More improvements and bugfixes

This commit is contained in:
Josh Yelon 2007-08-28 16:28:41 +00:00
parent 11ee08072f
commit a89589033b
8 changed files with 726 additions and 403 deletions

View File

@ -341,7 +341,7 @@ make_dsp(const FilterProperties::FilterConfig &conf) {
void FmodAudioManager::
update_dsp_chain(FMOD::DSP *head, FilterProperties *config) {
const FilterProperties::ConfigVector &conf = config->get_config();
FMOD_RESULT res1,res2,res3,res4,res5,res6;
FMOD_RESULT res1,res2,res3,res4,res5;
while (1) {
int numinputs;
res1 = head->getNumInputs(&numinputs);

View File

@ -282,12 +282,17 @@ get_loop_count() const {
////////////////////////////////////////////////////////////////////
// Function: FmodAudioSound::set_time
// Access: public
// Description: Sets the play position within the sound
// Description: Starts playing from the specified location.
////////////////////////////////////////////////////////////////////
void FmodAudioSound::
set_time(float start_time) {
FMOD_RESULT result;
if (!_active) {
_paused = true;
return;
}
int startTime = (int)(start_time * 1000);
if (_channel != 0) {
@ -324,10 +329,8 @@ set_time(float start_time) {
// add_dsp_on_channel();
set_3d_attributes_on_channel();
if (_active) {
result = _channel->setPaused(false);
fmod_audio_errcheck("_channel->setPaused()", result);
}
result = _channel->setPaused(false);
fmod_audio_errcheck("_channel->setPaused()", result);
_self_ref = this;
}
@ -785,13 +788,26 @@ status() const {
////////////////////////////////////////////////////////////////////
void FmodAudioSound::
set_active(bool active) {
_active = active;
if (_active != active) {
_active = active;
if (_active) {
// ...activate the sound.
if (_paused && get_loop_count()==0) {
// ...this sound was looping when it was paused.
_paused = false;
play();
}
if (status() == PLAYING) {
// If the sound is (or should be) playing, then pause or unpause
// it in the system.
FMOD_RESULT result = _channel->setPaused(!_active);
fmod_audio_errcheck("_channel->setPaused()", result);
} else {
// ...deactivate the sound.
if (status() == PLAYING) {
if (get_loop_count() == 0) {
// ...we're pausing a looping sound.
_paused = true;
}
stop();
}
}
}
}
@ -809,14 +825,11 @@ get_active() const {
////////////////////////////////////////////////////////////////////
// Function: FmodAudioSound::finished
// Access: public
// Description: NOT USED ANYMORE!!!
// Called by finishedCallback function when a sound
// terminates (but doesn't loop).
// Description: Not implemented.
////////////////////////////////////////////////////////////////////
void FmodAudioSound::
finished() {
audio_debug("FmodAudioSound::finished()");
audio_debug("NOT USED ANYMORE in FMOD-EX version of PANDA.");
audio_error("finished: not implemented under FMOD-EX");
}
////////////////////////////////////////////////////////////////////
@ -829,8 +842,7 @@ finished() {
////////////////////////////////////////////////////////////////////
void FmodAudioSound::
set_finished_event(const string& event) {
audio_debug("FmodAudioSound::set_finished_event(event="<<event<<")");
audio_debug("NOT USED ANYMORE in FMOD-EX version of PANDA.");
audio_error("set_finished_event: not implemented under FMOD-EX");
}
////////////////////////////////////////////////////////////////////
@ -843,8 +855,7 @@ set_finished_event(const string& event) {
////////////////////////////////////////////////////////////////////
const string& FmodAudioSound::
get_finished_event() const {
audio_debug("FmodAudioSound::get_finished_event() returning " << _finished_event );
audio_debug("NOT USED ANYMORE in FMOD-EX version of PANDA.");
audio_error("get_finished_event: not implemented under FMOD-EX");
return _finished_event;
}

View File

@ -154,14 +154,9 @@ class EXPCL_FMOD_AUDIO FmodAudioSound : public AudioSound {
void set_active(bool active=true);
bool get_active() const;
//THESE ARE NOT USED ANYMORE.
//THEY ARE ONLY HERE BECAUSE THEY are still needed by Miles.
//THESE are stubs in FMOD-EX version
////////////////////////////////////////////////////////////////////
void finished();
void set_finished_event(const string& event);
const string& get_finished_event() const;
////////////////////////////////////////////////////////////////////
private:
PT(FmodAudioManager) _manager;
@ -199,6 +194,9 @@ class EXPCL_FMOD_AUDIO FmodAudioSound : public AudioSound {
virtual void set_priority(int priority);
bool _active;
bool _paused;
string _finished_event;
// This reference-counting pointer is set to this while the sound is
// playing, and cleared when we get an indication that the sound has
@ -208,11 +206,6 @@ class EXPCL_FMOD_AUDIO FmodAudioSound : public AudioSound {
// other mismanagement.
PT(FmodAudioSound) _self_ref;
//THESE AREN'T USED ANYMORE.
//THEY ARE ONLY HERE BECAUSE THEY are still need by Miles.
//THESE are stubs in FMOD-EX version
string _finished_event;
friend FMOD_RESULT F_CALLBACK sound_end_callback(FMOD_CHANNEL * channel,
FMOD_CHANNEL_CALLBACKTYPE type,
int command,

View File

@ -74,7 +74,6 @@ void alc_audio_errcheck(const char *context,ALCdevice* device) {
// Description: Factory Function
////////////////////////////////////////////////////////////////////
PT(AudioManager) Create_AudioManager() {
audio_debug("Create_AudioManager() OpenAL.");
return new OpenALAudioManager;
}
@ -86,8 +85,6 @@ PT(AudioManager) Create_AudioManager() {
////////////////////////////////////////////////////////////////////
OpenALAudioManager::
OpenALAudioManager() {
audio_debug("OpenALAudioManager::OpenALAudioManager(), this = "
<< (void *)this);
if (_managers == (Managers *)NULL) {
_managers = new Managers;
_al_sources = new SourceCache;
@ -95,9 +92,6 @@ OpenALAudioManager() {
_managers->insert(this);
audio_debug(" audio_active="<<audio_active);
audio_debug(" audio_volume="<<audio_volume);
_cleanup_required = true;
_active = audio_active;
_volume = audio_volume;
@ -146,7 +140,6 @@ OpenALAudioManager() {
// The shutdown call will do the right thing when it's called,
// either way.
++_active_managers;
audio_debug(" _active_managers="<<_active_managers);
nassertv(_active_managers>0);
if (!_device || !_context) {
@ -170,15 +163,11 @@ OpenALAudioManager() {
////////////////////////////////////////////////////////////////////
OpenALAudioManager::
~OpenALAudioManager() {
audio_debug("OpenALAudioManager::~OpenALAudioManager(), this = "
<< (void *)this);
nassertv(_managers != (Managers *)NULL);
Managers::iterator mi = _managers->find(this);
nassertv(mi != _managers->end());
_managers->erase(mi);
cleanup();
audio_debug("OpenALAudioManager::~OpenALAudioManager() finished");
}
////////////////////////////////////////////////////////////////////
@ -192,7 +181,6 @@ OpenALAudioManager::
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
shutdown() {
audio_debug("shutdown(), _openal_active = " << _openal_active);
if (_managers != (Managers *)NULL) {
Managers::iterator mi;
for (mi = _managers->begin(); mi != _managers->end(); ++mi) {
@ -201,7 +189,6 @@ shutdown() {
}
nassertv(_active_managers == 0);
audio_debug("shutdown() finished");
}
@ -267,77 +254,97 @@ can_load_audio(MovieAudioCursor *source) {
int channels = source->audio_channels();
int samples = (int)(source->length() * source->audio_rate());
int bytes = samples * channels * 2;
if (bytes > 200000000) {
if (bytes > 200000) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioManager::load_sound_data
// Function: OpenALAudioManager::get_sound_data
// Access: Private
// Description: Reads a sound file and creates a SoundData.
// When you are done with the SoundData, you need
// to decrement the client count.
////////////////////////////////////////////////////////////////////
OpenALAudioManager::SoundData *OpenALAudioManager::
load_sound_data(MovieAudioCursor *source) {
nassertr(can_use_audio(source), NULL);
nassertr(can_load_audio(source), NULL);
make_current();
Filename path = source->get_source()->get_filename();
SoundData *sd = new SoundData(this, path);
alGetError(); // clear errors
sd->_buffer = 0;
alGenBuffers(1, &sd->_buffer);
al_audio_errcheck("alGenBuffers");
if (sd->_buffer == 0) {
audio_error("Could not create an OpenAL buffer object");
return NULL;
}
int channels = source->audio_channels();
int samples = (int)(source->length() * source->audio_rate());
PN_int16 *data = new PN_int16[samples * channels];
source->read_samples(samples, data);
alBufferData(sd->_buffer,
(channels>1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16,
data, samples * channels * 2, source->audio_rate());
int err = alGetError();
if (err != AL_NO_ERROR) {
audio_error("alBufferData: " << alGetString(err));
alDeleteBuffers(1, &sd->_buffer);
return NULL;
}
sd->_rate = source->audio_rate();
sd->_channels = source->audio_channels();
sd->_length = source->length();
_all_sound_data.insert(SoundDataSet::value_type(path, sd));
return sd;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioManager::cached_sound_data
// Access: Private
// Description: Looks in the cache for the specified sound data,
// and returns it if present.
// Description: Obtains a SoundData for the specified sound.
//
// When you are done with the SoundData, you need
// to decrement the client count.
////////////////////////////////////////////////////////////////////
OpenALAudioManager::SoundData *OpenALAudioManager::
cached_sound_data(const Filename &path) {
SoundDataSet::const_iterator si=_all_sound_data.find(path);
if (si != _all_sound_data.end()) {
SoundData *sd = (*si).second;
increment_client_count(sd);
return sd;
get_sound_data(MovieAudio *movie) {
const Filename &path = movie->get_filename();
// Search for an already-cached sample or an already-opened stream.
if (!path.empty()) {
SampleCache::iterator lsmi=_sample_cache.find(path);
if (lsmi != _sample_cache.end()) {
SoundData *sd = (*lsmi).second;
increment_client_count(sd);
return sd;
}
ExpirationQueue::iterator exqi;
for (exqi=_expiring_streams.begin(); exqi!=_expiring_streams.end(); exqi++) {
SoundData *sd = (SoundData*)(*exqi);
if (sd->_movie->get_filename() == path) {
increment_client_count(sd);
return sd;
}
}
}
return NULL;
PT(MovieAudioCursor) stream = movie->open();
if (stream == 0) {
audio_error("Cannot open file: "<<path);
return NULL;
}
if (!can_use_audio(stream)) {
audio_error("File is not in usable format: "<<path);
return NULL;
}
SoundData *sd = new SoundData();
sd->_client_count = 1;
sd->_manager = this;
sd->_movie = movie;
sd->_rate = stream->audio_rate();
sd->_channels = stream->audio_channels();
sd->_length = stream->length();
audio_debug("Creating: " << sd->_movie->get_filename().get_basename());
if (can_load_audio(stream)) {
audio_debug(path.get_basename() << ": loading as sample");
make_current();
alGetError(); // clear errors
sd->_sample = 0;
alGenBuffers(1, &sd->_sample);
al_audio_errcheck("alGenBuffers");
if (sd->_sample == 0) {
audio_error("Could not create an OpenAL buffer object");
delete sd;
return NULL;
}
int channels = stream->audio_channels();
int samples = (int)(stream->length() * stream->audio_rate());
PN_int16 *data = new PN_int16[samples * channels];
stream->read_samples(samples, data);
alBufferData(sd->_sample,
(channels>1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16,
data, samples * channels * 2, stream->audio_rate());
int err = alGetError();
if (err != AL_NO_ERROR) {
audio_error("could not fill OpenAL buffer object with data");
delete sd;
return NULL;
}
_sample_cache.insert(SampleCache::value_type(path, sd));
} else {
audio_debug(path.get_basename() << ": loading as stream");
sd->_stream = stream;
}
return sd;
}
////////////////////////////////////////////////////////////////////
@ -361,39 +368,20 @@ get_sound(const string &file_name, bool positional) {
return NULL;
}
PT(MovieAudioCursor) cursor;
SoundData *sd = cached_sound_data(path);
if (sd == 0) {
cursor = MovieAudio::get(path)->open();
if (cursor == 0) {
audio_error("Cannot open file: "<<path);
return NULL;
}
if (!can_use_audio(cursor)) {
audio_error("Audio data not supported format: "<<path);
return NULL;
}
if (can_load_audio(cursor)) {
sd = load_sound_data(cursor);
cursor = 0;
}
}
PT(MovieAudio) mva = MovieAudio::get(path);
PT(OpenALAudioSound) oas =
new OpenALAudioSound(this, path, cursor, sd, positional);
new OpenALAudioSound(this, mva, positional);
if (oas->get_active()) {
_all_audio_sounds.insert(oas);
PT(AudioSound) res = (AudioSound*)(OpenALAudioSound*)oas;
return res;
}
return NULL;
_all_sounds.insert(oas);
PT(AudioSound) res = (AudioSound*)(OpenALAudioSound*)oas;
return res;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioManager::uncache_sound
// Access: Public
// Description: Deletes a sound from the expiration queue.
// Description: Deletes a sample from the expiration queues.
// If the sound is actively in use, then the sound
// cannot be deleted, and this function has no effect.
////////////////////////////////////////////////////////////////////
@ -406,14 +394,12 @@ uncache_sound(const string& file_name) {
vfs->resolve_filename(path, get_sound_path()) ||
vfs->resolve_filename(path, get_model_path());
SoundDataSet::iterator sdi=_all_sound_data.find(path);
if (sdi != _all_sound_data.end()) {
SoundData *sd = (*sdi).second;
ExpirationQueue::iterator exi =
find(_expiration_queue.begin(), _expiration_queue.end(), sd);
if (exi != _expiration_queue.end()) {
_expiration_queue.erase(exi);
_all_sound_data.erase(sdi);
SampleCache::iterator sci = _sample_cache.find(path);
if (sci != _sample_cache.end()) {
SoundData *sd = (*sci).second;
if (sd->_client_count == 0) {
_expiring_samples.erase(sd->_expire);
_sample_cache.erase(sci);
delete sd;
}
}
@ -457,9 +443,9 @@ get_cache_limit() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
release_sound(OpenALAudioSound* audioSound) {
AudioSoundSet::iterator ai = _all_audio_sounds.find(audioSound);
if (ai != _all_audio_sounds.end()) {
_all_audio_sounds.erase(ai);
AllSounds::iterator ai = _all_sounds.find(audioSound);
if (ai != _all_sounds.end()) {
_all_sounds.erase(ai);
}
}
@ -470,13 +456,12 @@ release_sound(OpenALAudioSound* audioSound) {
// Sets listener gain
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::set_volume(float volume) {
audio_debug("OpenALAudioManager::set_volume(volume="<<volume<<")");
if (_volume!=volume) {
_volume = volume;
// Tell our AudioSounds to adjust:
AudioSoundSet::iterator i=_all_audio_sounds.begin();
for (; i!=_all_audio_sounds.end(); ++i) {
AllSounds::iterator i=_all_sounds.begin();
for (; i!=_all_sounds.end(); ++i) {
(**i).set_volume((**i).get_volume());
}
@ -499,7 +484,6 @@ void OpenALAudioManager::set_volume(float volume) {
////////////////////////////////////////////////////////////////////
float OpenALAudioManager::
get_volume() const {
audio_debug("OpenALAudioManager::get_volume() returning "<<_volume);
return _volume;
}
@ -510,12 +494,11 @@ get_volume() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
set_play_rate(float play_rate) {
audio_debug("OpenALAudioManager::set_play_rate(play_rate="<<play_rate<<")");
if (_play_rate!=play_rate) {
_play_rate = play_rate;
// Tell our AudioSounds to adjust:
AudioSoundSet::iterator i=_all_audio_sounds.begin();
for (; i!=_all_audio_sounds.end(); ++i) {
AllSounds::iterator i=_all_sounds.begin();
for (; i!=_all_sounds.end(); ++i) {
(**i).set_play_rate((**i).get_play_rate());
}
}
@ -528,7 +511,6 @@ set_play_rate(float play_rate) {
////////////////////////////////////////////////////////////////////
float OpenALAudioManager::
get_play_rate() const {
audio_debug("OpenALAudioManager::get_play_rate() returning "<<_play_rate);
return _play_rate;
}
@ -540,12 +522,11 @@ get_play_rate() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
set_active(bool active) {
audio_debug("OpenALAudioManager::set_active(flag="<<active<<")");
if (_active!=active) {
_active=active;
// Tell our AudioSounds to adjust:
AudioSoundSet::iterator i=_all_audio_sounds.begin();
for (; i!=_all_audio_sounds.end(); ++i) {
AllSounds::iterator i=_all_sounds.begin();
for (; i!=_all_sounds.end(); ++i) {
(**i).set_active(_active);
}
}
@ -558,7 +539,6 @@ set_active(bool active) {
////////////////////////////////////////////////////////////////////
bool OpenALAudioManager::
get_active() const {
audio_debug("OpenALAudioManager::get_active() returning "<<_active);
return _active;
}
@ -661,8 +641,8 @@ audio_3d_set_distance_factor(float factor) {
al_audio_errcheck("alDopplerFactor()");
}
AudioSoundSet::iterator i=_all_audio_sounds.begin();
for (; i!=_all_audio_sounds.end(); ++i) {
AllSounds::iterator i=_all_sounds.begin();
for (; i!=_all_sounds.end(); ++i) {
(**i).set_3d_min_distance((**i).get_3d_min_distance());
(**i).set_3d_max_distance((**i).get_3d_max_distance());
}
@ -715,8 +695,8 @@ void OpenALAudioManager::
audio_3d_set_drop_off_factor(float factor) {
_drop_off_factor = factor;
AudioSoundSet::iterator i=_all_audio_sounds.begin();
for (; i!=_all_audio_sounds.end(); ++i) {
AllSounds::iterator i=_all_sounds.begin();
for (; i!=_all_sounds.end(); ++i) {
(**i).set_3d_drop_off_factor((**i).get_3d_drop_off_factor());
}
}
@ -842,7 +822,6 @@ reduce_sounds_playing_to(unsigned int count) {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
stop_all_sounds() {
audio_debug("OpenALAudioManager::stop_all_sounds()");
reduce_sounds_playing_to(0);
}
@ -853,7 +832,6 @@ stop_all_sounds() {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
update() {
//audio_debug("OpenALAudioManager::update()");
// See if any of our playing sounds have ended
// we must first collect a seperate list of finished sounds and then
@ -862,9 +840,15 @@ update() {
// since finished() modifies _sounds_playing
SoundsPlaying sounds_finished;
double rtc = TrueClock::get_global_ptr()->get_short_time();
SoundsPlaying::iterator i=_sounds_playing.begin();
for (; i!=_sounds_playing.end(); ++i) {
if ((**i).status()!=AudioSound::PLAYING) {
OpenALAudioSound *sound = (*i);
sound->pull_used_buffers();
sound->push_fresh_buffers();
sound->restart_stalled_audio();
sound->cache_time(rtc);
if (sound->status()!=AudioSound::PLAYING) {
sounds_finished.insert(*i);
}
}
@ -885,19 +869,16 @@ update() {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
cleanup() {
audio_debug("OpenALAudioManager::cleanup(), this = " << (void *)this
<< ", _cleanup_required = " << _cleanup_required);
if (!_cleanup_required) {
return;
}
AudioSoundSet sounds(_all_audio_sounds);
AudioSoundSet::iterator ai;
AllSounds sounds(_all_sounds);
AllSounds::iterator ai;
for (ai = sounds.begin(); ai != sounds.end(); ++ai) {
(*ai)->cleanup();
}
assert(_all_sound_data.size() == _expiration_queue.size());
clear_cache();
nassertv(_active_managers > 0);
@ -938,7 +919,6 @@ cleanup() {
}
}
_cleanup_required = false;
audio_debug("OpenALAudioManager::cleanup() finished");
}
////////////////////////////////////////////////////////////////////
@ -947,12 +927,15 @@ cleanup() {
// Description:
////////////////////////////////////////////////////////////////////
OpenALAudioManager::SoundData::
SoundData(OpenALAudioManager* manager, const Filename &path) :
_manager(manager),
_path(path),
_buffer(0),
_client_count(1),
_length(0.0)
SoundData() :
_manager(0),
_movie(0),
_sample(0),
_stream(NULL),
_length(0.0),
_rate(0),
_channels(0),
_client_count(0)
{
}
@ -963,12 +946,12 @@ SoundData(OpenALAudioManager* manager, const Filename &path) :
////////////////////////////////////////////////////////////////////
OpenALAudioManager::SoundData::
~SoundData() {
if (_buffer != 0) {
if (_sample != 0) {
if (_manager->_is_valid) {
_manager->make_current();
alDeleteBuffers(1,&_buffer);
alDeleteBuffers(1,&_sample);
}
_buffer = 0;
_sample = 0;
}
}
@ -981,13 +964,14 @@ OpenALAudioManager::SoundData::
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
increment_client_count(SoundData *sd) {
audio_debug("Incrementing client count: " << sd->_path);
sd->_client_count += 1;
audio_debug("Incrementing: " << sd->_movie->get_filename().get_basename() << " " << sd->_client_count);
if (sd->_client_count == 1) {
audio_debug("Removing from expiration queue: " << sd->_path);
ExpirationQueue::iterator p=find(_expiration_queue.begin(), _expiration_queue.end(), sd);
assert(p != _expiration_queue.end());
_expiration_queue.erase(p);
if (sd->_sample) {
_expiring_samples.erase(sd->_expire);
} else {
_expiring_streams.erase(sd->_expire);
}
}
}
@ -1002,11 +986,18 @@ increment_client_count(SoundData *sd) {
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
decrement_client_count(SoundData *sd) {
audio_debug("Decrementing client count: " << sd->_path);
sd->_client_count -= 1;
audio_debug("Decrementing: " << sd->_movie->get_filename().get_basename() << " " << sd->_client_count);
if (sd->_client_count == 0) {
audio_debug("Adding to expiration queue: " << sd->_path);
_expiration_queue.push_back(sd);
if (sd->_sample) {
_expiring_samples.push_back(sd);
sd->_expire = _expiring_samples.end();
sd->_expire--;
} else {
_expiring_streams.push_back(sd);
sd->_expire = _expiring_streams.end();
sd->_expire--;
}
discard_excess_cache(_cache_limit);
}
}
@ -1018,13 +1009,25 @@ decrement_client_count(SoundData *sd) {
// number of sounds remaining is under the limit.
////////////////////////////////////////////////////////////////////
void OpenALAudioManager::
discard_excess_cache(int limit) {
while (((int)_expiration_queue.size()) > limit) {
SoundData *sd = _expiration_queue.front();
audio_debug("Deleting head of sound cache: " << sd->_path);
discard_excess_cache(int sample_limit) {
int stream_limit = 5;
while (((int)_expiring_samples.size()) > sample_limit) {
SoundData *sd = (SoundData*)(_expiring_samples.front());
assert(sd->_client_count == 0);
_expiration_queue.pop_front();
_all_sound_data.erase(sd->_path);
assert(sd->_expire == _expiring_samples.begin());
_expiring_samples.pop_front();
_sample_cache.erase(_sample_cache.find(sd->_movie->get_filename()));
audio_debug("Expiring: " << sd->_movie->get_filename().get_basename());
delete sd;
}
while (((int)_expiring_streams.size()) > stream_limit) {
SoundData *sd = (SoundData*)(_expiring_streams.front());
assert(sd->_client_count == 0);
assert(sd->_expire == _expiring_streams.begin());
_expiring_streams.pop_front();
audio_debug("Expiring: " << sd->_movie->get_filename().get_basename());
delete sd;
}
}

View File

@ -25,9 +25,9 @@
#ifdef HAVE_OPENAL //[
#include "audioManager.h"
#include "pset.h"
#include "plist.h"
#include "pmap.h"
#include "pdeque.h"
#include "pset.h"
#include "movieAudioCursor.h"
//The Includes needed for OpenAL
@ -119,8 +119,7 @@ private:
bool can_use_audio(MovieAudioCursor *source);
bool can_load_audio(MovieAudioCursor *source);
SoundData *cached_sound_data(const Filename &file_name);
SoundData *load_sound_data(MovieAudioCursor *source);
SoundData *get_sound_data(MovieAudio *source);
// Tell the manager that the sound dtor was called.
void release_sound(OpenALAudioSound* audioSound);
@ -135,6 +134,16 @@ private:
private:
// An expiration queue is a list of SoundData
// that are no longer being used. They are kept
// around for a little while, since it is common to
// stop using a sound for a brief moment and then
// quickly resume.
typedef plist<void *> ExpirationQueue;
ExpirationQueue _expiring_samples;
ExpirationQueue _expiring_streams;
// An AudioSound that uses a SoundData is called a "client"
// of the SoundData. The SoundData keeps track of how
// many clients are using it. When the number of clients
@ -148,28 +157,29 @@ private:
class SoundData {
public:
SoundData(OpenALAudioManager* manager, const Filename &path);
SoundData();
~SoundData();
OpenALAudioManager* _manager;
Filename _path;
ALuint _buffer;
double _length;
int _rate;
int _channels;
int _client_count;
OpenALAudioManager* _manager;
PT(MovieAudio) _movie;
ALuint _sample;
PT(MovieAudioCursor) _stream;
double _length;
int _rate;
int _channels;
int _client_count;
ExpirationQueue::iterator _expire;
};
typedef pmap<string, SoundData *> SoundDataSet;
SoundDataSet _all_sound_data;
typedef pset<OpenALAudioSound *> AudioSoundSet;
AudioSoundSet _all_audio_sounds;
typedef pdeque<SoundData *> ExpirationQueue;
ExpirationQueue _expiration_queue;
typedef phash_map<string, SoundData *> SampleCache;
SampleCache _sample_cache;
typedef pset<OpenALAudioSound *> SoundsPlaying;
typedef phash_set<OpenALAudioSound *> SoundsPlaying;
SoundsPlaying _sounds_playing;
typedef phash_set<OpenALAudioSound *> AllSounds;
AllSounds _all_sounds;
// State:
int _cache_limit;
float _volume;

View File

@ -16,8 +16,65 @@
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::set_calibrated_clock
// Access: public
// Description: Sets the sound's calibrated clock.
//
// OpenAL is not very accurate at reporting how much
// time has elapsed within a buffer. However, it does
// accurately report when it has finished playing a
// buffer. So we use a hybrid clock algorithm.
// When OpenAL is in the middle of a buffer,
// we use a real-time-clock to estimate how far the
// sound has gotten. Each time OpenAL reaches the end
// of a buffer (which it does every 1/4 second or so),
// we calibrate our real-time-clock by speeding it up
// or slowing it down.
////////////////////////////////////////////////////////////////////
INLINE void OpenALAudioSound::
set_calibrated_clock(double rtc, double t, double accel) {
_calibrated_clock_scale = _playing_rate * accel;
_calibrated_clock_base = rtc - (t / _calibrated_clock_scale);
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::get_calibrated_clock
// Access: public
// Description: Returns the value of the calibrated clock.
////////////////////////////////////////////////////////////////////
INLINE double OpenALAudioSound::
get_calibrated_clock(double rtc) const {
return (rtc - _calibrated_clock_base) * _calibrated_clock_scale;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::require_sound_data
// Access: Private
// Description: Makes sure the sound data record is present,
// and if not, obtains it.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
require_sound_data() {
if (_sd==0) {
_sd = _manager->get_sound_data(_movie);
if (_sd==0) {
audio_error("Could not open audio " << _movie->get_filename());
cleanup();
}
}
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::release_sound_data
// Access: Private
// Description: Checks if the sound data record is present and
// releasable, and if so, releases it.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
release_sound_data() {
if ((_sd!=0) && (!_movie->get_filename().empty())) {
_manager->decrement_client_count(_sd);
_sd = 0;
}
}

View File

@ -45,24 +45,26 @@ TypeHandle OpenALAudioSound::_type_handle;
OpenALAudioSound::
OpenALAudioSound(OpenALAudioManager* manager,
const Filename &path,
PT(MovieAudioCursor) stream,
OpenALAudioManager::SoundData *sample,
MovieAudio *movie,
bool positional) :
_sample(sample),
_stream(stream),
_movie(movie),
_sd(NULL),
_loops_completed(0),
_playing_rate(0.0),
_playing_loops(0),
_source(0),
_manager(manager),
_path(path),
_basename(movie->get_filename().get_basename()),
_volume(1.0f),
_balance(0),
_play_rate(1.0),
_loop_count(1),
_length(0.0),
_start_time(0.0),
_play_rate(1.0),
_current_time(0.0),
_active(true),
_paused(false)
{
//Inits 3D Attributes
_location[0] = 0;
_location[1] = 0;
_location[2] = 0;
@ -75,12 +77,16 @@ OpenALAudioSound(OpenALAudioManager* manager,
_drop_off_factor = 1.0f;
_positional = positional;
if (_positional) {
if ((_sample && (_sample->_channels != 1)) ||
(_stream && (_stream->audio_channels() != 1))) {
audio_warning("Stereo sounds won't be spacialized: "<<path);
require_sound_data();
if (_manager == 0) return;
_length = _sd->_length;
if (positional) {
if (_sd->_channels != 1) {
audio_warning("stereo sound " << movie->get_filename() << " will not be spatialized");
}
}
release_sound_data();
}
@ -108,13 +114,12 @@ cleanup() {
if (_source) {
stop();
}
if (_sample) {
_manager->decrement_client_count(_sample);
_sample = 0;
if (_sd) {
_manager->decrement_client_count(_sd);
_sd = 0;
}
_manager->release_sound(this);
_manager = 0;
_active = false;
}
////////////////////////////////////////////////////////////////////
@ -124,9 +129,72 @@ cleanup() {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
play() {
set_time(0.0);
}
if (_manager == 0) return;
float px,py,pz,vx,vy,vz;
if (!_active) {
_paused = true;
return;
}
stop();
require_sound_data();
if (_manager == 0) return;
_manager->starting_sound(this);
if (!_source) {
return;
}
_manager->make_current();
alGetError(); // clear errors
// nonpositional sources are made relative to the listener so they don't move
alSourcei(_source,AL_SOURCE_RELATIVE,_positional?AL_FALSE:AL_TRUE);
al_audio_errcheck("alSourcei(_source,AL_SOURCE_RELATIVE)");
// set source properties that we have stored
set_volume(_volume);
//set_balance(_balance);
set_3d_min_distance(_min_dist);
set_3d_max_distance(_max_dist);
set_3d_drop_off_factor(_drop_off_factor);
get_3d_attributes(&px,&py,&pz,&vx,&vy,&vz);
set_3d_attributes(px, py, pz, vx, vy, vz);
_playing_loops = _loop_count;
if (_playing_loops == 0) {
_playing_loops = 1000000000;
}
_loops_completed = 0;
double play_rate = _play_rate * _manager->get_play_rate();
audio_debug("playing. Rate=" << play_rate);
alSourcef(_source, AL_PITCH, play_rate);
_playing_rate = play_rate;
if (_sd->_sample) {
push_fresh_buffers();
alSourcef(_source, AL_SEC_OFFSET, _start_time);
_stream_queued[0]._time_offset = _start_time;
restart_stalled_audio();
} else {
audio_debug("Play: stream tell = " << _sd->_stream->tell() << " seeking " << _start_time);
if (_sd->_stream->tell() != _start_time) {
_sd->_stream->seek(_start_time);
}
push_fresh_buffers();
restart_stalled_audio();
}
double rtc = TrueClock::get_global_ptr()->get_short_time();
set_calibrated_clock(rtc, _start_time, 1.0);
_current_time = _start_time;
_start_time = 0.0;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::stop
@ -135,24 +203,28 @@ play() {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
stop() {
openal_audio_debug("stop()");
//nassertv(_source);
if (_manager==0) return;
if (_source) {
_manager->make_current();
alGetError(); // clear errors
alSourceStop(_source);
al_audio_errcheck("alSourceStop(_source)");
al_audio_errcheck("stopping a source");
alSourcei(_source, AL_BUFFER, 0);
al_audio_errcheck("clear source buffers");
for (int i=0; i<((int)(_stream_queued.size())); i++) {
ALuint buffer = _stream_queued[i]._buffer;
if (buffer != _sd->_sample) {
alDeleteBuffers(1, &buffer);
al_audio_errcheck("deleting a buffer");
}
}
_stream_queued.resize(0);
}
_manager->stopping_sound(this);
// The _paused flag should not be cleared here. _paused is not like
// the Pause button on a cd/dvd player. It is used as a flag to say
// that it was looping when it was set inactive. There is no need to
// make this symmetrical with play(). set_active() is the 'owner' of
// _paused. play() accesses _paused to help in the situation where
// someone calls play on an inactive sound().
release_sound_data();
}
////////////////////////////////////////////////////////////////////
@ -162,8 +234,8 @@ stop() {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
finished() {
openal_audio_debug("finished()");
_manager->stopping_sound(this);
stop();
_current_time = _length;
if (!_finished_event.empty()) {
throw_event(_finished_event);
}
@ -186,7 +258,7 @@ set_loop(bool loop) {
////////////////////////////////////////////////////////////////////
bool OpenALAudioSound::
get_loop() const {
return (_loop_count != 1);
return (_loop_count == 0);
}
////////////////////////////////////////////////////////////////////
@ -196,27 +268,12 @@ get_loop() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_loop_count(unsigned long loop_count) {
openal_audio_debug("set_loop_count(loop_count="<<loop_count<<")");
if (_manager==0) return;
if (loop_count>1) {
audio_error("OpenALAudioSound::set_loop_count() doesn't support looping a finite number of times, 0 (infinite) or 1 only");
loop_count = 1;
if (loop_count >= 1000000000) {
loop_count = 0;
}
if (_loop_count==loop_count) {
return;
}
_loop_count=loop_count;
if (_source) {
// I believe there is a race condition here.
_manager->make_current();
alGetError(); // clear errors
alSourcei(_source,AL_LOOPING,_loop_count==0?AL_TRUE:AL_FALSE);
al_audio_errcheck("alSourcei(_source,AL_LOOPING)");
}
}
////////////////////////////////////////////////////////////////////
@ -229,70 +286,250 @@ get_loop_count() const {
return _loop_count;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::restart_stalled_audio
// Access: public
// Description: When streaming audio, the computer is supposed to
// keep OpenAL's queue full. However, there are times
// when the computer is running slow and the queue
// empties prematurely. In that case, OpenAL will stop.
// When the computer finally gets around to refilling
// the queue, it is necessary to tell OpenAL to resume
// playing.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
restart_stalled_audio() {
ALenum status;
if (_stream_queued.size() == 0) {
return;
}
alGetError();
alGetSourcei(_source, AL_SOURCE_STATE, &status);
if (status != AL_PLAYING) {
alSourcePlay(_source);
}
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::queue_buffer
// Access: public
// Description: Pushes a buffer into the source queue.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
queue_buffer(ALuint buffer, int loop_index, double time_offset) {
// Now push the buffer into the stream queue.
alGetError();
alSourceQueueBuffers(_source,1,&buffer);
ALenum err = alGetError();
if (err != AL_NO_ERROR) {
audio_error("could not load sample buffer into the queue");
cleanup();
return;
}
QueuedBuffer buf;
buf._buffer = buffer;
buf._loop_index = loop_index;
buf._time_offset = time_offset;
_stream_queued.push_back(buf);
// audio_debug("Buffer queued " << loop_index << " " << time_offset);
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::make_buffer
// Access: public
// Description: Creates an OpenAL buffer object.
////////////////////////////////////////////////////////////////////
ALuint OpenALAudioSound::
make_buffer(int samples, int channels, int rate, unsigned char *data) {
// Allocate a buffer to hold the data.
alGetError();
ALuint buffer;
alGenBuffers(1, &buffer);
if (alGetError() != AL_NO_ERROR) {
audio_error("could not allocate an OpenAL buffer object");
cleanup();
return 0;
}
// Now fill the buffer with the data provided.
alBufferData(buffer,
(channels>1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16,
data, samples * channels * 2, rate);
int err = alGetError();
if (err != AL_NO_ERROR) {
audio_error("could not fill OpenAL buffer object with data");
cleanup();
return 0;
}
return buffer;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::read_stream_data
// Access: public
// Description: Fills a buffer with data from the stream.
// Returns the number of samples stored in the buffer.
////////////////////////////////////////////////////////////////////
int OpenALAudioSound::
read_stream_data(int bytelen, unsigned char *buffer) {
MovieAudioCursor *cursor = _sd->_stream;
double length = cursor->length();
int channels = cursor->audio_channels();
int rate = cursor->audio_rate();
int space = bytelen / (channels * 2);
int fill = 0;
while (space && (_loops_completed < _playing_loops)) {
double t = cursor->tell();
double remain = length - t;
if (remain > 60.0) {
remain = 60.0;
}
int samples = (int)(remain * rate);
if (samples <= 0) {
_loops_completed += 1;
cursor->seek(0.0);
continue;
}
if (samples > space) {
samples = space;
}
cursor->read_samples(samples, (PN_int16 *)buffer);
size_t hval = AddHash::add_hash(0, (PN_uint8*)buffer, samples*channels*2);
audio_debug("Streaming " << cursor->get_source()->get_filename().get_basename() << " at " << t << " hash " << hval);
fill += samples;
space -= samples;
buffer += (samples * channels * 2);
}
return fill;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::correct_calibrated_clock
// Access: public
// Description: Compares the specified time to the value of the
// calibrated clock, and adjusts the calibrated
// clock speed to make it closer to the target value.
// This routine is quite careful to make sure that
// the calibrated clock moves in a smooth, monotonic
// way.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
correct_calibrated_clock(double rtc, double t) {
double cc = (rtc - _calibrated_clock_base) * _calibrated_clock_scale;
double diff = cc-t;
_calibrated_clock_decavg = (_calibrated_clock_decavg * 0.95) + (diff * 0.05);
if (diff > 0.5) {
set_calibrated_clock(rtc, t, 1.0);
_calibrated_clock_decavg = 0.0;
} else {
double scale = 1.0;
if ((_calibrated_clock_decavg > 0.01) && (diff > 0.01)) {
scale = 0.98;
}
if ((_calibrated_clock_decavg < -0.01) && (diff < -0.01)) {
scale = 1.03;
}
if ((_calibrated_clock_decavg < -0.05) && (diff < -0.05)) {
scale = 1.2;
}
if ((_calibrated_clock_decavg < -0.15) && (diff < -0.15)) {
scale = 1.5;
}
set_calibrated_clock(rtc, cc, scale);
}
cc = (rtc - _calibrated_clock_base) * _calibrated_clock_scale;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::pull_used_buffers
// Access: public
// Description: Pulls any used buffers out of OpenAL's queue.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
pull_used_buffers() {
while (_stream_queued.size()) {
ALuint buffer = 0;
alGetError();
alSourceUnqueueBuffers(_source, 1, &buffer);
int err = alGetError();
if (err == AL_NO_ERROR) {
if (_stream_queued[0]._buffer != buffer) {
audio_error("corruption in stream queue");
cleanup();
return;
}
_stream_queued.pop_front();
if (_stream_queued.size()) {
double al = _stream_queued[0]._time_offset + _stream_queued[0]._loop_index * _length;
double rtc = TrueClock::get_global_ptr()->get_short_time();
correct_calibrated_clock(rtc, al);
}
if (buffer != _sd->_sample) {
alDeleteBuffers(1,&buffer);
}
} else {
break;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::push_fresh_buffers
// Access: public
// Description: Pushes fresh buffers into OpenAL's queue until
// the queue is "full" (ie, has plenty of data).
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
push_fresh_buffers() {
static unsigned char data[65536];
if (_sd->_sample) {
while ((_loops_completed < _playing_loops) &&
(_stream_queued.size() < 100)) {
queue_buffer(_sd->_sample, _loops_completed, 0.0);
_loops_completed += 1;
}
} else {
MovieAudioCursor *cursor = _sd->_stream;
int channels = cursor->audio_channels();
int rate = cursor->audio_rate();
double space = 65536 / (channels * 2);
// Calculate how many buffers to keep in the queue.
int fill_to = (int)((audio_buffering_seconds * rate) / space) + 1;
if (fill_to < 3) {
fill_to = 3;
}
while ((_loops_completed < _playing_loops) &&
(((int)(_stream_queued.size())) < fill_to)) {
int loop_index = _loops_completed;
double time_offset = cursor->tell();
int samples = read_stream_data(65536, data);
if (samples == 0) {
break;
}
ALuint buffer = make_buffer(samples, channels, rate, data);
if (_manager == 0) return;
queue_buffer(buffer, loop_index, time_offset);
if (_manager == 0) return;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::set_time
// Access: public
// Description: Sets the play position within the sound
// Description: The next time you call play, the sound will
// start from the specified offset.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_time(float time) {
float px,py,pz,vx,vy,vz;
openal_audio_debug("play()");
if (!_active) {
_paused=true;
return;
}
if (status() == AudioSound::PLAYING) {
stop();
}
_manager->starting_sound(this);
if (!_source) {
return;
}
// Setup source
_manager->make_current();
alGetError(); // clear errors
// Assign the buffer to the source
alSourcei(_source,AL_BUFFER,_sample->_buffer);
ALenum result = alGetError();
if (result!=AL_NO_ERROR) {
audio_error("alSourcei(_source,AL_BUFFER,_sample->_buffer): " << alGetString(result) );
stop();
return;
}
// nonpositional sources are made relative to the listener so they don't move
alSourcei(_source,AL_SOURCE_RELATIVE,_positional?AL_FALSE:AL_TRUE);
al_audio_errcheck("alSourcei(_source,AL_SOURCE_RELATIVE)");
// set source properties that we have stored
set_volume(_volume);
//set_balance(_balance);
set_play_rate(_play_rate);
set_3d_min_distance(_min_dist);
set_3d_max_distance(_max_dist);
set_3d_drop_off_factor(_drop_off_factor);
get_3d_attributes(&px,&py,&pz,&vx,&vy,&vz);
set_3d_attributes(px, py, pz, vx, vy, vz);
set_loop_count(_loop_count);
openal_audio_debug("set_time(time="<<time<<")");
alSourcef(_source,AL_SEC_OFFSET,time);
al_audio_errcheck("alSourcef(_source,AL_SEC_OFFSET)");
alSourcePlay(_source);
al_audio_errcheck("alSourcePlay(_source)");
audio_debug(" started sound " << _path );
_start_time = time;
}
////////////////////////////////////////////////////////////////////
@ -302,18 +539,27 @@ set_time(float time) {
////////////////////////////////////////////////////////////////////
float OpenALAudioSound::
get_time() const {
float time;
if (_source) {
_manager->make_current();
alGetError(); // clear errors
alGetSourcef(_source,AL_SEC_OFFSET,&time);
al_audio_errcheck("alGetSourcef(_source,AL_SEC_OFFSET)");
} else {
if (_manager == 0) {
return 0.0;
}
return _current_time;
}
return time;
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::cache_time
// Access: Private
// Description: Updates the current_time field of a playing sound.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
cache_time(double rtc) {
assert(_source != 0);
double t=get_calibrated_clock(rtc);
double max = _length * _playing_loops;
if (t >= max) {
_current_time = _length;
} else {
_current_time = fmod(t, _length);
}
}
////////////////////////////////////////////////////////////////////
@ -324,17 +570,11 @@ get_time() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_volume(float volume) {
openal_audio_debug("set_volume(volume="<<volume<<")");
//nassertv(_source);
_volume=volume;
if (_source) {
volume*=_manager->get_volume();
_manager->make_current();
alGetError(); // clear errors
alSourcef(_source,AL_GAIN,volume);
al_audio_errcheck("alSourcef(_source,AL_GAIN)");
@ -348,7 +588,6 @@ set_volume(float volume) {
////////////////////////////////////////////////////////////////////
float OpenALAudioSound::
get_volume() const {
openal_audio_debug("get_volume() returning "<<_volume);
return _volume;
}
@ -384,21 +623,7 @@ get_balance() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_play_rate(float play_rate) {
openal_audio_debug("set_play_rate(play_rate="<<play_rate<<")");
//nassertv(_source);
_play_rate=play_rate;
if (_source) {
play_rate*=_manager->get_play_rate();
_manager->make_current();
alGetError(); // clear errors
alSourcef(_source,AL_PITCH,play_rate);
al_audio_errcheck("alSourcef(_source,AL_PITCH)");
}
_play_rate = play_rate;
}
////////////////////////////////////////////////////////////////////
@ -408,7 +633,6 @@ set_play_rate(float play_rate) {
////////////////////////////////////////////////////////////////////
float OpenALAudioSound::
get_play_rate() const {
openal_audio_debug("get_play_rate() returning "<<_play_rate);
return _play_rate;
}
@ -419,23 +643,24 @@ get_play_rate() const {
////////////////////////////////////////////////////////////////////
float OpenALAudioSound::
length() const {
return _sample->_length;
return _length;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::set_3d_attributes
// Access: public
// Description: Set position and velocity of this sound
// NOW LISTEN UP!!! THIS IS IMPORTANT!
// Both Panda3D and OpenAL use a right handed coordinate system.
// But there is a major difference!
// In Panda3D the Y-Axis is going into the Screen and the Z-Axis is going up.
// In OpenAL the Y-Axis is going up and the Z-Axis is coming out of the screen.
// The solution is simple, we just flip the Y and Z axis and negate the Z, as we move coordinates
// from Panda to OpenAL and back.
// What does did mean to average Panda user? Nothing, they shouldn't notice anyway.
// But if you decide to do any 3D audio work in here you have to keep it in mind.
// I told you, so you can't say I didn't.
//
// Both Panda3D and OpenAL use a right handed
// coordinate system. However, in Panda3D the
// Y-Axis is going into the Screen and the
// Z-Axis is going up. In OpenAL the Y-Axis is
// going up and the Z-Axis is coming out of
// the screen.
//
// The solution is simple, we just flip the Y
// and Z axis and negate the Z, as we move
// coordinates from Panda to OpenAL and back.
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_3d_attributes(float px, float py, float pz, float vx, float vy, float vz) {
@ -572,14 +797,11 @@ get_3d_drop_off_factor() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_active(bool active) {
openal_audio_debug("set_active(active="<<active<<")");
if (_active!=active) {
_active=active;
if (_active) {
// ...activate the sound.
if (_paused
&&
_loop_count==0) {
if (_paused && _loop_count==0) {
// ...this sound was looping when it was paused.
_paused=false;
play();
@ -605,7 +827,6 @@ set_active(bool active) {
////////////////////////////////////////////////////////////////////
bool OpenALAudioSound::
get_active() const {
openal_audio_debug("get_active() returning "<<_active);
return _active;
}
@ -616,7 +837,6 @@ get_active() const {
////////////////////////////////////////////////////////////////////
void OpenALAudioSound::
set_finished_event(const string& event) {
openal_audio_debug("set_finished_event(event="<<event<<")");
_finished_event = event;
}
@ -627,7 +847,6 @@ set_finished_event(const string& event) {
////////////////////////////////////////////////////////////////////
const string& OpenALAudioSound::
get_finished_event() const {
openal_audio_debug("get_finished_event() returning "<<_finished_event);
return _finished_event;
}
@ -638,33 +857,29 @@ get_finished_event() const {
////////////////////////////////////////////////////////////////////
const string& OpenALAudioSound::
get_name() const {
return _path;
return _basename;
}
////////////////////////////////////////////////////////////////////
// Function: OpenALAudioSound::status
// Access: public
// Description: Get status of the sound.
//
// This returns the status as of the
// last AudioManager::update.
////////////////////////////////////////////////////////////////////
AudioSound::SoundStatus OpenALAudioSound::
status() const {
ALenum status;
if (_source==0) {
//return AudioSound::BAD;
return AudioSound::READY;
}
_manager->make_current();
alGetError(); // clear errors
alGetSourcei(_source,AL_SOURCE_STATE,&status);
al_audio_errcheck("alGetSourcei(_source,AL_SOURCE_STATE)");
if (status == AL_PLAYING/* || status == AL_PAUSED*/) {
return AudioSound::PLAYING;
} else {
if (_stream_queued.size() == 0) {
return AudioSound::READY;
} else {
return AudioSound::PLAYING;
}
}

View File

@ -28,6 +28,7 @@
#include "audioSound.h"
#include "movieAudioCursor.h"
#include "trueClock.h"
#include <al.h>
#include <alc.h>
@ -114,18 +115,39 @@ public:
private:
OpenALAudioSound(OpenALAudioManager* manager,
const Filename &path,
PT(MovieAudioCursor) cursor,
OpenALAudioManager::SoundData *sd,
MovieAudio *movie,
bool positional);
INLINE void set_calibrated_clock(double rtc, double t, double playrate);
INLINE double get_calibrated_clock(double rtc) const;
void correct_calibrated_clock(double rtc, double t);
void cache_time(double rtc);
void cleanup();
void restart_stalled_audio();
void delete_queued_buffers();
ALuint make_buffer(int samples, int channels, int rate, unsigned char *data);
void queue_buffer(ALuint buffer, int loop_index, double time_offset);
int read_stream_data(int bytelen, unsigned char *data);
void pull_used_buffers();
void push_fresh_buffers();
INLINE void require_sound_data();
INLINE void release_sound_data();
private:
// A Sound can have a sample or a stream, but not both.
OpenALAudioManager::SoundData *_sample;
PT(MovieAudioCursor) _stream;
ALuint _stream_buffers[3];
PT(MovieAudio) _movie;
OpenALAudioManager::SoundData *_sd;
struct QueuedBuffer {
ALuint _buffer;
int _loop_index;
double _time_offset;
};
int _playing_loops;
float _playing_rate;
pdeque<QueuedBuffer> _stream_queued;
int _loops_completed;
ALuint _source;
PT(OpenALAudioManager) _manager;
@ -142,25 +164,37 @@ private:
float _max_dist;
float _drop_off_factor;
mutable float _length; // in seconds.
unsigned long _loop_count;
double _length;
int _loop_count;
// The calibrated clock is initialized when the
// sound starts playing, and is periodically corrected
// thereafter.
double _calibrated_clock_base;
double _calibrated_clock_scale;
double _calibrated_clock_decavg;
// The start_time field affects the next call to play.
double _start_time;
// The current_time field is updated every frame
// during the AudioManager update. Updates need
// to be atomic, because get_time can be called
// in the cull thread.
float _current_time;
// This is the string that throw_event() will throw
// when the sound finishes playing. It is not triggered
// when the sound is stopped with stop().
string _finished_event;
Filename _path;
Filename _basename;
// _active is for things like a 'turn off sound effects' in
// a preferences pannel.
// _active is not about whether a sound is currently playing.
// Use status() for info on whether the sound is playing.
bool _active;
// _paused is not like the Pause button on a cd/dvd player.
// It is used as a flag to say that the sound was looping when
// itwas set inactive.
bool _paused;
public: