add CollisionInvSphere

This commit is contained in:
David Rose 2005-01-05 19:48:08 +00:00
parent 3735dfe129
commit 9d8f7fe834
10 changed files with 618 additions and 42 deletions

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@ -18,6 +18,7 @@
collisionHandlerPhysical.I collisionHandlerPhysical.h \
collisionHandlerPusher.I collisionHandlerPusher.h \
collisionHandlerQueue.h \
collisionInvSphere.I collisionInvSphere.h \
collisionLine.I collisionLine.h \
collisionLevelState.I collisionLevelState.h \
collisionNode.I collisionNode.h \
@ -43,6 +44,7 @@
collisionHandlerPusher.cxx \
collisionHandlerQueue.cxx \
collisionLevelState.cxx \
collisionInvSphere.cxx \
collisionLine.cxx \
collisionNode.cxx \
collisionPlane.cxx \
@ -66,6 +68,7 @@
collisionHandlerPhysical.I collisionHandlerPhysical.h \
collisionHandlerPusher.I collisionHandlerPusher.h \
collisionHandlerQueue.h \
collisionInvSphere.I collisionInvSphere.h \
collisionLevelState.I collisionLevelState.h \
collisionLine.I collisionLine.h \
collisionNode.I collisionNode.h \

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@ -7,7 +7,7 @@
#include "collisionHandlerPhysical.cxx"
#include "collisionHandlerPusher.cxx"
#include "collisionHandlerQueue.cxx"
#include "collisionInvSphere.cxx"
#include "collisionLevelState.cxx"
#include "collisionLine.cxx"
#include "collisionNode.cxx"

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@ -1,3 +1,4 @@
#include "collisionNode.cxx"
#include "collisionPlane.cxx"
#include "collisionPolygon.cxx"
#include "collisionRay.cxx"

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@ -0,0 +1,61 @@
// Filename: collisionInvSphere.I
// Created by: drose (05Jan05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionInvSphere::
CollisionInvSphere(const LPoint3f &center, float radius) :
CollisionSphere(center, radius)
{
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionInvSphere::
CollisionInvSphere(float cx, float cy, float cz, float radius) :
CollisionSphere(cx, cy, cz, radius)
{
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::Default constructor
// Access: Protected
// Description: Creates an invalid sphere. Only used when reading
// from a bam file.
////////////////////////////////////////////////////////////////////
INLINE CollisionInvSphere::
CollisionInvSphere() {
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionInvSphere::
CollisionInvSphere(const CollisionInvSphere &copy) :
CollisionSphere(copy)
{
}

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@ -0,0 +1,385 @@
// Filename: collisionInvSphere.cxx
// Created by: drose (05Jan05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "collisionInvSphere.h"
#include "collisionSphere.h"
#include "collisionLine.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
#include "omniBoundingVolume.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "geomTristrip.h"
#include "nearly_zero.h"
TypeHandle CollisionInvSphere::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CollisionSolid *CollisionInvSphere::
make_copy() {
return new CollisionInvSphere(*this);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::test_intersection
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionInvSphere::
test_intersection(const CollisionEntry &) const {
report_undefined_from_intersection(get_type());
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionInvSphere::
output(ostream &out) const {
out << "invsphere, c (" << get_center() << "), r " << get_radius();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::recompute_bound
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
BoundingVolume *CollisionInvSphere::
recompute_bound() {
BoundedObject::recompute_bound();
// An inverse sphere always has an infinite bounding volume, since
// everything outside the sphere is solid matter.
return set_bound_ptr(new OmniBoundingVolume());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::test_intersection_from_sphere
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionInvSphere::
test_intersection_from_sphere(const CollisionEntry &entry) const {
const CollisionSphere *sphere;
DCAST_INTO_R(sphere, entry.get_from(), 0);
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
LPoint3f from_center = sphere->get_center() * wrt_mat;
LVector3f from_radius_v =
LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
float from_radius = length(from_radius_v);
LPoint3f into_center = get_center();
float into_radius = get_radius();
LVector3f vec = from_center - into_center;
float dist2 = dot(vec, vec);
if (dist2 < (into_radius - from_radius) * (into_radius - from_radius)) {
// No intersection--the sphere is within the hollow.
return NULL;
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path()
<< " into " << entry.get_into_node_path() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LVector3f surface_normal;
float vec_length = vec.length();
if (IS_NEARLY_ZERO(vec_length)) {
// If we don't have a collision normal (e.g. the centers are
// exactly coincident), then make up an arbitrary normal--any one
// is as good as any other.
surface_normal.set(1.0, 0.0, 0.0);
} else {
surface_normal = -vec / vec_length;
}
LVector3f normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : surface_normal;
new_entry->set_surface_normal(normal);
new_entry->set_surface_point(into_center - surface_normal * into_radius);
new_entry->set_interior_point(from_center - surface_normal * from_radius);
return new_entry;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::test_intersection_from_line
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionInvSphere::
test_intersection_from_line(const CollisionEntry &entry) const {
const CollisionLine *line;
DCAST_INTO_R(line, entry.get_from(), 0);
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
LPoint3f from_origin = line->get_origin() * wrt_mat;
LVector3f from_direction = line->get_direction() * wrt_mat;
double t1, t2;
if (!intersects_line(t1, t2, from_origin, from_direction)) {
// The line is in the middle of space, and therefore intersects
// the sphere.
t1 = t2 = 0.0;
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path()
<< " into " << entry.get_into_node_path() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LPoint3f into_intersection_point = from_origin + t2 * from_direction;
new_entry->set_surface_point(into_intersection_point);
if (has_effective_normal() && line->get_respect_effective_normal()) {
new_entry->set_surface_normal(get_effective_normal());
} else {
LVector3f normal = into_intersection_point - get_center();
normal.normalize();
new_entry->set_surface_normal(-normal);
}
return new_entry;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::test_intersection_from_ray
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionInvSphere::
test_intersection_from_ray(const CollisionEntry &entry) const {
const CollisionRay *ray;
DCAST_INTO_R(ray, entry.get_from(), 0);
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
LPoint3f from_origin = ray->get_origin() * wrt_mat;
LVector3f from_direction = ray->get_direction() * wrt_mat;
double t1, t2;
if (!intersects_line(t1, t2, from_origin, from_direction)) {
// The ray is in the middle of space, and therefore intersects
// the sphere.
t1 = t2 = 0.0;
}
t2 = max(t2, 0.0);
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path()
<< " into " << entry.get_into_node_path() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LPoint3f into_intersection_point;
into_intersection_point = from_origin + t2 * from_direction;
new_entry->set_surface_point(into_intersection_point);
if (has_effective_normal() && ray->get_respect_effective_normal()) {
new_entry->set_surface_normal(get_effective_normal());
} else {
LVector3f normal = into_intersection_point - get_center();
normal.normalize();
new_entry->set_surface_normal(-normal);
}
return new_entry;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::test_intersection_from_segment
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionInvSphere::
test_intersection_from_segment(const CollisionEntry &entry) const {
const CollisionSegment *segment;
DCAST_INTO_R(segment, entry.get_from(), 0);
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
LPoint3f from_a = segment->get_point_a() * wrt_mat;
LPoint3f from_b = segment->get_point_b() * wrt_mat;
LVector3f from_direction = from_b - from_a;
double t1, t2;
if (!intersects_line(t1, t2, from_a, from_direction)) {
// The segment is in the middle of space, and therefore intersects
// the sphere.
t1 = t2 = 0.0;
}
double t;
if (t2 <= 0.0) {
// The segment is completely below the shell.
t = 0.0;
} else if (t1 >= 1.0) {
// The segment is completely above the shell.
t = 1.0;
} else if (t2 <= 1.0) {
// The bottom edge of the segment intersects the shell.
t = min(t2, 1.0);
} else if (t1 >= 0.0) {
// The top edge of the segment intersects the shell.
t = max(t1, 0.0);
} else {
// Neither edge of the segment intersects the shell. It follows
// that both intersection points are within the hollow center of
// the sphere; therefore, there is no intersection.
return NULL;
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path()
<< " into " << entry.get_into_node_path() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LPoint3f into_intersection_point = from_a + t * from_direction;
new_entry->set_surface_point(into_intersection_point);
if (has_effective_normal() && segment->get_respect_effective_normal()) {
new_entry->set_surface_normal(get_effective_normal());
} else {
LVector3f normal = into_intersection_point - get_center();
normal.normalize();
new_entry->set_surface_normal(-normal);
}
return new_entry;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::fill_viz_geom
// Access: Protected, Virtual
// Description: Fills the _viz_geom GeomNode up with Geoms suitable
// for rendering this solid.
////////////////////////////////////////////////////////////////////
void CollisionInvSphere::
fill_viz_geom() {
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Recomputing viz for " << *this << "\n";
}
static const int num_slices = 8;
static const int num_stacks = 8;
GeomTristrip *sphere = new GeomTristrip;
PTA_Vertexf verts;
PTA_int lengths;
verts.reserve((num_stacks * 2) * num_slices);
lengths.reserve(num_slices);
for (int sl = 0; sl < num_slices; sl++) {
float longitude0 = (float)sl / (float)num_slices;
float longitude1 = (float)(sl + 1) / (float)num_slices;
verts.push_back(compute_point(0.0, longitude0));
for (int st = 1; st < num_stacks; st++) {
float latitude = (float)st / (float)num_stacks;
verts.push_back(compute_point(latitude, longitude1));
verts.push_back(compute_point(latitude, longitude0));
}
verts.push_back(compute_point(1.0, longitude0));
lengths.push_back(num_stacks * 2);
}
sphere->set_coords(verts);
sphere->set_lengths(lengths);
sphere->set_num_prims(num_slices);
_viz_geom->add_geom(sphere, get_solid_viz_state());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::register_with_read_factory
// Access: Public, Static
// Description: Factory method to generate a CollisionInvSphere object
////////////////////////////////////////////////////////////////////
void CollisionInvSphere::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_CollisionInvSphere);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::write_datagram
// Access: Public
// Description: Function to write the important information in
// the particular object to a Datagram
////////////////////////////////////////////////////////////////////
void CollisionInvSphere::
write_datagram(BamWriter *manager, Datagram &me) {
CollisionSphere::write_datagram(manager, me);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::make_CollisionInvSphere
// Access: Protected
// Description: Factory method to generate a CollisionInvSphere object
////////////////////////////////////////////////////////////////////
TypedWritable *CollisionInvSphere::
make_CollisionInvSphere(const FactoryParams &params) {
CollisionInvSphere *me = new CollisionInvSphere;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionInvSphere::fillin
// Access: Protected
// Description: Function that reads out of the datagram (or asks
// manager to read) all of the data that is needed to
// re-create this object and stores it in the appropiate
// place
////////////////////////////////////////////////////////////////////
void CollisionInvSphere::
fillin(DatagramIterator& scan, BamReader* manager) {
CollisionSphere::fillin(scan, manager);
}

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@ -0,0 +1,96 @@
// Filename: collisionInvSphere.h
// Created by: drose (05Jan05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONINVSPHERE_H
#define COLLISIONINVSPHERE_H
#include "pandabase.h"
#include "collisionSphere.h"
///////////////////////////////////////////////////////////////////
// Class : CollisionInvSphere
// Description : An inverted sphere: this is a sphere whose collision
// surface is the inside surface of the sphere.
// Everything outside the sphere is solid matter;
// everything inside is empty space. Useful for
// constraining objects to remain within a spherical
// perimeter.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionInvSphere : public CollisionSphere {
PUBLISHED:
INLINE CollisionInvSphere(const LPoint3f &center, float radius);
INLINE CollisionInvSphere(float cx, float cy, float cz, float radius);
protected:
INLINE CollisionInvSphere();
public:
INLINE CollisionInvSphere(const CollisionInvSphere &copy);
virtual CollisionSolid *make_copy();
virtual PT(CollisionEntry)
test_intersection(const CollisionEntry &entry) const;
virtual void output(ostream &out) const;
protected:
virtual BoundingVolume *recompute_bound();
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_line(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_ray(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_segment(const CollisionEntry &entry) const;
virtual void fill_viz_geom();
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
protected:
static TypedWritable *make_CollisionInvSphere(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSphere::init_type();
register_type(_type_handle, "CollisionInvSphere",
CollisionSphere::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionInvSphere.I"
#endif

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@ -41,7 +41,7 @@ CollisionSphere(float cx, float cy, float cz, float radius) :
////////////////////////////////////////////////////////////////////
// Function: CollisionSphere::Default constructor
// Access: Private
// Access: Protected
// Description: Creates an invalid sphere. Only used when reading
// from a bam file.
////////////////////////////////////////////////////////////////////

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@ -30,8 +30,10 @@
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "geomSphere.h"
#include "geomTristrip.h"
#include "nearly_zero.h"
#include "cmath.h"
#include "mathNumbers.h"
TypeHandle CollisionSphere::_type_handle;
@ -92,7 +94,7 @@ get_collision_origin() const {
////////////////////////////////////////////////////////////////////
void CollisionSphere::
output(ostream &out) const {
out << "csphere, c (" << _center << "), r " << _radius;
out << "sphere, c (" << get_center() << "), r " << get_radius();
}
////////////////////////////////////////////////////////////////////
@ -128,8 +130,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
float from_radius = length(from_radius_v);
LPoint3f into_center = _center;
float into_radius = _radius;
LPoint3f into_center = get_center();
float into_radius = get_radius();
LVector3f vec = from_center - into_center;
float dist2 = dot(vec, vec);
@ -140,8 +142,8 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path() << " into "
<< entry.get_into_node_path() << "\n";
<< "intersection detected from " << entry.get_from_node_path()
<< " into " << entry.get_into_node_path() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
@ -199,7 +201,7 @@ test_intersection_from_line(const CollisionEntry &entry) const {
if (has_effective_normal() && line->get_respect_effective_normal()) {
new_entry->set_surface_normal(get_effective_normal());
} else {
LVector3f normal = into_intersection_point - _center;
LVector3f normal = into_intersection_point - get_center();
normal.normalize();
new_entry->set_surface_normal(normal);
}
@ -233,6 +235,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
return NULL;
}
t1 = max(t1, 0.0);
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path()
@ -240,22 +244,13 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LPoint3f into_intersection_point;
if (t1 < 0.0) {
// Point a is within the sphere. The first intersection point is
// point a itself.
into_intersection_point = from_origin;
} else {
// Point a is outside the sphere. The first intersection point is
// at t1.
into_intersection_point = from_origin + t1 * from_direction;
}
LPoint3f into_intersection_point = from_origin + t1 * from_direction;
new_entry->set_surface_point(into_intersection_point);
if (has_effective_normal() && ray->get_respect_effective_normal()) {
new_entry->set_surface_normal(get_effective_normal());
} else {
LVector3f normal = into_intersection_point - _center;
LVector3f normal = into_intersection_point - get_center();
normal.normalize();
new_entry->set_surface_normal(normal);
}
@ -291,6 +286,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
return NULL;
}
t1 = max(t1, 0.0);
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << entry.get_from_node_path()
@ -298,22 +295,13 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LPoint3f into_intersection_point;
if (t1 < 0.0) {
// Point a is within the sphere. The first intersection point is
// point a itself.
into_intersection_point = from_a;
} else {
// Point a is outside the sphere, and point b is either inside the
// sphere or beyond it. The first intersection point is at t1.
into_intersection_point = from_a + t1 * from_direction;
}
LPoint3f into_intersection_point = from_a + t1 * from_direction;
new_entry->set_surface_point(into_intersection_point);
if (has_effective_normal() && segment->get_respect_effective_normal()) {
new_entry->set_surface_normal(get_effective_normal());
} else {
LVector3f normal = into_intersection_point - _center;
LVector3f normal = into_intersection_point - get_center();
normal.normalize();
new_entry->set_surface_normal(normal);
}
@ -334,19 +322,39 @@ fill_viz_geom() {
<< "Recomputing viz for " << *this << "\n";
}
GeomSphere *sphere = new GeomSphere;
static const int num_slices = 8;
static const int num_stacks = 8;
GeomTristrip *sphere = new GeomTristrip;
PTA_Vertexf verts;
verts.push_back(_center);
verts.push_back(_center + LVector3f(_radius, 0.0f, 0.0f));
PTA_int lengths;
verts.reserve((num_stacks * 2) * num_slices);
lengths.reserve(num_slices);
for (int sl = 0; sl < num_slices; sl++) {
float longitude0 = (float)sl / (float)num_slices;
float longitude1 = (float)(sl + 1) / (float)num_slices;
verts.push_back(compute_point(0.0, longitude0));
for (int st = 1; st < num_stacks; st++) {
float latitude = (float)st / (float)num_stacks;
verts.push_back(compute_point(latitude, longitude0));
verts.push_back(compute_point(latitude, longitude1));
}
verts.push_back(compute_point(1.0, longitude0));
lengths.push_back(num_stacks * 2);
}
sphere->set_coords(verts);
sphere->set_num_prims(1);
sphere->set_lengths(lengths);
sphere->set_num_prims(num_slices);
_viz_geom->add_geom(sphere, get_solid_viz_state());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSphere::intersects_line
// Access: Private
// Access: Protected
// Description: Determine the point(s) of intersection of a parametric
// line with the sphere. The line is infinite in both
// directions, and passes through "from" and from+delta.
@ -394,10 +402,10 @@ intersects_line(double &t1, double &t2,
nassertr(A != 0.0, false);
LVector3f fc = from - _center;
LVector3f fc = from - get_center();
double B = 2.0f* dot(delta, fc);
double fc_d2 = dot(fc, fc);
double C = fc_d2 - _radius * _radius;
double C = fc_d2 - get_radius() * get_radius();
double radical = B*B - 4.0*A*C;
@ -419,6 +427,26 @@ intersects_line(double &t1, double &t2,
return true;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSphere::compute_point
// Access: Protected
// Description: Returns a point on the surface of the sphere.
// latitude and longitude range from 0.0 to 1.0. This
// is used by fill_viz_geom() to create a visible
// representation of the sphere.
////////////////////////////////////////////////////////////////////
Vertexf CollisionSphere::
compute_point(float latitude, float longitude) const {
float s1, c1;
csincos(latitude * MathNumbers::pi_f, &s1, &c1);
float s2, c2;
csincos(longitude * 2.0f * MathNumbers::pi_f, &s2, &c2);
Vertexf p(s1 * c2, s1 * s2, c1);
return p * get_radius() + get_center();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSphere::register_with_read_factory
// Access: Public, Static

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@ -32,7 +32,7 @@ PUBLISHED:
INLINE CollisionSphere(const LPoint3f &center, float radius);
INLINE CollisionSphere(float cx, float cy, float cz, float radius);
private:
protected:
INLINE CollisionSphere();
public:
@ -69,9 +69,10 @@ protected:
virtual void fill_viz_geom();
private:
protected:
bool intersects_line(double &t1, double &t2,
const LPoint3f &from, const LVector3f &delta) const;
Vertexf compute_point(float latitude, float longitude) const;
private:
LPoint3f _center;

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@ -25,6 +25,7 @@
#include "collisionHandlerPhysical.h"
#include "collisionHandlerPusher.h"
#include "collisionHandlerQueue.h"
#include "collisionInvSphere.h"
#include "collisionLine.h"
#include "collisionNode.h"
#include "collisionPlane.h"
@ -86,6 +87,7 @@ init_libcollide() {
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerQueue::init_type();
CollisionInvSphere::init_type();
CollisionLine::init_type();
CollisionNode::init_type();
CollisionPlane::init_type();
@ -101,8 +103,7 @@ init_libcollide() {
CollisionVisualizer::init_type();
#endif
// Registration of writeable object's creation
// functions with BamReader's factory
CollisionInvSphere::register_with_read_factory();
CollisionLine::register_with_read_factory();
CollisionNode::register_with_read_factory();
CollisionPlane::register_with_read_factory();