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fixes a bug where transforms were not being reset between files
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@ -295,6 +295,8 @@ run() {
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_excludes.clear();
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_excludes.clear();
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_ignore_sliders.clear();
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_ignore_sliders.clear();
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_force_joints.clear();
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_force_joints.clear();
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_got_transform = false;
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_transform = LMatrix4d::ident_mat();
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_data->clear();
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_data->clear();
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_animation_convert = AC_none;
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_animation_convert = AC_none;
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_character_name = "";
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_character_name = "";
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