transparency

This commit is contained in:
David Rose 2002-03-01 16:50:24 +00:00
parent d04b7c1731
commit ab47c66154
15 changed files with 646 additions and 13 deletions

View File

@ -26,6 +26,7 @@
#include "texturePool.h"
#include "billboardAttrib.h"
#include "cullFaceAttrib.h"
#include "transparencyAttrib.h"
#include "qpgeomNode.h"
#include "string_utils.h"
#include "eggPrimitive.h"
@ -1044,31 +1045,29 @@ setup_bucket(BuilderBucket &bucket, PandaNode *parent,
}
}
/*
switch (am) {
case EggRenderMode::AM_on:
case EggRenderMode::AM_blend:
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_alpha));
bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
break;
case EggRenderMode::AM_blend_no_occlude:
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_alpha));
bucket._trans.set_transition(new DepthWriteTransition(DepthWriteTransition::off()));
bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
// bucket.add_attrib(new DepthWriteTransition(DepthWriteTransition::off()));
break;
case EggRenderMode::AM_ms:
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_multisample));
bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_multisample));
break;
case EggRenderMode::AM_ms_mask:
bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_multisample_mask));
bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_multisample_mask));
break;
default:
// bucket._trans.set_transition(new TransparencyTransition(TransparencyProperty::M_none));
bucket.add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_none));
break;
}
*/
/*
switch (dwm) {

View File

@ -67,6 +67,7 @@
#include "polygonOffsetTransition.h"
#include "textureAttrib.h"
#include "cullFaceAttrib.h"
#include "transparencyAttrib.h"
#include "clockObject.h"
#include "string_utils.h"
#include "dcast.h"
@ -3485,6 +3486,64 @@ issue_cull_face(const CullFaceAttrib *attrib) {
report_errors();
}
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::issue_transparency
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void GLGraphicsStateGuardian::
issue_transparency(const TransparencyAttrib *attrib) {
TransparencyAttrib::Mode mode = attrib->get_mode();
switch (mode) {
case TransparencyAttrib::M_none:
enable_multisample_alpha_one(false);
enable_multisample_alpha_mask(false);
enable_blend(false);
enable_alpha_test(false);
break;
case TransparencyAttrib::M_alpha:
case TransparencyAttrib::M_alpha_sorted:
// Should we really have an "alpha" and an "alpha_sorted" mode,
// like Performer does? (The difference is that "alpha" is with
// the write to the depth buffer disabled.) Or should we just use
// the separate depth write transition to control this? Doing it
// implicitly requires a bit more logic here and in the state
// management; for now we require the user to explicitly turn off
// the depth write.
enable_multisample_alpha_one(false);
enable_multisample_alpha_mask(false);
enable_blend(true);
enable_alpha_test(false);
call_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case TransparencyAttrib::M_multisample:
enable_multisample_alpha_one(true);
enable_multisample_alpha_mask(true);
enable_blend(false);
enable_alpha_test(false);
break;
case TransparencyAttrib::M_multisample_mask:
enable_multisample_alpha_one(false);
enable_multisample_alpha_mask(true);
enable_blend(false);
enable_alpha_test(false);
break;
case TransparencyAttrib::M_binary:
enable_multisample_alpha_one(false);
enable_multisample_alpha_mask(false);
enable_blend(false);
enable_alpha_test(true);
call_glAlphaFunc(GL_EQUAL, 1);
break;
default:
glgsg_cat.error()
<< "invalid transparency mode " << (int)mode << endl;
break;
}
report_errors();
}
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::wants_normals
// Access: Public, Virtual

View File

@ -159,6 +159,7 @@ public:
virtual void issue_transform(const TransformState *transform);
virtual void issue_texture(const TextureAttrib *attrib);
virtual void issue_cull_face(const CullFaceAttrib *attrib);
virtual void issue_transparency(const TransparencyAttrib *attrib);
virtual bool wants_normals(void) const;
virtual bool wants_texcoords(void) const;

View File

@ -12,6 +12,7 @@
colorAttrib.h colorAttrib.I \
config_pgraph.h \
cullBin.h cullBin.I \
cullBinBackToFront.h cullBinBackToFront.I \
cullBinManager.h cullBinManager.I \
cullBinUnsorted.h cullBinUnsorted.I \
cullFaceAttrib.h cullFaceAttrib.I \
@ -32,7 +33,8 @@
renderAttrib.h renderAttrib.I \
renderState.h renderState.I \
textureAttrib.h textureAttrib.I \
transformState.h transformState.I
transformState.h transformState.I \
transparencyAttrib.h transparencyAttrib.I
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define INCLUDED_SOURCES \
@ -42,6 +44,7 @@
colorAttrib.cxx \
config_pgraph.cxx \
cullBin.cxx \
cullBinBackToFront.cxx \
cullBinManager.cxx \
cullBinUnsorted.cxx \
cullFaceAttrib.cxx \
@ -62,7 +65,8 @@
renderAttrib.cxx \
renderState.cxx \
textureAttrib.cxx \
transformState.cxx
transformState.cxx \
transparencyAttrib.cxx
#if $[DONT_COMBINE_PGRAPH]
#define SOURCES $[SOURCES] $[INCLUDED_SOURCES]
@ -77,6 +81,7 @@
colorAttrib.h colorAttrib.I \
config_pgraph.h \
cullBin.h cullBin.I \
cullBinBackToFront.h cullBinBackToFront.I \
cullBinManager.h cullBinManager.I \
cullBinUnsorted.h cullBinUnsorted.I \
cullFaceAttrib.h cullFaceAttrib.I \
@ -97,7 +102,8 @@
renderAttrib.h renderAttrib.I \
renderState.h renderState.I \
textureAttrib.h textureAttrib.I \
transformState.h transformState.I
transformState.h transformState.I \
transparencyAttrib.h transparencyAttrib.I
#define IGATESCAN all

View File

@ -23,6 +23,7 @@
#include "colorAttrib.h"
#include "cullFaceAttrib.h"
#include "cullBin.h"
#include "cullBinBackToFront.h"
#include "cullBinUnsorted.h"
#include "qpgeomNode.h"
#include "qplensNode.h"
@ -34,6 +35,7 @@
#include "textureAttrib.h"
#include "colorAttrib.h"
#include "transformState.h"
#include "transparencyAttrib.h"
#include "dconfig.h"
@ -66,6 +68,7 @@ init_libpgraph() {
ColorAttrib::init_type();
CullFaceAttrib::init_type();
CullBin::init_type();
CullBinBackToFront::init_type();
CullBinUnsorted::init_type();
qpGeomNode::init_type();
qpLensNode::init_type();
@ -77,6 +80,7 @@ init_libpgraph() {
TextureAttrib::init_type();
ColorAttrib::init_type();
TransformState::init_type();
TransparencyAttrib::init_type();
BillboardAttrib::register_with_read_factory();
ColorAttrib::register_with_read_factory();
@ -87,4 +91,5 @@ init_libpgraph() {
TextureAttrib::register_with_read_factory();
ColorAttrib::register_with_read_factory();
TransformState::register_with_read_factory();
TransparencyAttrib::register_with_read_factory();
}

View File

@ -0,0 +1,56 @@
// Filename: cullBinBackToFront.I
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::GeomData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinBackToFront::GeomData::
GeomData(Geom *geom, const TransformState *transform,
const RenderState *state, float dist) :
_geom(geom),
_transform(transform),
_state(state),
_dist(dist)
{
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::GeomData::operator <
// Access: Public
// Description: Specifies the correct sort ordering for these
// objects.
////////////////////////////////////////////////////////////////////
INLINE bool CullBinBackToFront::GeomData::
operator < (const GeomData &other) const {
return _dist > other._dist;
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CullBinBackToFront::
CullBinBackToFront(GraphicsStateGuardianBase *gsg) :
CullBin(gsg)
{
}

View File

@ -0,0 +1,75 @@
// Filename: cullBinBackToFront.cxx
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "cullBinBackToFront.h"
#include "graphicsStateGuardianBase.h"
#include <algorithm>
TypeHandle CullBinBackToFront::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::add_geom
// Access: Public, Virtual
// Description: Adds the geom, along with its associated state, to
// the bin for rendering.
////////////////////////////////////////////////////////////////////
void CullBinBackToFront::
add_geom(Geom *geom, const TransformState *transform,
const RenderState *state) {
// Since we don't have bounding volumes yet, for now we'll just use
// the origin of the node. Only accurate for local transforms.
const LMatrix4f &mat = transform->get_mat();
const LVecBase3f &pos = mat.get_row3(3);
// Oops! Don't have compute_distance_to() here either!
float dist = -pos[2];
_geoms.push_back(GeomData(geom, transform, state, dist));
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::finish_cull
// Access: Public
// Description: Called after all the geoms have been added, this
// indicates that the cull process is finished for this
// frame and gives the bins a chance to do any
// post-processing (like sorting) before moving on to
// draw.
////////////////////////////////////////////////////////////////////
void CullBinBackToFront::
finish_cull() {
sort(_geoms.begin(), _geoms.end());
}
////////////////////////////////////////////////////////////////////
// Function: CullBinBackToFront::draw
// Access: Public
// Description: Draws all the geoms in the bin, in the appropriate
// order.
////////////////////////////////////////////////////////////////////
void CullBinBackToFront::
draw() {
Geoms::iterator gi;
for (gi = _geoms.begin(); gi != _geoms.end(); ++gi) {
GeomData &geom_data = (*gi);
_gsg->set_state_and_transform(geom_data._state, geom_data._transform);
geom_data._geom->draw(_gsg);
}
}

View File

@ -0,0 +1,86 @@
// Filename: cullBinBackToFront.h
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINBACKTOFRONT_H
#define CULLBINBACKTOFRONT_H
#include "pandabase.h"
#include "cullBin.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinBackToFront
// Description : A specific kind of CullBin that sorts geometry in
// order from furthest to nearest based on the center of
// its bounding volume. This is primarily intended for
// rendering transparent and semi-transparent geometry
// that must be sorted from back to front.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinBackToFront : public CullBin {
public:
INLINE CullBinBackToFront(GraphicsStateGuardianBase *gsg);
virtual void add_geom(Geom *geom, const TransformState *transform,
const RenderState *state);
virtual void finish_cull();
virtual void draw();
private:
class GeomData {
public:
INLINE GeomData(Geom *geom, const TransformState *transform,
const RenderState *state, float dist);
INLINE bool operator < (const GeomData &other) const;
PT(Geom) _geom;
CPT(TransformState) _transform;
CPT(RenderState) _state;
float _dist;
};
typedef pvector<GeomData> Geoms;
Geoms _geoms;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinBackToFront",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinBackToFront.I"
#endif

View File

@ -17,6 +17,7 @@
////////////////////////////////////////////////////////////////////
#include "cullBinManager.h"
#include "cullBinBackToFront.h"
#include "cullBinUnsorted.h"
#include "renderState.h"
#include "cullResult.h"
@ -198,7 +199,13 @@ make_new_bin(int bin_index, GraphicsStateGuardianBase *gsg) {
nassertr(bin_index >= 0 && bin_index < (int)_bin_definitions.size(), NULL);
nassertr(_bin_definitions[bin_index]._in_use, NULL);
return new CullBinUnsorted(gsg);
switch (_bin_definitions[bin_index]._type) {
case BT_back_to_front:
return new CullBinBackToFront(gsg);
default:
return new CullBinUnsorted(gsg);
}
}
////////////////////////////////////////////////////////////////////

View File

@ -4,6 +4,7 @@
#include "colorAttrib.cxx"
#include "config_pgraph.cxx"
#include "cullBin.cxx"
#include "cullBinBackToFront.cxx"
#include "cullBinManager.cxx"
#include "cullBinUnsorted.cxx"
#include "cullFaceAttrib.cxx"

View File

@ -14,3 +14,4 @@
#include "test_pgraph.cxx"
#include "textureAttrib.cxx"
#include "transformState.cxx"
#include "transparencyAttrib.cxx"

View File

@ -18,6 +18,7 @@
#include "renderState.h"
#include "billboardAttrib.h"
#include "transparencyAttrib.h"
#include "cullBinManager.h"
#include "config_pgraph.h"
#include "bamReader.h"
@ -865,7 +866,7 @@ determine_billboard() {
////////////////////////////////////////////////////////////////////
void RenderState::
determine_bin_index() {
string bin_name = "opaque";
string bin_name;
/*
const RenderAttrib *attrib = get_attrib(CullBinAttrib::get_class_type());
@ -873,6 +874,28 @@ determine_bin_index() {
const CullBinAttrib *bin_attrib = DCAST(CullBinAttrib, attrib);
}
*/
{
// No explicit bin is specified; put in the in the default bin,
// either opaque or transparent, based on the transparency
// setting.
bin_name = "opaque";
const RenderAttrib *attrib = get_attrib(TransparencyAttrib::get_class_type());
if (attrib != (const RenderAttrib *)NULL) {
const TransparencyAttrib *trans = DCAST(TransparencyAttrib, attrib);
switch (trans->get_mode()) {
case TransparencyAttrib::M_alpha:
case TransparencyAttrib::M_alpha_sorted:
case TransparencyAttrib::M_binary:
// These transparency modes require special back-to-front sorting.
bin_name = "transparent";
break;
default:
break;
}
}
}
CullBinManager *bin_manager = CullBinManager::get_global_ptr();
_bin_index = bin_manager->find_bin(bin_name);

View File

@ -0,0 +1,40 @@
// Filename: transparencyAttrib.I
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::Constructor
// Access: Private
// Description: Use TransparencyAttrib::make() to construct a new
// TransparencyAttrib object.
////////////////////////////////////////////////////////////////////
INLINE TransparencyAttrib::
TransparencyAttrib(TransparencyAttrib::Mode mode) :
_mode(mode)
{
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::get_mode
// Access: Published
// Description: Returns the transparency mode.
////////////////////////////////////////////////////////////////////
INLINE TransparencyAttrib::Mode TransparencyAttrib::
get_mode() const {
return _mode;
}

View File

@ -0,0 +1,177 @@
// Filename: transparencyAttrib.cxx
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "transparencyAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle TransparencyAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::make
// Access: Published, Static
// Description: Constructs a new TransparencyAttrib object that specifies
// how to cull geometry. By Panda convention, vertices
// are ordered counterclockwise when seen from the
// front, so the M_cull_clockwise will cull backfacing
// polygons.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) TransparencyAttrib::
make(TransparencyAttrib::Mode mode) {
TransparencyAttrib *attrib = new TransparencyAttrib(mode);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::issue
// Access: Public, Virtual
// Description: Calls the appropriate method on the indicated GSG
// to issue the graphics commands appropriate to the
// given attribute. This is normally called
// (indirectly) only from
// GraphicsStateGuardian::set_state() or modify_state().
////////////////////////////////////////////////////////////////////
void TransparencyAttrib::
issue(GraphicsStateGuardianBase *gsg) const {
gsg->issue_transparency(this);
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void TransparencyAttrib::
output(ostream &out) const {
out << get_type() << ":";
switch (get_mode()) {
case M_none:
out << "none";
case M_alpha:
out << "alpha";
case M_alpha_sorted:
out << "alpha sorted";
case M_multisample:
out << "multisample";
case M_multisample_mask:
out << "multisample mask";
case M_binary:
out << "binary";
}
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived TransparencyAttrib
// types to return a unique number indicating whether
// this TransparencyAttrib is equivalent to the other one.
//
// This should return 0 if the two TransparencyAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two TransparencyAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int TransparencyAttrib::
compare_to_impl(const RenderAttrib *other) const {
const TransparencyAttrib *ta;
DCAST_INTO_R(ta, other, 0);
return (int)_mode - (int)ta->_mode;
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived TransparencyAttrib
// types to specify what the default property for a
// TransparencyAttrib of this type should be.
//
// This should return a newly-allocated TransparencyAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of TransparencyAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *TransparencyAttrib::
make_default_impl() const {
return new TransparencyAttrib;
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// TransparencyAttrib.
////////////////////////////////////////////////////////////////////
void TransparencyAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void TransparencyAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type TransparencyAttrib is encountered
// in the Bam file. It should create the TransparencyAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *TransparencyAttrib::
make_from_bam(const FactoryParams &params) {
TransparencyAttrib *attrib = new TransparencyAttrib;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return new_from_bam(attrib, manager);
}
////////////////////////////////////////////////////////////////////
// Function: TransparencyAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new TransparencyAttrib.
////////////////////////////////////////////////////////////////////
void TransparencyAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
}

View File

@ -0,0 +1,97 @@
// Filename: transparencyAttrib.h
// Created by: drose (28Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef TRANSPARENCYATTRIB_H
#define TRANSPARENCYATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
////////////////////////////////////////////////////////////////////
// Class : TransparencyAttrib
// Description : This controls the enabling of transparency. Simply
// setting an alpha component to non-1 does not in
// itself make an object transparent; you must also
// enable transparency mode with a suitable
// TransparencyTransition. Similarly, it is wasteful to
// render an object with a TransparencyTransition in
// effect unless you actually want it to be at least
// partially transparent (and it has alpha components
// less than 1).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TransparencyAttrib : public RenderAttrib {
PUBLISHED:
enum Mode {
M_none, // No transparency in effect.
M_alpha, // Writes to depth buffer of transp objects disabled
M_alpha_sorted, // Assumes transp objects are depth sorted
M_multisample, // Source alpha values modified to 1.0 before writing
M_multisample_mask, // Source alpha values not modified
M_binary, // Only writes pixels with alpha = 1.0
};
private:
INLINE TransparencyAttrib(Mode mode = M_none);
PUBLISHED:
static CPT(RenderAttrib) make(Mode mode);
INLINE Mode get_mode() const;
public:
virtual void issue(GraphicsStateGuardianBase *gsg) const;
virtual void output(ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
Mode _mode;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "TransparencyAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "transparencyAttrib.I"
#endif