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Clamp colors to 0-1 range in tinydisplay
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@ -42,14 +42,14 @@ void gl_transform_to_viewport(GLContext *c,GLVertex *v)
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}
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/* color */
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v->zp.r=(int)(v->color.v[0] * (ZB_POINT_RED_MAX - ZB_POINT_RED_MIN)
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+ ZB_POINT_RED_MIN);
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v->zp.g=(int)(v->color.v[1] * (ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN)
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+ ZB_POINT_GREEN_MIN);
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v->zp.b=(int)(v->color.v[2] * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN)
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+ ZB_POINT_BLUE_MIN);
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v->zp.a=(int)(v->color.v[3] * (ZB_POINT_ALPHA_MAX - ZB_POINT_ALPHA_MIN)
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+ ZB_POINT_ALPHA_MIN);
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v->zp.r=min((int)(v->color.v[0] * (ZB_POINT_RED_MAX - ZB_POINT_RED_MIN))
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+ ZB_POINT_RED_MIN, ZB_POINT_RED_MAX);
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v->zp.g=min((int)(v->color.v[1] * (ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN))
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+ ZB_POINT_GREEN_MIN, ZB_POINT_GREEN_MAX);
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v->zp.b=min((int)(v->color.v[2] * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN))
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+ ZB_POINT_BLUE_MIN, ZB_POINT_BLUE_MAX);
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v->zp.a=min((int)(v->color.v[3] * (ZB_POINT_ALPHA_MAX - ZB_POINT_ALPHA_MIN))
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+ ZB_POINT_ALPHA_MIN, ZB_POINT_ALPHA_MAX);
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/* texture */
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if (c->num_textures_enabled >= 1) {
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@ -234,6 +234,7 @@ clear(DrawableRegion *clearable) {
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PIXEL color = 0;
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if (clearable->get_clear_color_active()) {
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LColor v = clearable->get_clear_color();
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v = v.fmin(LColor(1, 1, 1, 1)).fmax(LColor::zero());
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if (_current_properties->get_srgb_color()) {
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color = SRGBA_TO_PIXEL(
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@ -697,10 +698,10 @@ begin_draw_primitives(const GeomPipelineReader *geom_reader,
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if (!needs_color) {
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const LColor &d = _scene_graph_color;
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const LColor &s = _current_color_scale;
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_c->current_color.v[0] = d[0] * s[0];
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_c->current_color.v[1] = d[1] * s[1];
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_c->current_color.v[2] = d[2] * s[2];
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_c->current_color.v[3] = d[3] * s[3];
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_c->current_color.v[0] = max(d[0] * s[0], (PN_stdfloat)0);
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_c->current_color.v[1] = max(d[1] * s[1], (PN_stdfloat)0);
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_c->current_color.v[2] = max(d[2] * s[2], (PN_stdfloat)0);
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_c->current_color.v[3] = max(d[3] * s[3], (PN_stdfloat)0);
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}
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bool needs_normal = false;
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@ -756,10 +757,10 @@ begin_draw_primitives(const GeomPipelineReader *geom_reader,
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if (needs_color) {
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const LColor &d = rcolor.get_data4();
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const LColor &s = _current_color_scale;
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_c->current_color.v[0] = d[0] * s[0];
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_c->current_color.v[1] = d[1] * s[1];
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_c->current_color.v[2] = d[2] * s[2];
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_c->current_color.v[3] = d[3] * s[3];
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_c->current_color.v[0] = max(d[0] * s[0], (PN_stdfloat)0);
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_c->current_color.v[1] = max(d[1] * s[1], (PN_stdfloat)0);
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_c->current_color.v[2] = max(d[2] * s[2], (PN_stdfloat)0);
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_c->current_color.v[3] = max(d[3] * s[3], (PN_stdfloat)0);
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if (_color_material_flags) {
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if (_color_material_flags & CMF_ambient) {
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@ -1414,6 +1415,7 @@ framebuffer_copy_to_texture(Texture *tex, int view, int z,
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return false;
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}
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LColor border_color = tex->get_border_color();
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border_color = border_color.fmin(LColor(1, 1, 1, 1)).fmax(LColor::zero());
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gltex->border_color.v[0] = border_color[0];
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gltex->border_color.v[1] = border_color[1];
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gltex->border_color.v[2] = border_color[2];
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@ -2565,6 +2567,7 @@ upload_texture(TinyTextureContext *gtc, bool force, bool uses_mipmaps) {
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return false;
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}
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LColor border_color = tex->get_border_color();
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border_color = border_color.fmin(LColor(1, 1, 1, 1)).fmax(LColor::zero());
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gltex->border_color.v[0] = border_color[0];
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gltex->border_color.v[1] = border_color[1];
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gltex->border_color.v[2] = border_color[2];
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@ -2681,6 +2684,7 @@ upload_simple_texture(TinyTextureContext *gtc) {
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return false;
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}
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LColor border_color = tex->get_border_color();
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border_color = border_color.fmin(LColor(1, 1, 1, 1)).fmax(LColor::zero());
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gltex->border_color.v[0] = border_color[0];
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gltex->border_color.v[1] = border_color[1];
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gltex->border_color.v[2] = border_color[2];
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