changed includes

This commit is contained in:
Dave Schuyler 2003-10-23 03:25:52 +00:00
parent c29cc44853
commit a24c0bbdae

View File

@ -18,22 +18,22 @@
#include "projtexShadower.h" #include "projtexShadower.h"
#include "config_shader.h" #include "config_shader.h"
#include <light.h> #include "light.h"
#include <spotlight.h> #include "spotlight.h"
#include <renderBuffer.h> #include "renderBuffer.h"
#include <transformTransition.h> #include "transformTransition.h"
#include <lightTransition.h> #include "lightTransition.h"
#include <textureTransition.h> #include "textureTransition.h"
#include <colorBlendTransition.h> #include "colorBlendTransition.h"
#include <colorTransition.h> #include "colorTransition.h"
#include <depthTestTransition.h> #include "depthTestTransition.h"
#include <depthWriteTransition.h> #include "depthWriteTransition.h"
#include <polygonOffsetTransition.h> #include "polygonOffsetTransition.h"
#include <get_rel_pos.h> #include "get_rel_pos.h"
#include <dftraverser.h> #include "dftraverser.h"
#include <displayRegion.h> #include "displayRegion.h"
#include <graphicsWindow.h> #include "graphicsWindow.h"
#include <directRenderTraverser.h> #include "directRenderTraverser.h"
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Static variables // Static variables
@ -129,8 +129,9 @@ pre_apply(Node *node, const AllAttributesWrapper &init_state,
// Compute an approximation for the shadow color // Compute an approximation for the shadow color
Colorf diffuse = light->get_color(); Colorf diffuse = light->get_color();
Colorf shadow_color; Colorf shadow_color;
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++) {
shadow_color[i] = 1.0 / ((diffuse[i] + 1) * num_lights); shadow_color[i] = 1.0 / ((diffuse[i] + 1) * num_lights);
}
nassertv(node != (Node *)NULL && gsg != (GraphicsStateGuardian *)NULL); nassertv(node != (Node *)NULL && gsg != (GraphicsStateGuardian *)NULL);