set_size_padded should not pad z for cube maps and 2d texture arrays

This commit is contained in:
rdb 2013-08-12 14:29:40 +00:00
parent 4690cb4bbf
commit a6eeaf42b5

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@ -1756,7 +1756,14 @@ set_size_padded(int x, int y, int z) {
if (do_get_auto_texture_scale(cdata) != ATS_none) { if (do_get_auto_texture_scale(cdata) != ATS_none) {
do_set_x_size(cdata, up_to_power_2(x)); do_set_x_size(cdata, up_to_power_2(x));
do_set_y_size(cdata, up_to_power_2(y)); do_set_y_size(cdata, up_to_power_2(y));
do_set_z_size(cdata, up_to_power_2(z));
if (cdata->_texture_type == TT_3d_texture) {
// Only pad 3D textures. It does not make sense
// to do so for cube maps or 2D texture arrays.
do_set_z_size(cdata, up_to_power_2(z));
} else {
do_set_z_size(cdata, z);
}
} else { } else {
do_set_x_size(cdata, x); do_set_x_size(cdata, x);
do_set_y_size(cdata, y); do_set_y_size(cdata, y);
@ -5013,7 +5020,7 @@ do_set_component_type(CData *cdata, Texture::ComponentType component_type) {
break; break;
case T_unsigned_int_24_8: case T_unsigned_int_24_8:
//FIXME: I have no idea... cdata->_component_width = 4;
break; break;
} }
} }