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Patch by Josh Enes to fix LP bug 1089245
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ea1a39d123
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@ -1277,7 +1277,7 @@ glsl_report_shader_errors(GSG *gsg, unsigned int shader) {
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if (length > 1) {
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info_log = (char *) malloc(length);
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gsg->_glGetShaderInfoLog(shader, length, &num_chars, info_log);
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if (strcmp(info_log, "Success.\n") != 0) {
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if (strcmp(info_log, "Success.\n") != 0 && strcmp(info_log, "No errors.\n") != 0) {
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GLCAT.error(false) << info_log << "\n";
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}
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free(info_log);
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@ -1300,7 +1300,7 @@ glsl_report_program_errors(GSG *gsg, unsigned int program) {
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if (length > 1) {
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info_log = (char *) malloc(length);
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gsg->_glGetProgramInfoLog(program, length, &num_chars, info_log);
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if (strcmp(info_log, "Success.\n") != 0) {
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if (strcmp(info_log, "Success.\n") != 0 && strcmp(info_log, "No errors.\n") != 0) {
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GLCAT.error(false) << info_log << "\n";
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}
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free(info_log);
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