new texture methods

This commit is contained in:
David Rose 2002-03-19 01:07:42 +00:00
parent ee32368ea6
commit a451db4f3a

View File

@ -521,15 +521,15 @@ recurse_nodes(Node *node, ArcChain &chain, EggGroupNode *egg_parent) {
void BamToEgg::
apply_texture(EggPrimitive *egg_prim, Texture *tex) {
if (tex != (Texture *)NULL) {
if (tex->has_name()) {
if (tex->has_filename()) {
Filename filename = SomethingToEggConverter::convert_path
(tex->get_name(), get_texture_path(), _make_rel_dir,
(tex->get_filename(), get_texture_path(), _make_rel_dir,
_texture_path_convert);
EggTexture temp("", filename);
if (tex->has_alpha_name()) {
if (tex->has_alpha_filename()) {
Filename alpha = SomethingToEggConverter::convert_path
(tex->get_alpha_name(), get_texture_path(), _make_rel_dir,
(tex->get_alpha_filename(), get_texture_path(), _make_rel_dir,
_texture_path_convert);
temp.set_alpha_file(alpha);
}