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https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
support 16-bpc textures
This commit is contained in:
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7e8ee687e2
commit
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@ -476,16 +476,8 @@ IDirect3DTexture8 *DXTextureContext8::CreateTexture(DXScreenData &scrn) {
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PixelBuffer::Type pixbuf_type = pbuf->get_image_type();
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DWORD cNumColorChannels = pbuf->get_num_components();
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assert(pbuf->get_component_width()==sizeof(BYTE)); // cant handle anything else now
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assert(pixbuf_type==PixelBuffer::T_unsigned_byte); // cant handle anything else now
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//PRINT_REFCNT(dxgsg8,scrn.pD3D8);
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if((pixbuf_type!=PixelBuffer::T_unsigned_byte) || (pbuf->get_component_width()!=1)) {
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dxgsg8_cat.error() << "CreateTexture failed, havent handled non 8-bit channel pixelbuffer types yet! \n";
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return NULL;
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}
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DWORD dwOrigWidth = (DWORD)pbuf->get_xsize();
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DWORD dwOrigHeight = (DWORD)pbuf->get_ysize();
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@ -959,6 +951,7 @@ FillDDSurfTexturePixels(void) {
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DWORD cNumColorChannels = pbuf->get_num_components();
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D3DFORMAT SrcFormat=_PixBufD3DFmt;
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BYTE *pPixels=(BYTE*)pbuf->_image.p();
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int component_width = pbuf->get_component_width();
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assert(IS_VALID_PTR(pPixels));
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@ -984,26 +977,56 @@ FillDDSurfTexturePixels(void) {
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// D3DXLoadSurfaceFromMemory will load black luminance and we want full white,
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// so convert to explicit luminance-alpha format
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if(_PixBufD3DFmt==D3DFMT_A8) {
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// alloc buffer for explicit D3DFMT_A8L8
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USHORT *pTempPixBuf=new USHORT[OrigWidth*OrigHeight];
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if(!IS_VALID_PTR(pTempPixBuf)) {
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dxgsg8_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillDDSurf;
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if (_PixBufD3DFmt==D3DFMT_A8) {
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// alloc buffer for explicit D3DFMT_A8L8
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USHORT *pTempPixBuf=new USHORT[OrigWidth*OrigHeight];
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if(!IS_VALID_PTR(pTempPixBuf)) {
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dxgsg8_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillDDSurf;
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}
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bUsingTempPixBuf=true;
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USHORT *pOutPix=pTempPixBuf;
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BYTE *pSrcPix=pPixels;
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for (UINT y = 0; y < OrigHeight; y++) {
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for (UINT x = 0;
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x < OrigWidth;
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x++, pSrcPix += component_width, pOutPix++) {
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// add full white, which is our interpretation of alpha-only
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// (similar to default adding full opaque alpha 0xFF to
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// RGB-only textures)
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*pOutPix = ((*pSrcPix) << 8 ) | 0xFF;
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}
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bUsingTempPixBuf=true;
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}
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SrcFormat=D3DFMT_A8L8;
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SrcPixBufRowByteLength=OrigWidth*sizeof(USHORT);
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pPixels=(BYTE*)pTempPixBuf;
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} else if (component_width != 1) {
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// Convert from 16-bit per channel (or larger) format down to
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// 8-bit per channel. This throws away precision in the
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// original image, but dx8 doesn't support high-precision images
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// anyway.
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USHORT *pOutPix=pTempPixBuf;
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BYTE *pSrcPix=pPixels;
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for(UINT y=0;y<OrigHeight;y++)
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for(UINT x=0;x<OrigWidth;x++,pSrcPix++,pOutPix++)
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*pOutPix = ((*pSrcPix) << 8 ) | 0xFF; // add full white, which is our interpretation of alpha-only (similar to default adding full opaque alpha 0xFF to RGB-only textures)
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int num_components = pbuf->get_num_components();
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int num_pixels = OrigWidth * OrigHeight * num_components;
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BYTE *pTempPixBuf = new BYTE[num_pixels];
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if(!IS_VALID_PTR(pTempPixBuf)) {
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dxgsg8_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillDDSurf;
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}
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bUsingTempPixBuf=true;
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SrcFormat=D3DFMT_A8L8;
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SrcPixBufRowByteLength=OrigWidth*sizeof(USHORT);
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pPixels=(BYTE*)pTempPixBuf;
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BYTE *pSrcPix = pPixels;
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for (int i = 0; i < num_pixels; i++) {
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pTempPixBuf[i] = *pSrcPix;
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pSrcPix += component_width;
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}
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pPixels=(BYTE*)pTempPixBuf;
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}
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// filtering may be done here if texture if targetsize!=origsize
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hr=D3DXLoadSurfaceFromMemory(pMipLevel0,(PALETTEENTRY*)NULL,(RECT*)NULL,(LPCVOID)pPixels,SrcFormat,
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SrcPixBufRowByteLength,(PALETTEENTRY*)NULL,&SrcSize,Lev0Filter,(D3DCOLOR)0x0);
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@ -476,16 +476,8 @@ IDirect3DTexture9 *DXTextureContext9::CreateTexture(DXScreenData &scrn) {
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PixelBuffer::Type pixbuf_type = pbuf->get_image_type();
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DWORD cNumColorChannels = pbuf->get_num_components();
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assert(pbuf->get_component_width()==sizeof(BYTE)); // cant handle anything else now
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assert(pixbuf_type==PixelBuffer::T_unsigned_byte); // cant handle anything else now
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//PRINT_REFCNT(dxgsg9,scrn.pD3D9);
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if((pixbuf_type!=PixelBuffer::T_unsigned_byte) || (pbuf->get_component_width()!=1)) {
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dxgsg9_cat.error() << "CreateTexture failed, havent handled non 8-bit channel pixelbuffer types yet! \n";
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return NULL;
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}
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DWORD dwOrigWidth = (DWORD)pbuf->get_xsize();
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DWORD dwOrigHeight = (DWORD)pbuf->get_ysize();
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@ -959,6 +951,7 @@ FillDDSurfTexturePixels(void) {
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DWORD cNumColorChannels = pbuf->get_num_components();
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D3DFORMAT SrcFormat=_PixBufD3DFmt;
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BYTE *pPixels=(BYTE*)pbuf->_image.p();
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int component_width = pbuf->get_component_width();
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assert(IS_VALID_PTR(pPixels));
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@ -984,26 +977,56 @@ FillDDSurfTexturePixels(void) {
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// D3DXLoadSurfaceFromMemory will load black luminance and we want full white,
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// so convert to explicit luminance-alpha format
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if(_PixBufD3DFmt==D3DFMT_A8) {
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// alloc buffer for explicit D3DFMT_A8L8
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USHORT *pTempPixBuf=new USHORT[OrigWidth*OrigHeight];
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if(!IS_VALID_PTR(pTempPixBuf)) {
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dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillDDSurf;
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if (_PixBufD3DFmt==D3DFMT_A8) {
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// alloc buffer for explicit D3DFMT_A8L8
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USHORT *pTempPixBuf=new USHORT[OrigWidth*OrigHeight];
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if(!IS_VALID_PTR(pTempPixBuf)) {
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dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillDDSurf;
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}
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bUsingTempPixBuf=true;
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USHORT *pOutPix=pTempPixBuf;
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BYTE *pSrcPix=pPixels;
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for (UINT y = 0; y < OrigHeight; y++) {
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for (UINT x = 0;
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x < OrigWidth;
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x++, pSrcPix += component_width, pOutPix++) {
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// add full white, which is our interpretation of alpha-only
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// (similar to default adding full opaque alpha 0xFF to
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// RGB-only textures)
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*pOutPix = ((*pSrcPix) << 8 ) | 0xFF;
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}
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bUsingTempPixBuf=true;
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}
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SrcFormat=D3DFMT_A8L8;
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SrcPixBufRowByteLength=OrigWidth*sizeof(USHORT);
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pPixels=(BYTE*)pTempPixBuf;
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} else if (component_width != 1) {
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// Convert from 16-bit per channel (or larger) format down to
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// 8-bit per channel. This throws away precision in the
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// original image. dx9 does support some of these
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// high-precision formats, but we don't right now.
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USHORT *pOutPix=pTempPixBuf;
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BYTE *pSrcPix=pPixels;
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for(UINT y=0;y<OrigHeight;y++)
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for(UINT x=0;x<OrigWidth;x++,pSrcPix++,pOutPix++)
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*pOutPix = ((*pSrcPix) << 8 ) | 0xFF; // add full white, which is our interpretation of alpha-only (similar to default adding full opaque alpha 0xFF to RGB-only textures)
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int num_components = pbuf->get_num_components();
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int num_pixels = OrigWidth * OrigHeight * num_components;
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BYTE *pTempPixBuf = new BYTE[num_pixels];
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if(!IS_VALID_PTR(pTempPixBuf)) {
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dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillDDSurf;
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}
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bUsingTempPixBuf=true;
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SrcFormat=D3DFMT_A8L8;
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SrcPixBufRowByteLength=OrigWidth*sizeof(USHORT);
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pPixels=(BYTE*)pTempPixBuf;
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BYTE *pSrcPix = pPixels;
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for (int i = 0; i < num_pixels; i++) {
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pTempPixBuf[i] = *pSrcPix;
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pSrcPix += component_width;
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}
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pPixels=(BYTE*)pTempPixBuf;
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}
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// filtering may be done here if texture if targetsize!=origsize
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hr=D3DXLoadSurfaceFromMemory(pMipLevel0,(PALETTEENTRY*)NULL,(RECT*)NULL,(LPCVOID)pPixels,SrcFormat,
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SrcPixBufRowByteLength,(PALETTEENTRY*)NULL,&SrcSize,Lev0Filter,(D3DCOLOR)0x0);
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