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@ -21,6 +21,7 @@
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#include "eggData.h"
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#include "load_egg_file.h"
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#include "config_util.h"
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#include "textNode.h"
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// We must define this to prevent Maya from doubly-declaring its
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// MApiVersion string in this file as well as in libmayaegg.
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@ -63,7 +64,25 @@ doIt(const MArgList &) {
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return MS::kFailure;
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}
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// We've successfully opened a window.
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// We've successfully opened a window. Let a couple of frames go by
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// to ensure the window is fully open and ready before we try to
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// render anything. This is a kludge for now until we settle on
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// what the appropriate startup behavior should be for these
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// windows.
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framework.do_frame();
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framework.do_frame();
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// Put up a "loading" message for the user's benefit.
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NodePath aspect_2d = window->get_aspect_2d();
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PT(TextNode) loading = new TextNode("loading");
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NodePath loading_np = aspect_2d.attach_new_node(loading);
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loading_np.set_scale(0.125f);
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loading->set_text_color(1.0f, 1.0f, 1.0f, 1.0f);
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loading->set_shadow_color(0.0f, 0.0f, 0.0f, 1.0f);
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loading->set_shadow(0.04f, 0.04f);
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loading->set_align(TextNode::A_center);
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loading->set_text("Loading...");
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framework.do_frame();
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window->enable_keyboard();
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window->setup_trackball();
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@ -73,6 +92,7 @@ doIt(const MArgList &) {
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return MS::kFailure;
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}
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loading_np.remove_node();
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window->loop_animations();
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framework.main_loop();
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@ -153,6 +173,17 @@ convert(const NodePath &parent) {
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////////////////////////////////////////////////////////////////////
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EXPCL_MISC MStatus
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initializePlugin(MObject obj) {
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// This code is just for debugging, to cause Notify to write its
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// output to a log file we can inspect, so we can see the error
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// messages output by DX7 or DX8 just before it does a panic exit
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// (and thereby shuts down Maya and its output window).
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/*
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MultiplexStream *local_nout = new MultiplexStream();
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Notify::ptr()->set_ostream_ptr(local_nout, 0);
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local_nout->add_file(Filename("/c/Cygwin/home/drose/foo.log"));
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local_nout->add_standard_output();
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*/
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MFnPlugin plugin(obj, "VR Studio", "1.0");
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MStatus status;
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status = plugin.registerCommand("pview", MayaPview::creator);
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