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actor: remove commented-out code that is confusing doxygen
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@ -653,15 +653,11 @@ class Actor(DirectObject, NodePath):
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"""
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# make sure we don't call this twice in a row
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# and pollute the the switches dictionary
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## sortedKeys = list(self.switches.keys())
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## sortedKeys.sort()
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child = self.__LODNode.find(str(lodName))
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index = self.__LODNode.node().findChild(child.node())
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self.__LODNode.node().forceSwitch(index)
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def printLOD(self):
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## sortedKeys = list(self.switches.keys())
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## sortedKeys.sort()
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sortedKeys = self.__sortedLODNames
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for eachLod in sortedKeys:
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print("python switches for %s: in: %d, out %d" % (eachLod,
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@ -679,12 +675,6 @@ class Actor(DirectObject, NodePath):
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"""
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Restore all switch distance info (usually after a useLOD call)"""
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self.__LODNode.node().clearForceSwitch()
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## sortedKeys = list(self.switches.keys())
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## sortedKeys.sort()
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## for eachLod in sortedKeys:
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## index = sortedKeys.index(eachLod)
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## self.__LODNode.node().setSwitch(index, self.switches[eachLod][0],
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## self.switches[eachLod][1])
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def addLOD(self, lodName, inDist=0, outDist=0, center=None):
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"""addLOD(self, string)
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@ -706,8 +696,6 @@ class Actor(DirectObject, NodePath):
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# save the switch distance info
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self.switches[lodName] = [inDist, outDist]
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# add the switch distance info
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## sortedKeys = list(self.switches.keys())
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## sortedKeys.sort()
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self.__LODNode.node().setSwitch(self.getLODIndex(lodName), inDist, outDist)
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def getLODIndex(self, lodName):
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