reflect limits properly

This commit is contained in:
David Rose 2005-07-22 12:09:50 +00:00
parent 3c62e7f803
commit 9ec064c400

View File

@ -1513,17 +1513,26 @@ reset() {
}
_max_texture_stages = d3d_caps.MaxSimultaneousTextures;
_max_lights = (int)d3d_caps.MaxActiveLights;
_max_clip_planes = (int)d3d_caps.MaxUserClipPlanes;
_max_vertex_transforms = d3d_caps.MaxVertexBlendMatrices;
_max_vertex_transform_indices = d3d_caps.MaxVertexBlendMatrixIndex;
_max_texture_dimension = min(d3d_caps.MaxTextureWidth, d3d_caps.MaxTextureHeight);
_supports_texture_combine = ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_LERP) != 0);
_supports_texture_saved_result = ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP) != 0);
_supports_texture_dot3 = true;
_supports_3d_texture = ((d3d_caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) != 0);
if (_supports_3d_texture) {
_max_3d_texture_dimension = d3d_caps.MaxVolumeExtent;
}
_supports_cube_map = ((d3d_caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) != 0);
if (_supports_cube_map) {
_max_cube_map_dimension = _max_texture_dimension;
}
_max_lights = (int)d3d_caps.MaxActiveLights;
_max_clip_planes = (int)d3d_caps.MaxUserClipPlanes;
_max_vertex_transforms = d3d_caps.MaxVertexBlendMatrices;
_max_vertex_transform_indices = d3d_caps.MaxVertexBlendMatrixIndex;
ZeroMemory(&_lmodel_ambient, sizeof(Colorf));
_d3d_device->SetRenderState(D3DRS_AMBIENT, 0x0);