csphere, c (" << _center << "), r " << _radius;
|
out << "sphere, c (" << get_center() << "), r " << get_radius();
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
@ -128,8 +130,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
|||||||
LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
|
LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
|
||||||
float from_radius = length(from_radius_v);
|
float from_radius = length(from_radius_v);
|
||||||
|
|
||||||
LPoint3f into_center = _center;
|
LPoint3f into_center = get_center();
|
||||||
float into_radius = _radius;
|
float into_radius = get_radius();
|
||||||
|
|
||||||
LVector3f vec = from_center - into_center;
|
LVector3f vec = from_center - into_center;
|
||||||
float dist2 = dot(vec, vec);
|
float dist2 = dot(vec, vec);
|
||||||
@ -140,8 +142,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
|||||||
|
|
||||||
if (collide_cat.is_debug()) {
|
if (collide_cat.is_debug()) {
|
||||||
collide_cat.debug()
|
collide_cat.debug()
|
||||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
<< entry.get_into_node_path() << "\n";
|
<< " into " << entry.get_into_node_path() << "\n";
|
||||||
}
|
}
|
||||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
@ -199,7 +201,7 @@ test_intersection_from_line(const CollisionEntry &entry) const {
|
|||||||
if (has_effective_normal() && line->get_respect_effective_normal()) {
|
if (has_effective_normal() && line->get_respect_effective_normal()) {
|
||||||
new_entry->set_surface_normal(get_effective_normal());
|
new_entry->set_surface_normal(get_effective_normal());
|
||||||
} else {
|
} else {
|
||||||
LVector3f normal = into_intersection_point - _center;
|
LVector3f normal = into_intersection_point - get_center();
|
||||||
normal.normalize();
|
normal.normalize();
|
||||||
new_entry->set_surface_normal(normal);
|
new_entry->set_surface_normal(normal);
|
||||||
}
|
}
|
||||||
@ -233,6 +235,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
t1 = max(t1, 0.0);
|
||||||
|
|
||||||
if (collide_cat.is_debug()) {
|
if (collide_cat.is_debug()) {
|
||||||
collide_cat.debug()
|
collide_cat.debug()
|
||||||
<< "intersection detected from " << entry.get_from_node_path()
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
@ -240,22 +244,13 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
|||||||
}
|
}
|
||||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
LPoint3f into_intersection_point;
|
LPoint3f into_intersection_point = from_origin + t1 * from_direction;
|
||||||
if (t1 < 0.0) {
|
|
||||||
// Point a is within the sphere. The first intersection point is
|
|
||||||
// point a itself.
|
|
||||||
into_intersection_point = from_origin;
|
|
||||||
} else {
|
|
||||||
// Point a is outside the sphere. The first intersection point is
|
|
||||||
// at t1.
|
|
||||||
into_intersection_point = from_origin + t1 * from_direction;
|
|
||||||
}
|
|
||||||
new_entry->set_surface_point(into_intersection_point);
|
new_entry->set_surface_point(into_intersection_point);
|
||||||
|
|
||||||
if (has_effective_normal() && ray->get_respect_effective_normal()) {
|
if (has_effective_normal() && ray->get_respect_effective_normal()) {
|
||||||
new_entry->set_surface_normal(get_effective_normal());
|
new_entry->set_surface_normal(get_effective_normal());
|
||||||
} else {
|
} else {
|
||||||
LVector3f normal = into_intersection_point - _center;
|
LVector3f normal = into_intersection_point - get_center();
|
||||||
normal.normalize();
|
normal.normalize();
|
||||||
new_entry->set_surface_normal(normal);
|
new_entry->set_surface_normal(normal);
|
||||||
}
|
}
|
||||||
@ -291,6 +286,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
t1 = max(t1, 0.0);
|
||||||
|
|
||||||
if (collide_cat.is_debug()) {
|
if (collide_cat.is_debug()) {
|
||||||
collide_cat.debug()
|
collide_cat.debug()
|
||||||
<< "intersection detected from " << entry.get_from_node_path()
|
<< "intersection detected from " << entry.get_from_node_path()
|
||||||
@ -298,22 +295,13 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
|||||||
}
|
}
|
||||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||||
|
|
||||||
LPoint3f into_intersection_point;
|
LPoint3f into_intersection_point = from_a + t1 * from_direction;
|
||||||
if (t1 < 0.0) {
|
|
||||||
// Point a is within the sphere. The first intersection point is
|
|
||||||
// point a itself.
|
|
||||||
into_intersection_point = from_a;
|
|
||||||
} else {
|
|
||||||
// Point a is outside the sphere, and point b is either inside the
|
|
||||||
// sphere or beyond it. The first intersection point is at t1.
|
|
||||||
into_intersection_point = from_a + t1 * from_direction;
|
|
||||||
}
|
|
||||||
new_entry->set_surface_point(into_intersection_point);
|
new_entry->set_surface_point(into_intersection_point);
|
||||||
|
|
||||||
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
||||||
new_entry->set_surface_normal(get_effective_normal());
|
new_entry->set_surface_normal(get_effective_normal());
|
||||||
} else {
|
} else {
|
||||||
LVector3f normal = into_intersection_point - _center;
|
LVector3f normal = into_intersection_point - get_center();
|
||||||
normal.normalize();
|
normal.normalize();
|
||||||
new_entry->set_surface_normal(normal);
|
new_entry->set_surface_normal(normal);
|
||||||
}
|
}
|
||||||
@ -334,19 +322,39 @@ fill_viz_geom() {
|
|||||||
<< "Recomputing viz for " << *this << "\n";
|
<< "Recomputing viz for " << *this << "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
GeomSphere *sphere = new GeomSphere;
|
static const int num_slices = 8;
|
||||||
|
static const int num_stacks = 8;
|
||||||
|
|
||||||
|
GeomTristrip *sphere = new GeomTristrip;
|
||||||
PTA_Vertexf verts;
|
PTA_Vertexf verts;
|
||||||
verts.push_back(_center);
|
PTA_int lengths;
|
||||||
verts.push_back(_center + LVector3f(_radius, 0.0f, 0.0f));
|
verts.reserve((num_stacks * 2) * num_slices);
|
||||||
|
lengths.reserve(num_slices);
|
||||||
|
|
||||||
|
for (int sl = 0; sl < num_slices; sl++) {
|
||||||
|
float longitude0 = (float)sl / (float)num_slices;
|
||||||
|
float longitude1 = (float)(sl + 1) / (float)num_slices;
|
||||||
|
verts.push_back(compute_point(0.0, longitude0));
|
||||||
|
for (int st = 1; st < num_stacks; st++) {
|
||||||
|
float latitude = (float)st / (float)num_stacks;
|
||||||
|
verts.push_back(compute_point(latitude, longitude0));
|
||||||
|
verts.push_back(compute_point(latitude, longitude1));
|
||||||
|
}
|
||||||
|
verts.push_back(compute_point(1.0, longitude0));
|
||||||
|
|
||||||
|
lengths.push_back(num_stacks * 2);
|
||||||
|
}
|
||||||
|
|
||||||
sphere->set_coords(verts);
|
sphere->set_coords(verts);
|
||||||
sphere->set_num_prims(1);
|
sphere->set_lengths(lengths);
|
||||||
|
sphere->set_num_prims(num_slices);
|
||||||
|
|
||||||
_viz_geom->add_geom(sphere, get_solid_viz_state());
|
_viz_geom->add_geom(sphere, get_solid_viz_state());
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function: CollisionSphere::intersects_line
|
// Function: CollisionSphere::intersects_line
|
||||||
// Access: Private
|
// Access: Protected
|
||||||
// Description: Determine the point(s) of intersection of a parametric
|
// Description: Determine the point(s) of intersection of a parametric
|
||||||
// line with the sphere. The line is infinite in both
|
// line with the sphere. The line is infinite in both
|
||||||
// directions, and passes through "from" and from+delta.
|
// directions, and passes through "from" and from+delta.
|
||||||
@ -394,10 +402,10 @@ intersects_line(double &t1, double &t2,
|
|||||||
|
|
||||||
nassertr(A != 0.0, false);
|
nassertr(A != 0.0, false);
|
||||||
|
|
||||||
LVector3f fc = from - _center;
|
LVector3f fc = from - get_center();
|
||||||
double B = 2.0f* dot(delta, fc);
|
double B = 2.0f* dot(delta, fc);
|
||||||
double fc_d2 = dot(fc, fc);
|
double fc_d2 = dot(fc, fc);
|
||||||
double C = fc_d2 - _radius * _radius;
|
double C = fc_d2 - get_radius() * get_radius();
|
||||||
|
|
||||||
double radical = B*B - 4.0*A*C;
|
double radical = B*B - 4.0*A*C;
|
||||||
|
|
||||||
@ -419,6 +427,26 @@ intersects_line(double &t1, double &t2,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: CollisionSphere::compute_point
|
||||||
|
// Access: Protected
|
||||||
|
// Description: Returns a point on the surface of the sphere.
|
||||||
|
// latitude and longitude range from 0.0 to 1.0. This
|
||||||
|
// is used by fill_viz_geom() to create a visible
|
||||||
|
// representation of the sphere.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
Vertexf CollisionSphere::
|
||||||
|
compute_point(float latitude, float longitude) const {
|
||||||
|
float s1, c1;
|
||||||
|
csincos(latitude * MathNumbers::pi_f, &s1, &c1);
|
||||||
|
|
||||||
|
float s2, c2;
|
||||||
|
csincos(longitude * 2.0f * MathNumbers::pi_f, &s2, &c2);
|
||||||
|
|
||||||
|
Vertexf p(s1 * c2, s1 * s2, c1);
|
||||||
|
return p * get_radius() + get_center();
|
||||||
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function: CollisionSphere::register_with_read_factory
|
// Function: CollisionSphere::register_with_read_factory
|
||||||
// Access: Public, Static
|
// Access: Public, Static
|
||||||
|
@ -32,7 +32,7 @@ PUBLISHED:
|
|||||||
INLINE CollisionSphere(const LPoint3f ¢er, float radius);
|
INLINE CollisionSphere(const LPoint3f ¢er, float radius);
|
||||||
INLINE CollisionSphere(float cx, float cy, float cz, float radius);
|
INLINE CollisionSphere(float cx, float cy, float cz, float radius);
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
INLINE CollisionSphere();
|
INLINE CollisionSphere();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -69,9 +69,10 @@ protected:
|
|||||||
|
|
||||||
virtual void fill_viz_geom();
|
virtual void fill_viz_geom();
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
bool intersects_line(double &t1, double &t2,
|
bool intersects_line(double &t1, double &t2,
|
||||||
const LPoint3f &from, const LVector3f &delta) const;
|
const LPoint3f &from, const LVector3f &delta) const;
|
||||||
|
Vertexf compute_point(float latitude, float longitude) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
LPoint3f _center;
|
LPoint3f _center;
|
||||||
|
@ -25,6 +25,7 @@
|
|||||||
#include "collisionHandlerPhysical.h"
|
#include "collisionHandlerPhysical.h"
|
||||||
#include "collisionHandlerPusher.h"
|
#include "collisionHandlerPusher.h"
|
||||||
#include "collisionHandlerQueue.h"
|
#include "collisionHandlerQueue.h"
|
||||||
|
#include "collisionInvSphere.h"
|
||||||
#include "collisionLine.h"
|
#include "collisionLine.h"
|
||||||
#include "collisionNode.h"
|
#include "collisionNode.h"
|
||||||
#include "collisionPlane.h"
|
#include "collisionPlane.h"
|
||||||
@ -86,6 +87,7 @@ init_libcollide() {
|
|||||||
CollisionHandlerPhysical::init_type();
|
CollisionHandlerPhysical::init_type();
|
||||||
CollisionHandlerPusher::init_type();
|
CollisionHandlerPusher::init_type();
|
||||||
CollisionHandlerQueue::init_type();
|
CollisionHandlerQueue::init_type();
|
||||||
|
CollisionInvSphere::init_type();
|
||||||
CollisionLine::init_type();
|
CollisionLine::init_type();
|
||||||
CollisionNode::init_type();
|
CollisionNode::init_type();
|
||||||
CollisionPlane::init_type();
|
CollisionPlane::init_type();
|
||||||
@ -101,8 +103,7 @@ init_libcollide() {
|
|||||||
CollisionVisualizer::init_type();
|
CollisionVisualizer::init_type();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Registration of writeable object's creation
|
CollisionInvSphere::register_with_read_factory();
|
||||||
// functions with BamReader's factory
|
|
||||||
CollisionLine::register_with_read_factory();
|
CollisionLine::register_with_read_factory();
|
||||||
CollisionNode::register_with_read_factory();
|
CollisionNode::register_with_read_factory();
|
||||||
CollisionPlane::register_with_read_factory();
|
CollisionPlane::register_with_read_factory();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user