fixes a bug where transforms were not being reset between files

This commit is contained in:
Chris Brunner 2010-02-10 23:06:59 +00:00
parent a8e3a84af8
commit 9e6bab46ab

View File

@ -295,6 +295,8 @@ run() {
_excludes.clear();
_ignore_sliders.clear();
_force_joints.clear();
_got_transform = false;
_transform = LMatrix4d::ident_mat();
_data->clear();
_animation_convert = AC_none;
_character_name = "";