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display: Fix typos in docstrings
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@ -191,7 +191,7 @@ GraphicsEngine::
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/**
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* Specifies how future objects created via make_gsg(), make_buffer(), and
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* make_window() will be threaded. This does not affect any already-created
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* make_output() will be threaded. This does not affect any already-created
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* objects.
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*/
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void GraphicsEngine::
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@ -2095,7 +2095,7 @@ do_draw(GraphicsOutput *win, GraphicsStateGuardian *gsg, DisplayRegion *dr, Thre
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}
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/**
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* An internal function called by make_window() and make_buffer() and similar
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* An internal function called by make_output() and make_buffer() and similar
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* functions to add the newly-created GraphicsOutput object to the engine's
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* list of windows, and to request that the window be opened.
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*/
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@ -63,7 +63,7 @@ static CubeFaceDef cube_faces[6] = {
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/**
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* Normally, the GraphicsOutput constructor is not called directly; these are
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* created instead via the GraphicsEngine::make_window() function.
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* created instead via the GraphicsEngine::make_output() function.
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*/
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GraphicsOutput::
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GraphicsOutput(GraphicsEngine *engine, GraphicsPipe *pipe,
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@ -14,7 +14,7 @@
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/**
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* Returns true if the window has not yet been opened, or has been fully
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* closed, false if it is open. The window is not opened immediately after
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* GraphicsEngine::make_window() is called; nor is it closed immediately after
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* GraphicsEngine::make_output() is called; nor is it closed immediately after
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* GraphicsEngine::remove_window() is called. Either operation may take a
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* frame or two.
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*/
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@ -34,7 +34,7 @@ is_fullscreen() const {
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/**
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* If this flag is false, the window is redrawn only after it has received a
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* recent "unexpose" or "draw" event from the underlying windowing systme. If
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* recent "unexpose" or "draw" event from the underlying windowing system. If
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* this flag is true, the window is redrawn every frame regardless. Setting
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* this false may prevent the window from redrawing unnecessarily when it is
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* hidden, and may play nicer with other windows on the desktop, but may
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@ -27,7 +27,7 @@ TypeHandle GraphicsWindow::_type_handle;
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/**
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* Normally, the GraphicsWindow constructor is not called directly; these are
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* created instead via the GraphicsEngine::make_window() function.
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* created instead via the GraphicsEngine::make_output() function.
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*/
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GraphicsWindow::
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GraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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@ -27,7 +27,7 @@ TypeHandle SubprocessWindow::_type_handle;
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/**
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* Normally, the SubprocessWindow constructor is not called directly; these
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* are created instead via the GraphicsEngine::make_window() function.
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* are created instead via the GraphicsEngine::make_output() function.
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*/
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SubprocessWindow::
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SubprocessWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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