check for frameStyle before deleting

This commit is contained in:
Dave Schuyler 2006-04-29 00:22:31 +00:00
parent 8ef8e73472
commit a1cb222bed

View File

@ -996,21 +996,22 @@ class DirectGuiWidget(DirectGuiBase, NodePath):
self.updateFrameStyle()
def destroy(self):
# Destroy children
for child in self.getChildrenAsList():
childGui = self.guiDict.get(child.getName())
if childGui: childGui.destroy()
# messenger.send(DESTROY + child.getName())
del self.guiDict[self.guiId]
del self.frameStyle
# Get rid of node path
self.removeNode()
for nodePath in self.stateNodePath:
nodePath.removeNode()
del self.stateNodePath
del self.guiItem
# Call superclass destruction method (clears out hooks)
DirectGuiBase.destroy(self)
if hasattr(self, "frameStyle"):
# Destroy children
for child in self.getChildrenAsList():
childGui = self.guiDict.get(child.getName())
if childGui: childGui.destroy()
# messenger.send(DESTROY + child.getName())
del self.guiDict[self.guiId]
del self.frameStyle
# Get rid of node path
self.removeNode()
for nodePath in self.stateNodePath:
nodePath.removeNode()
del self.stateNodePath
del self.guiItem
# Call superclass destruction method (clears out hooks)
DirectGuiBase.destroy(self)
def printConfig(self, indent = 0):
space = ' ' * indent