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formatting and added LVecBase3f functionality
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@ -26,6 +26,11 @@ set_gravity(dReal x, dReal y, dReal z) {
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dWorldSetGravity(_id, x, y, z);
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}
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INLINE void OdeWorld::
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set_gravity(const LVecBase3f &vec) {
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dWorldSetGravity(_id, vec[0], vec[1], vec[2]);
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}
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INLINE LVecBase3f OdeWorld::
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get_gravity() const {
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dVector3 gravity;
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@ -61,7 +66,7 @@ step(dReal stepsize) {
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INLINE LVecBase3f OdeWorld::
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impulse_to_force(dReal stepsize, \
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dReal ix, dReal iy, dReal iz){
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dReal ix, dReal iy, dReal iz){
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dVector3 force;
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dWorldImpulseToForce(_id,
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stepsize,
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@ -70,6 +75,17 @@ impulse_to_force(dReal stepsize, \
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return LVecBase3f(force[0], force[1], force[2]);
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}
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INLINE LVecBase3f OdeWorld::
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impulse_to_force(dReal stepsize, \
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const LVecBase3f &impulse){
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dVector3 force;
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dWorldImpulseToForce(_id,
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stepsize,
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impulse[0], impulse[1], impulse[2],
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force);
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return LVecBase3f(force[0], force[1], force[2]);
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}
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INLINE void OdeWorld::
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quick_step(dReal stepsize) {
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dWorldQuickStep(_id, stepsize);
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@ -39,36 +39,43 @@ PUBLISHED:
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void destroy();
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INLINE void set_gravity(dReal x, dReal y, dReal z);
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INLINE LVecBase3f get_gravity() const;
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INLINE void set_gravity(const LVecBase3f &vec);
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INLINE void set_erp(dReal erp);
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INLINE dReal get_erp() const;
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INLINE void set_cfm(dReal cfm);
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INLINE dReal get_cfm() const;
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INLINE void step(dReal stepsize);
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INLINE LVecBase3f impulse_to_force(dReal stepsize, \
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dReal ix, dReal iy, dReal iz);
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INLINE void quick_step(dReal stepsize);
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INLINE void set_quick_step_num_iterations(int num);
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INLINE int get_quick_step_num_iterations() const;
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INLINE void set_quick_step_w(dReal over_relaxation);
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INLINE dReal get_quick_step_w() const;
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INLINE void set_contact_max_correcting_vel(dReal vel);
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INLINE dReal get_contact_max_correcting_vel() const;
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INLINE void set_contact_surface_layer(dReal depth);
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INLINE dReal get_contact_surface_layer() const;
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INLINE void step_fast1(dReal stepsize, int maxiterations);
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INLINE void set_auto_enable_depth_sf1(int auto_enable_depth);
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INLINE void set_auto_disable_linear_threshold(dReal linear_threshold);
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INLINE void set_auto_disable_angular_threshold(dReal angular_threshold);
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INLINE void set_auto_disable_steps(int steps);
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INLINE void set_auto_disable_time(dReal time);
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INLINE void set_auto_disable_flag(int do_auto_disable);
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INLINE LVecBase3f get_gravity() const;
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INLINE dReal get_erp() const;
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INLINE dReal get_cfm() const;
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INLINE int get_quick_step_num_iterations() const;
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INLINE dReal get_quick_step_w() const;
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INLINE dReal get_contact_max_correcting_vel() const;
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INLINE dReal get_contact_surface_layer() const;
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INLINE int get_auto_enable_depth_sf1() const;
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INLINE dReal get_auto_disable_linear_threshold() const;
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INLINE void set_auto_disable_linear_threshold(dReal linear_threshold);
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INLINE dReal get_auto_disable_angular_threshold() const;
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INLINE void set_auto_disable_angular_threshold(dReal angular_threshold);
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INLINE int get_auto_disable_steps() const;
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INLINE void set_auto_disable_steps(int steps);
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INLINE dReal get_auto_disable_time() const;
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INLINE void set_auto_disable_time(dReal time);
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INLINE int get_auto_disable_flag() const;
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INLINE void set_auto_disable_flag(int do_auto_disable);
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INLINE LVecBase3f impulse_to_force(dReal stepsize, \
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dReal ix, dReal iy, dReal iz);
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INLINE LVecBase3f impulse_to_force(dReal stepsize, \
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const LVecBase3f &impulse);
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INLINE void step(dReal stepsize);
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INLINE void quick_step(dReal stepsize);
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INLINE void step_fast1(dReal stepsize, int maxiterations);
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INLINE int compare_to(const OdeWorld &other) const;
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public:
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