add vis2d

This commit is contained in:
David Rose 2011-03-18 01:57:01 +00:00
parent 44375f019d
commit a692e00a05
2 changed files with 7 additions and 0 deletions

View File

@ -85,6 +85,11 @@ PfmTrans() {
"3-d depth values encoded in the texture coordinates.",
&PfmTrans::dispatch_none, &_got_vis_inverse);
add_option
("vis2d", "", 60,
"Respect only the first two components of each depth value, ignoring z.",
&PfmTrans::dispatch_none, &_got_vis_2d);
add_option
("vistex", "texture.jpg", 60,
"Specifies the name of the texture to apply to the visualization.",
@ -129,6 +134,7 @@ bool PfmTrans::
process_pfm(const Filename &input_filename, PfmFile &file) {
file.set_zero_special(_got_zero_special);
file.set_vis_inverse(_got_vis_inverse);
file.set_vis_2d(_got_vis_2d);
if (_got_resize) {
file.resize(_resize[0], _resize[1]);

View File

@ -54,6 +54,7 @@ private:
bool _got_reverse;
bool _got_zero_special;
bool _got_vis_inverse;
bool _got_vis_2d;
bool _got_resize;
int _resize[2];