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fix memory-stomping decal bug
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@ -5632,7 +5632,9 @@ begin_decal(GeomNode *base_geom, AllTransitionsWrapper &attrib) {
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_d3dDevice->GetTransform( D3DTRANSFORMSTATE_WORLD, &_SavedTransform);
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// First turn off writing the depth buffer to render the base geometry.
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_d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, (DWORD *)&_depth_write_enabled); //save cur val
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DWORD bIsDepthWriteEnabled; // _depth_write_enabled is only char sized, cant use GetRenderState directly
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_d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, &bIsDepthWriteEnabled);
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_depth_write_enabled = (bIsDepthWriteEnabled!=0);
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_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
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// It is also important to update the current state to
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