mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
Added animated and multiple sprites capability.
This commit is contained in:
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5ece0deebf
commit
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@ -16,17 +16,6 @@
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_source_type
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// Access : public
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// Description : Returns an indication of whether the texture for this
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// renderer was set via a call to set_texture(), or via
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// set_from_node().
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////////////////////////////////////////////////////////////////////
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INLINE SpriteParticleRenderer::SourceType SpriteParticleRenderer::
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get_source_type() const {
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return _source_type;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::set_texture
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@ -35,20 +24,83 @@ get_source_type() const {
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// image. The scale of each particle is based on the
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// size of the texture in each dimension, modified by
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// texels_per_unit.
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//
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// Used to set the size of the particles. Will clear
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// all previously loaded textures and animations.
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_texture(Texture *tex, float texels_per_unit) {
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_texture = tex;
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set_ll_uv(TexCoordf(0.0f, 0.0f));
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set_ur_uv(TexCoordf(1.0f, 1.0f));
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_source_type = ST_texture;
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set_texture(Texture *tex, const string &tex_path, float texels_per_unit) {
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set_texture(tex,texels_per_unit);
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get_last_anim()->set_source_info(tex_path);
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}
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// We scale the particle size by the size of the texture.
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if (_texture != (Texture *)NULL) {
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set_size(_texture->get_x_size() / texels_per_unit,
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_texture->get_y_size() / texels_per_unit);
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INLINE void SpriteParticleRenderer::
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set_texture(Texture *tex, float texels_per_unit) {
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if (tex != (Texture *)NULL) {
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// Clear all texture information
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_anims.clear();
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// Insert the single texture
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_anims.push_back(new SpriteAnim(tex,TexCoordf(0.0f, 0.0f),TexCoordf(1.0f, 1.0f)));
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// We scale the particle size by the size of the texture.
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set_size(tex->get_x_size() / texels_per_unit,
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tex->get_y_size() / texels_per_unit);
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}
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init_geoms();
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::add_texture
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// Access : Published
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// Description : Adds texture to image pool, effectively creating a
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// single frame animation that can be selected at
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// particle birth. This should only be called after
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// a previous call to set_texture().
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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add_texture(Texture *tex, const string &tex_path, float texels_per_unit, bool resize) {
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add_texture(tex,texels_per_unit,resize);
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get_last_anim()->set_source_info(tex_path);
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}
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INLINE void SpriteParticleRenderer::
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add_texture(Texture *tex, float texels_per_unit, bool resize) {
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if (_anims.size() == 0) {
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set_texture(tex, texels_per_unit);
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} else {
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if(tex != (Texture *)NULL) {
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if (tex != (Texture *)NULL) {
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_anims.push_back(new SpriteAnim(tex,TexCoordf(0.0f, 0.0f),TexCoordf(1.0f, 1.0f)));
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}
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if(resize) {
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// We scale the particle size by the size of the texture.
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set_size(tex->get_x_size() / texels_per_unit,
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tex->get_y_size() / texels_per_unit);
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}
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init_geoms();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::remove_animation
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// Access : Published
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// Description : Removes an animation texture set from the renderer.
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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remove_animation(const int n) {
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nassertv(n < (int)_anims.size());
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int i,j;
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for (i = 0; i < (int)_anims.size(); ++i) {
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for (j = 0; j < (int)_anim_size[i]; ++j) {
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_sprites[i][j]->clear_vertices();
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}
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}
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_anims.erase(_anims.begin()+n);
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_animation_removed = true;
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init_geoms();
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}
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@ -62,7 +114,22 @@ set_texture(Texture *tex, float texels_per_unit) {
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_ll_uv(const TexCoordf &ll_uv) {
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_ll_uv = ll_uv;
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set_ll_uv(ll_uv,0,0);
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::set_ll_uv
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// Access : public
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// Description : Sets the UV coordinate of the lower-left corner of
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// all the sprites generated by this renderer. Normally
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// this is (0, 0), but it might be set to something else
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// to use only a portion of the texture.
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_ll_uv(const TexCoordf &ll_uv, const int anim, const int frame) {
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if(anim < (int)_anims.size() && frame < (int)_anims[anim]->get_num_frames()) {
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_anims[anim]->set_ll(frame,ll_uv);
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -75,7 +142,22 @@ set_ll_uv(const TexCoordf &ll_uv) {
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_ur_uv(const TexCoordf &ur_uv) {
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_ur_uv = ur_uv;
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set_ur_uv(ur_uv,0,0);
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::set_ur_uv
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// Access : public
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// Description : Sets the UV coordinate of the upper-right corner of
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// all the sprites generated by this renderer. Normally
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// this is (1, 1), but it might be set to something else
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// to use only a portion of the texture.
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_ur_uv(const TexCoordf &ur_uv, const int anim, const int frame) {
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if(anim < (int)_anims.size() && frame < (int)_anims[anim]->get_num_frames()) {
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_anims[anim]->set_ur(frame,ur_uv);
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -195,13 +277,77 @@ set_alpha_disable(bool ad) {
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_alpha_disable = ad;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::set_animate_frames_enable
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_animate_frames_enable(bool an) {
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_animate_frames = an;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::set_animate_frames_rate
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_animate_frames_rate(float r) {
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nassertv( r >= 0.0);
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_animate_frames_rate = r;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::set_animate_frames_index
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// Access : public
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// Purpose : Sets the frame to be used when animation is disabled.
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////////////////////////////////////////////////////////////////////
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INLINE void SpriteParticleRenderer::
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set_animate_frames_index(int i) {
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nassertv(i < (int)_anims[0]->get_num_frames());
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_animate_frames_index = i;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_texture
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE Texture *SpriteParticleRenderer::
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get_texture() const {
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return _texture;
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return get_texture(0,0);
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_texture
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE Texture *SpriteParticleRenderer::
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get_texture(const int anim, const int frame) const {
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if(_anims.size() == 0) {
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return (Texture*)NULL;
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}
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nassertr(anim < (int)_anims.size() && anim >= 0, (Texture*)NULL);
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nassertr(frame < (int)_anims[anim]->get_num_frames() && frame >= 0,_anims[anim]->get_frame(0));
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return _anims[anim]->get_frame(frame);
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}
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INLINE int SpriteParticleRenderer::
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get_num_anims() const {
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return _anims.size();
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}
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INLINE SpriteAnim *SpriteParticleRenderer::
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get_anim(const int n) const {
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nassertr(n < (int)_anims.size(), (SpriteAnim*)NULL);
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return _anims[n];
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}
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INLINE SpriteAnim *SpriteParticleRenderer::
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get_last_anim() const {
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if (_anims.size()) {
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return *(_anims.end()-1);
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} else {
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return (SpriteAnim *)NULL;
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -210,9 +356,33 @@ get_texture() const {
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// Description : Returns the UV coordinate of the lower-left corner;
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// see set_ll_uv().
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////////////////////////////////////////////////////////////////////
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INLINE const TexCoordf &SpriteParticleRenderer::
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INLINE TexCoordf SpriteParticleRenderer::
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get_ll_uv() const {
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return _ll_uv;
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return get_ll_uv(0,0);
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_ll_uv
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// Access : public
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// Description : Returns the UV coordinate of the lower-left corner;
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// see set_ll_uv().
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////////////////////////////////////////////////////////////////////
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INLINE TexCoordf SpriteParticleRenderer::
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get_ll_uv(const int anim, const int frame) const {
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int a = anim < (int)_anims.size()?anim:0;
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int f = frame < (int)_anims[a]->get_num_frames()?frame:0;
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return _anims[a]->get_ll(f);
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_ur_uv
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// Access : public
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// Description : Returns the UV coordinate of the lower-left corner;
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// see set_ur_uv().
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////////////////////////////////////////////////////////////////////
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INLINE TexCoordf SpriteParticleRenderer::
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get_ur_uv() const {
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return get_ur_uv(0,0);
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}
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////////////////////////////////////////////////////////////////////
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@ -221,9 +391,11 @@ get_ll_uv() const {
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// Description : Returns the UV coordinate of the upper-right corner;
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// see set_ur_uv().
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////////////////////////////////////////////////////////////////////
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INLINE const TexCoordf &SpriteParticleRenderer::
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get_ur_uv() const {
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return _ur_uv;
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INLINE TexCoordf SpriteParticleRenderer::
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get_ur_uv(const int anim, const int frame) const {
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int a = anim < (int)_anims.size()?anim:0;
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int f = frame < (int)_anims[a]->get_num_frames()?frame:0;
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return _anims[a]->get_ur(f);
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}
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////////////////////////////////////////////////////////////////////
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@ -345,6 +517,34 @@ get_alpha_disable() const {
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return _alpha_disable;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_animate_frames_enable
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE bool SpriteParticleRenderer::
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get_animate_frames_enable() const {
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return _animate_frames;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_animate_frames_rate
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE float SpriteParticleRenderer::
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get_animate_frames_rate() const {
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return _animate_frames_rate;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_animate_frames_index
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// Access : public
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// Purpose : Gets the frame to be used when animation is disabled.
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////////////////////////////////////////////////////////////////////
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INLINE int SpriteParticleRenderer::
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get_animate_frames_index() const {
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return _animate_frames_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::get_color_interpolation_manager
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// Access : public
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@ -19,6 +19,7 @@
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#include "spriteParticleRenderer.h"
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#include "boundingSphere.h"
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#include "geomNode.h"
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#include "sequenceNode.h"
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#include "nodePath.h"
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#include "dcast.h"
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#include "geom.h"
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@ -28,6 +29,8 @@
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#include "texMatrixAttrib.h"
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#include "texGenAttrib.h"
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#include "textureAttrib.h"
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#include "textureCollection.h"
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#include "nodePathCollection.h"
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#include "indent.h"
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////////////////////////////////////////////////////////////////////
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@ -39,8 +42,6 @@ SpriteParticleRenderer::
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SpriteParticleRenderer(Texture *tex) :
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BaseParticleRenderer(PR_ALPHA_NONE),
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_color(Colorf(1.0f, 1.0f, 1.0f, 1.0f)),
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_ll_uv(0.0f, 0.0f),
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_ur_uv(1.0f, 1.0f),
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_height(1.0f),
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_width(1.0f),
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_initial_x_scale(0.02f),
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@ -50,15 +51,18 @@ SpriteParticleRenderer(Texture *tex) :
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_theta(0.0f),
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_base_y_scale(1.0f),
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_aspect_ratio(1.0f),
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_animate_frames_rate(0.0f),
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_animate_frames_index(0),
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_animate_x_ratio(false),
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_animate_y_ratio(false),
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_animate_theta(false),
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_alpha_disable(false),
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_animate_frames(false),
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_animation_removed(true),
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_blend_method(PP_BLEND_LINEAR),
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_color_interpolation_manager(new ColorInterpolationManager(_color)),
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_pool_size(0),
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_source_type(ST_texture)
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{
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_pool_size(0) {
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set_texture(tex);
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init_geoms();
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}
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@ -69,21 +73,30 @@ SpriteParticleRenderer(Texture *tex) :
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////////////////////////////////////////////////////////////////////
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SpriteParticleRenderer::
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SpriteParticleRenderer(const SpriteParticleRenderer& copy) :
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BaseParticleRenderer(copy), _pool_size(0) {
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_texture = copy._texture;
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_animate_x_ratio = copy._animate_x_ratio;
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_animate_y_ratio = copy._animate_y_ratio;
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_animate_theta = copy._animate_theta;
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_alpha_disable = copy._alpha_disable;
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_blend_method = copy._blend_method;
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_ll_uv = copy._ll_uv;
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_ur_uv = copy._ur_uv;
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_initial_x_scale = copy._initial_x_scale;
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_final_x_scale = copy._final_x_scale;
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_initial_y_scale = copy._initial_y_scale;
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_final_y_scale = copy._final_y_scale;
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_theta = copy._theta;
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_color = copy._color;
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BaseParticleRenderer(copy),
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_color(copy._color),
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_height(copy._height),
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_width(copy._width),
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_initial_x_scale(copy._initial_x_scale),
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_final_x_scale(copy._final_x_scale),
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_initial_y_scale(copy._initial_y_scale),
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_final_y_scale(copy._final_y_scale),
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_theta(copy._theta),
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_base_y_scale(copy._base_y_scale),
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_aspect_ratio(copy._aspect_ratio),
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_animate_frames_rate(copy._animate_frames_rate),
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_animate_frames_index(copy._animate_frames_index),
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_animate_x_ratio(copy._animate_x_ratio),
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_animate_y_ratio(copy._animate_y_ratio),
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_animate_theta(copy._animate_theta),
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_alpha_disable(copy._alpha_disable),
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_animate_frames(copy._animate_frames),
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_animation_removed(true),
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_blend_method(copy._blend_method),
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_color_interpolation_manager(copy._color_interpolation_manager),
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_pool_size(0),
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_anims(copy._anims),
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_birth_list(copy._birth_list) {
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init_geoms();
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}
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@ -94,6 +107,7 @@ SpriteParticleRenderer(const SpriteParticleRenderer& copy) :
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////////////////////////////////////////////////////////////////////
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SpriteParticleRenderer::
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~SpriteParticleRenderer() {
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get_render_node()->remove_all_geoms();
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}
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////////////////////////////////////////////////////////////////////
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@ -106,11 +120,230 @@ make_copy() {
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return new SpriteParticleRenderer(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function : SpriteParticleRenderer::extract_textures_from_node
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// Access : public
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// Description : Pull either a set of textures from a SequenceNode or
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// a single texture from a GeomNode. This function is called
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// in both set_from_node() and add_from_node(). Notice the
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// second parameter. This nodepath will reference the GeomNode
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// holding the first texture in the returned TextureCollection.
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////////////////////////////////////////////////////////////////////
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int SpriteParticleRenderer::
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extract_textures_from_node(const NodePath &node_path, NodePathCollection &np_col, TextureCollection &tex_col) {
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NodePath tex_node_path = node_path, geom_node_path;
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// Look for a sequence node first, in case they want animated texture sprites
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if (tex_node_path.node()->get_type() != SequenceNode::get_class_type()) {
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tex_node_path = node_path.find("**/+SequenceNode");
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}
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// Nodepath contains a sequence node, attempt to read its textures.
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if (!tex_node_path.is_empty()) {
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int frame_count = tex_node_path.get_num_children();
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// We do it this way in order to preserve the order of the textures in the sequence.
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// If we use a find_all_textures() that order is lost.
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for (int i = 0; i < frame_count; ++i) {
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geom_node_path = tex_node_path.get_child(i);
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if (!geom_node_path.is_empty()) {
|
||||
// Since this is a SequenceNode, there will be only one texture on this geom_node_path.
|
||||
tex_col.add_textures_from(geom_node_path.find_all_textures());
|
||||
np_col.add_path(geom_node_path);
|
||||
}
|
||||
}
|
||||
// If unsuccessful, try again as if the node were a normal GeomNode.
|
||||
if (tex_col.get_num_textures() == 0) {
|
||||
geom_node_path = NodePath();
|
||||
tex_col.clear();
|
||||
np_col.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// If a sequence node is not found, we just want to look for a regular geom node.
|
||||
if (geom_node_path.is_empty()) {
|
||||
// Find the first GeomNode.
|
||||
if (node_path.node()->get_type() != GeomNode::get_class_type()) {
|
||||
geom_node_path = node_path.find("**/+GeomNode");
|
||||
if (geom_node_path.is_empty()) {
|
||||
particlesystem_cat.error();
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
geom_node_path = node_path;
|
||||
}
|
||||
|
||||
// Grab the first texture.
|
||||
tex_col.add_texture(geom_node_path.find_texture("*"));
|
||||
if (tex_col.get_num_textures() < 1) {
|
||||
particlesystem_cat.error()
|
||||
<< geom_node_path << " does not contain a texture.\n";
|
||||
return 0;
|
||||
} else {
|
||||
np_col.add_path(geom_node_path);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function : SpriteParticleRenderer::set_from_node
|
||||
// Access : public
|
||||
// Description : Sets the properties on this render from the geometry
|
||||
// referenced by the indicated NodePath. This should be
|
||||
// a reference to a GeomNode or a SequenceNode; it
|
||||
// extracts out the texture and UV range from the node.
|
||||
//
|
||||
// If node_path references a SequenceNode with multiple
|
||||
// GeomNodes beneath it, the size data will correspond
|
||||
// to the first GeomNode found with a valid texture, and
|
||||
// the texture and UV information will be stored for each
|
||||
// individual node.
|
||||
//
|
||||
// If size_from_texels is true, the particle size is
|
||||
// based on the number of texels in the source image;
|
||||
// otherwise, it is based on the size of the first
|
||||
// polygon found in the node.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SpriteParticleRenderer::
|
||||
set_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels) {
|
||||
set_from_node(node_path,size_from_texels);
|
||||
get_last_anim()->set_source_info(model,node);
|
||||
}
|
||||
|
||||
void SpriteParticleRenderer::
|
||||
set_from_node(const NodePath &node_path, bool size_from_texels) {
|
||||
nassertv(!node_path.is_empty());
|
||||
|
||||
NodePathCollection np_col;
|
||||
TextureCollection tex_col;
|
||||
pvector< TexCoordf > ll,ur;
|
||||
GeomNode *gnode = NULL;
|
||||
const Geom *geom;
|
||||
const GeomPrimitive *primitive;
|
||||
bool got_texcoord,got_vertex;
|
||||
|
||||
// Clear all texture information
|
||||
_anims.clear();
|
||||
|
||||
// Load the found textures into the renderer.
|
||||
if (extract_textures_from_node(node_path,np_col,tex_col)) {
|
||||
for (int i = 0; i < np_col.get_num_paths(); ++i) {
|
||||
// Get the node from which we'll extract the geometry information.
|
||||
gnode = DCAST(GeomNode, np_col[i].node());
|
||||
|
||||
// Now examine the UV's of the first Geom within the GeomNode.
|
||||
nassertv(gnode->get_num_geoms() > 0);
|
||||
geom = gnode->get_geom(0);
|
||||
|
||||
got_texcoord = false;
|
||||
TexCoordf min_uv(0.0f, 0.0f);
|
||||
TexCoordf max_uv(0.0f, 0.0f);
|
||||
|
||||
GeomVertexReader texcoord(geom->get_vertex_data(),
|
||||
InternalName::get_texcoord());
|
||||
if (texcoord.has_column()) {
|
||||
for (int pi = 0; pi < geom->get_num_primitives(); ++pi) {
|
||||
primitive = geom->get_primitive(pi);
|
||||
for (int vi = 0; vi < primitive->get_num_vertices(); ++vi) {
|
||||
int vert = primitive->get_vertex(vi);
|
||||
texcoord.set_row(vert);
|
||||
|
||||
if (!got_texcoord) {
|
||||
min_uv = max_uv = texcoord.get_data2f();
|
||||
got_texcoord = true;
|
||||
|
||||
} else {
|
||||
const LVecBase2f &uv = texcoord.get_data2f();
|
||||
|
||||
min_uv[0] = min(min_uv[0], uv[0]);
|
||||
max_uv[0] = max(max_uv[0], uv[0]);
|
||||
min_uv[1] = min(min_uv[1], uv[1]);
|
||||
max_uv[1] = max(max_uv[1], uv[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (got_texcoord) {
|
||||
// We don't really pay attention to orientation of UV's here; a
|
||||
// minor flaw. We assume the minimum is in the lower-left, and
|
||||
// the maximum is in the upper-right.
|
||||
ll.push_back(min_uv);
|
||||
ur.push_back(max_uv);
|
||||
// set_ll_uv(min_uv);
|
||||
// set_ur_uv(max_uv);
|
||||
}
|
||||
}
|
||||
|
||||
_anims.push_back(new SpriteAnim(tex_col,ll,ur));
|
||||
|
||||
gnode = DCAST(GeomNode, np_col[0].node());
|
||||
geom = gnode->get_geom(0);
|
||||
|
||||
got_vertex = false;
|
||||
Vertexf min_xyz(0.0f, 0.0f, 0.0f);
|
||||
Vertexf max_xyz(0.0f, 0.0f, 0.0f);
|
||||
|
||||
GeomVertexReader vertex(geom->get_vertex_data(),
|
||||
InternalName::get_vertex());
|
||||
if (vertex.has_column()) {
|
||||
for (int pi = 0; pi < geom->get_num_primitives(); ++pi) {
|
||||
const GeomPrimitive *primitive = geom->get_primitive(pi);
|
||||
for (int vi = 0; vi < primitive->get_num_vertices(); ++vi) {
|
||||
int vert = primitive->get_vertex(vi);
|
||||
vertex.set_row(vert);
|
||||
|
||||
if (!got_vertex) {
|
||||
min_xyz = max_xyz = vertex.get_data3f();
|
||||
got_vertex = true;
|
||||
|
||||
} else {
|
||||
const LVecBase3f &xyz = vertex.get_data3f();
|
||||
|
||||
min_xyz[0] = min(min_xyz[0], xyz[0]);
|
||||
max_xyz[0] = max(max_xyz[0], xyz[0]);
|
||||
min_xyz[1] = min(min_xyz[1], xyz[1]);
|
||||
max_xyz[1] = max(max_xyz[1], xyz[1]);
|
||||
min_xyz[2] = min(min_xyz[2], xyz[2]);
|
||||
max_xyz[2] = max(max_xyz[2], xyz[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (got_vertex) {
|
||||
float width = max_xyz[0] - min_xyz[0];
|
||||
float height = max(max_xyz[1] - min_xyz[1],
|
||||
max_xyz[2] - min_xyz[2]);
|
||||
|
||||
if (size_from_texels && got_texcoord) {
|
||||
// If size_from_texels is true, we get the particle size from the
|
||||
// number of texels in the source image.
|
||||
float y_texels = _anims[0]->get_frame(0)->get_y_size() * fabs(_anims[0]->get_ur(0)[1] - _anims[0]->get_ll(0)[1]);
|
||||
set_size(y_texels * width / height, y_texels);
|
||||
|
||||
} else {
|
||||
// If size_from_texels is false, we get the particle size from
|
||||
// the size of the polygon.
|
||||
set_size(width, height);
|
||||
}
|
||||
|
||||
} else {
|
||||
// With no vertices, just punt.
|
||||
set_size(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
init_geoms();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function : SpriteParticleRenderer::add_from_node
|
||||
// Access : public
|
||||
// Description : Sets the properties on this render from the geometry
|
||||
// referenced by the indicated NodePath. This should be
|
||||
// a reference to a GeomNode; it extracts out the
|
||||
// Texture and UV range from the GeomNode.
|
||||
//
|
||||
@ -120,129 +353,133 @@ make_copy() {
|
||||
// found in the GeomNode.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SpriteParticleRenderer::
|
||||
set_from_node(const NodePath &node_path, bool size_from_texels) {
|
||||
add_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels, bool resize) {
|
||||
add_from_node(node_path,size_from_texels,resize);
|
||||
get_last_anim()->set_source_info(model,node);
|
||||
}
|
||||
|
||||
void SpriteParticleRenderer::
|
||||
add_from_node(const NodePath &node_path, bool size_from_texels, bool resize) {
|
||||
nassertv(!node_path.is_empty());
|
||||
|
||||
// The bottom node must be a GeomNode. If it is not, find the first
|
||||
// GeomNode beneath it.
|
||||
NodePath geom_node_path = node_path;
|
||||
if (!geom_node_path.node()->is_geom_node()) {
|
||||
geom_node_path = node_path.find("**/+GeomNode");
|
||||
if (geom_node_path.is_empty()) {
|
||||
particlesystem_cat.error()
|
||||
<< node_path << " does not contain a GeomNode.\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
GeomNode *gnode = DCAST(GeomNode, geom_node_path.node());
|
||||
pvector< TexCoordf > ll,ur;
|
||||
GeomNode *gnode = NULL;
|
||||
NodePathCollection np_col;
|
||||
TextureCollection tex_col;
|
||||
const Geom *geom;
|
||||
const GeomPrimitive *primitive;
|
||||
bool got_texcoord,got_vertex;
|
||||
|
||||
// Get the texture off the node. We'll take just the first texture.
|
||||
Texture *tex = geom_node_path.find_texture("*");
|
||||
|
||||
if (tex == (Texture *)NULL) {
|
||||
particlesystem_cat.error()
|
||||
<< geom_node_path << " has no texture.\n";
|
||||
return;
|
||||
}
|
||||
|
||||
// Now examine the UV's of the first Geom within the GeomNode.
|
||||
nassertv(gnode->get_num_geoms() > 0);
|
||||
const Geom *geom = gnode->get_geom(0);
|
||||
|
||||
bool got_texcoord = false;
|
||||
TexCoordf min_uv(0.0f, 0.0f);
|
||||
TexCoordf max_uv(0.0f, 0.0f);
|
||||
|
||||
bool got_vertex = false;
|
||||
Vertexf min_xyz(0.0f, 0.0f, 0.0f);
|
||||
Vertexf max_xyz(0.0f, 0.0f, 0.0f);
|
||||
|
||||
GeomVertexReader texcoord(geom->get_vertex_data(),
|
||||
InternalName::get_texcoord());
|
||||
if (texcoord.has_column()) {
|
||||
for (int pi = 0; pi < geom->get_num_primitives(); ++pi) {
|
||||
const GeomPrimitive *primitive = geom->get_primitive(pi);
|
||||
for (int vi = 0; vi < primitive->get_num_vertices(); ++vi) {
|
||||
int vert = primitive->get_vertex(vi);
|
||||
texcoord.set_row(vert);
|
||||
|
||||
if (!got_texcoord) {
|
||||
min_uv = max_uv = texcoord.get_data2f();
|
||||
got_texcoord = true;
|
||||
|
||||
} else {
|
||||
const LVecBase2f &uv = texcoord.get_data2f();
|
||||
|
||||
min_uv[0] = min(min_uv[0], uv[0]);
|
||||
max_uv[0] = max(max_uv[0], uv[0]);
|
||||
min_uv[1] = min(min_uv[1], uv[1]);
|
||||
max_uv[1] = max(max_uv[1], uv[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GeomVertexReader vertex(geom->get_vertex_data(),
|
||||
InternalName::get_vertex());
|
||||
if (vertex.has_column()) {
|
||||
for (int pi = 0; pi < geom->get_num_primitives(); ++pi) {
|
||||
const GeomPrimitive *primitive = geom->get_primitive(pi);
|
||||
for (int vi = 0; vi < primitive->get_num_vertices(); ++vi) {
|
||||
int vert = primitive->get_vertex(vi);
|
||||
vertex.set_row(vert);
|
||||
|
||||
if (!got_vertex) {
|
||||
min_xyz = max_xyz = vertex.get_data3f();
|
||||
got_vertex = true;
|
||||
|
||||
} else {
|
||||
const LVecBase3f &xyz = vertex.get_data3f();
|
||||
|
||||
min_xyz[0] = min(min_xyz[0], xyz[0]);
|
||||
max_xyz[0] = max(max_xyz[0], xyz[0]);
|
||||
min_xyz[1] = min(min_xyz[1], xyz[1]);
|
||||
max_xyz[1] = max(max_xyz[1], xyz[1]);
|
||||
min_xyz[2] = min(min_xyz[2], xyz[2]);
|
||||
max_xyz[2] = max(max_xyz[2], xyz[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_texture = tex;
|
||||
if (got_texcoord) {
|
||||
// We don't really pay attention to orientation of UV's here; a
|
||||
// minor flaw. We assume the minimum is in the lower-left, and
|
||||
// the maximum is in the upper-right.
|
||||
set_ll_uv(min_uv);
|
||||
set_ur_uv(max_uv);
|
||||
}
|
||||
|
||||
if (got_vertex) {
|
||||
float width = max_xyz[0] - min_xyz[0];
|
||||
float height = max(max_xyz[1] - min_xyz[1],
|
||||
max_xyz[2] - min_xyz[2]);
|
||||
|
||||
if (size_from_texels && got_texcoord) {
|
||||
// If size_from_texels is true, we get the particle size from the
|
||||
// number of texels in the source image.
|
||||
float y_texels = _texture->get_y_size() * fabs(_ur_uv[1] - _ll_uv[1]);
|
||||
set_size(y_texels * width / height, y_texels);
|
||||
// Load the found textures into the renderer.
|
||||
if (extract_textures_from_node(node_path,np_col,tex_col)) {
|
||||
for (int i = 0; i < np_col.get_num_paths(); ++i) {
|
||||
// Get the node from which we'll extract the geometry information.
|
||||
gnode = DCAST(GeomNode, np_col[i].node());
|
||||
|
||||
} else {
|
||||
// If size_from_texels is false, we get the particle size from
|
||||
// the size of the polygon.
|
||||
set_size(width, height);
|
||||
// Now examine the UV's of the first Geom within the GeomNode.
|
||||
nassertv(gnode->get_num_geoms() > 0);
|
||||
geom = gnode->get_geom(0);
|
||||
|
||||
got_texcoord = false;
|
||||
TexCoordf min_uv(0.0f, 0.0f);
|
||||
TexCoordf max_uv(0.0f, 0.0f);
|
||||
|
||||
GeomVertexReader texcoord(geom->get_vertex_data(),
|
||||
InternalName::get_texcoord());
|
||||
if (texcoord.has_column()) {
|
||||
for (int pi = 0; pi < geom->get_num_primitives(); ++pi) {
|
||||
primitive = geom->get_primitive(pi);
|
||||
for (int vi = 0; vi < primitive->get_num_vertices(); ++vi) {
|
||||
int vert = primitive->get_vertex(vi);
|
||||
texcoord.set_row(vert);
|
||||
|
||||
if (!got_texcoord) {
|
||||
min_uv = max_uv = texcoord.get_data2f();
|
||||
got_texcoord = true;
|
||||
|
||||
} else {
|
||||
const LVecBase2f &uv = texcoord.get_data2f();
|
||||
|
||||
min_uv[0] = min(min_uv[0], uv[0]);
|
||||
max_uv[0] = max(max_uv[0], uv[0]);
|
||||
min_uv[1] = min(min_uv[1], uv[1]);
|
||||
max_uv[1] = max(max_uv[1], uv[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (got_texcoord) {
|
||||
// We don't really pay attention to orientation of UV's here; a
|
||||
// minor flaw. We assume the minimum is in the lower-left, and
|
||||
// the maximum is in the upper-right.
|
||||
ll.push_back(min_uv);
|
||||
ur.push_back(max_uv);
|
||||
}
|
||||
}
|
||||
|
||||
_anims.push_back(new SpriteAnim(tex_col,ll,ur));
|
||||
|
||||
if (resize) {
|
||||
gnode = DCAST(GeomNode, np_col[0].node());
|
||||
geom = gnode->get_geom(0);
|
||||
|
||||
got_vertex = false;
|
||||
Vertexf min_xyz(0.0f, 0.0f, 0.0f);
|
||||
Vertexf max_xyz(0.0f, 0.0f, 0.0f);
|
||||
|
||||
GeomVertexReader vertex(geom->get_vertex_data(),
|
||||
InternalName::get_vertex());
|
||||
if (vertex.has_column()) {
|
||||
for (int pi = 0; pi < geom->get_num_primitives(); ++pi) {
|
||||
const GeomPrimitive *primitive = geom->get_primitive(pi);
|
||||
for (int vi = 0; vi < primitive->get_num_vertices(); ++vi) {
|
||||
int vert = primitive->get_vertex(vi);
|
||||
vertex.set_row(vert);
|
||||
|
||||
if (!got_vertex) {
|
||||
min_xyz = max_xyz = vertex.get_data3f();
|
||||
got_vertex = true;
|
||||
|
||||
} else {
|
||||
const LVecBase3f &xyz = vertex.get_data3f();
|
||||
|
||||
min_xyz[0] = min(min_xyz[0], xyz[0]);
|
||||
max_xyz[0] = max(max_xyz[0], xyz[0]);
|
||||
min_xyz[1] = min(min_xyz[1], xyz[1]);
|
||||
max_xyz[1] = max(max_xyz[1], xyz[1]);
|
||||
min_xyz[2] = min(min_xyz[2], xyz[2]);
|
||||
max_xyz[2] = max(max_xyz[2], xyz[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (got_vertex) {
|
||||
float width = max_xyz[0] - min_xyz[0];
|
||||
float height = max(max_xyz[1] - min_xyz[1],
|
||||
max_xyz[2] - min_xyz[2]);
|
||||
|
||||
if (size_from_texels && got_texcoord) {
|
||||
// If size_from_texels is true, we get the particle size from the
|
||||
// number of texels in the source image.
|
||||
float y_texels = _anims[0]->get_frame(0)->get_y_size() * fabs(_anims[0]->get_ur(0)[1] - _anims[0]->get_ll(0)[1]);
|
||||
set_size(y_texels * width / height, y_texels);
|
||||
|
||||
} else {
|
||||
// If size_from_texels is false, we get the particle size from
|
||||
// the size of the polygon.
|
||||
set_size(width, height);
|
||||
}
|
||||
|
||||
} else {
|
||||
// With no vertices, just punt.
|
||||
set_size(1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
// With no vertices, just punt.
|
||||
set_size(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
_source_type = ST_from_node;
|
||||
|
||||
init_geoms();
|
||||
init_geoms();
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -253,15 +490,14 @@ set_from_node(const NodePath &node_path, bool size_from_texels) {
|
||||
void SpriteParticleRenderer::
|
||||
resize_pool(int new_size) {
|
||||
if (new_size != _pool_size) {
|
||||
_pool_size = new_size;
|
||||
|
||||
_pool_size = new_size;
|
||||
init_geoms();
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function : SpriteParticleRenderer::init_geoms
|
||||
// Access : private
|
||||
// Access : public
|
||||
// Description : initializes everything, called on traumatic events
|
||||
// such as construction and serious particlesystem
|
||||
// modifications
|
||||
@ -269,10 +505,11 @@ resize_pool(int new_size) {
|
||||
void SpriteParticleRenderer::
|
||||
init_geoms() {
|
||||
CPT(RenderState) state = _render_state;
|
||||
SpriteAnim *anim;
|
||||
int anim_count = _anims.size();
|
||||
int i,j;
|
||||
|
||||
PT(Geom) geom = new Geom;
|
||||
_sprite_primitive = geom;
|
||||
|
||||
// Setup format
|
||||
PT(GeomVertexArrayFormat) array_format = new GeomVertexArrayFormat
|
||||
(InternalName::get_vertex(), 3, Geom::NT_float32, Geom::C_point,
|
||||
InternalName::get_color(), 1, Geom::NT_packed_dabc, Geom::C_color);
|
||||
@ -281,7 +518,7 @@ init_geoms() {
|
||||
array_format->add_column
|
||||
(InternalName::get_rotate(), 1, Geom::NT_float32, Geom::C_other);
|
||||
}
|
||||
|
||||
|
||||
_base_y_scale = _initial_y_scale;
|
||||
_aspect_ratio = _width / _height;
|
||||
|
||||
@ -304,35 +541,73 @@ init_geoms() {
|
||||
CPT(GeomVertexFormat) format = GeomVertexFormat::register_format
|
||||
(new GeomVertexFormat(array_format));
|
||||
|
||||
_vdata = new GeomVertexData
|
||||
("particles", format, Geom::UH_dynamic);
|
||||
geom->set_vertex_data(_vdata);
|
||||
_sprites = new GeomPoints(Geom::UH_dynamic);
|
||||
geom->add_primitive(_sprites);
|
||||
|
||||
state = state->add_attrib(RenderModeAttrib::make(RenderModeAttrib::M_unchanged, _base_y_scale * _height, true));
|
||||
|
||||
if (_texture != (Texture *)NULL) {
|
||||
state = state->add_attrib(TextureAttrib::make(_texture));
|
||||
state = state->add_attrib(TexGenAttrib::make(TextureStage::get_default(), TexGenAttrib::M_point_sprite));
|
||||
|
||||
// Build a matrix to convert the texture coordinates to the ul, lr
|
||||
// space.
|
||||
LPoint2f ul(_ll_uv[0], _ur_uv[1]);
|
||||
LPoint2f lr(_ur_uv[0], _ll_uv[1]);
|
||||
LVector2f sc = lr - ul;
|
||||
|
||||
LMatrix4f mat
|
||||
(sc[0], 0.0f, 0.0f, 0.0f,
|
||||
0.0f, sc[1], 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
ul[0], ul[1], 0.0f, 1.0f);
|
||||
state = state->add_attrib(TexMatrixAttrib::make(mat));
|
||||
// Reset render() data structures
|
||||
for (i = 0; i < (int)_ttl_count.size(); ++i) {
|
||||
delete [] _ttl_count[i];
|
||||
}
|
||||
_anim_size.resize(anim_count);
|
||||
_ttl_count.clear();
|
||||
_ttl_count.resize(anim_count);
|
||||
|
||||
// Reset sprite primitive data in order to prepare for next pass.
|
||||
_sprite_primitive.clear();
|
||||
_sprites.clear();
|
||||
_vdata.clear();
|
||||
_sprite_writer.clear();
|
||||
|
||||
GeomNode *render_node = get_render_node();
|
||||
render_node->remove_all_geoms();
|
||||
render_node->add_geom(_sprite_primitive, state);
|
||||
|
||||
// For each animation...
|
||||
for (i = 0; i < anim_count; ++i) {
|
||||
anim = _anims[i];
|
||||
_anim_size[i] = anim->get_num_frames();
|
||||
|
||||
_sprite_primitive.push_back(pvector<PT(Geom)>());
|
||||
_sprites.push_back(pvector<PT(GeomPoints)>());
|
||||
_vdata.push_back(pvector<PT(GeomVertexData)>());
|
||||
_sprite_writer.push_back(pvector<SpriteWriter>());
|
||||
|
||||
// For each frame of the animation...
|
||||
for (j = 0; j < _anim_size[i]; ++j) {
|
||||
_ttl_count[i] = new int[_anim_size[i]];
|
||||
PT(Geom) geom = new Geom;
|
||||
_sprite_primitive[i].push_back((Geom*)geom);
|
||||
_vdata[i].push_back(new GeomVertexData("particles", format, Geom::UH_dynamic));
|
||||
geom->set_vertex_data(_vdata[i][j]);
|
||||
_sprites[i].push_back(new GeomPoints(Geom::UH_dynamic));
|
||||
geom->add_primitive(_sprites[i][j]);
|
||||
|
||||
// This will be overwritten in render(), but we had to have some initial value
|
||||
// since there are no default constructors for GeomVertexWriter.
|
||||
_sprite_writer[i].push_back(SpriteWriter(GeomVertexWriter(_vdata[i][j], InternalName::get_vertex()),
|
||||
GeomVertexWriter(_vdata[i][j], InternalName::get_color()),
|
||||
GeomVertexWriter(_vdata[i][j], InternalName::get_rotate()),
|
||||
GeomVertexWriter(_vdata[i][j], InternalName::get_size()),
|
||||
GeomVertexWriter(_vdata[i][j], InternalName::get_aspect_ratio())));
|
||||
|
||||
state = state->add_attrib(RenderModeAttrib::make(RenderModeAttrib::M_unchanged, _base_y_scale * _height, true));
|
||||
if (anim->get_frame(j) != (Texture *)NULL) {
|
||||
state = state->add_attrib(TextureAttrib::make(anim->get_frame(j)));
|
||||
state = state->add_attrib(TexGenAttrib::make(TextureStage::get_default(), TexGenAttrib::M_point_sprite));
|
||||
|
||||
// Build a matrix to convert the texture coordinates to the ll, ur
|
||||
// space.
|
||||
LPoint2f ul(anim->get_ur(j)[0], anim->get_ur(j)[1]);
|
||||
LPoint2f lr(anim->get_ll(j)[0], anim->get_ll(j)[1]);
|
||||
LVector2f sc = lr - ul;
|
||||
|
||||
LMatrix4f mat
|
||||
(sc[0], 0.0f, 0.0f, 0.0f,
|
||||
0.0f, sc[1], 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
ul[0], ul[1], 0.0f, 1.0f);
|
||||
state = state->add_attrib(TexMatrixAttrib::make(mat));
|
||||
|
||||
render_node->add_geom(_sprite_primitive[i][j], state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -343,7 +618,8 @@ init_geoms() {
|
||||
// out we don't really want it.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SpriteParticleRenderer::
|
||||
birth_particle(int) {
|
||||
birth_particle(int index) {
|
||||
_birth_list.push_back(index);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -362,16 +638,52 @@ kill_particle(int) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void SpriteParticleRenderer::
|
||||
render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||
// There is no texture data available, exit.
|
||||
if (_anims.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
BaseParticle *cur_particle;
|
||||
|
||||
int remaining_particles = ttl_particles;
|
||||
int i;
|
||||
|
||||
GeomVertexWriter vertex(_vdata, InternalName::get_vertex());
|
||||
GeomVertexWriter color(_vdata, InternalName::get_color());
|
||||
GeomVertexWriter rotate(_vdata, InternalName::get_rotate());
|
||||
GeomVertexWriter size(_vdata, InternalName::get_size());
|
||||
GeomVertexWriter aspect_ratio(_vdata, InternalName::get_aspect_ratio());
|
||||
int i,j; // loop counters
|
||||
int anim_count = _anims.size(); // number of animations
|
||||
int frame; // frame index, used in indicating which frame to use when not animated
|
||||
// First, since this is the only time we have access to the actual particles, do some delayed initialization.
|
||||
if (_animate_frames || anim_count) {
|
||||
if (!_birth_list.empty()) {
|
||||
for (pvector<int>::iterator vIter = _birth_list.begin(); vIter != _birth_list.end(); ++vIter) {
|
||||
cur_particle = (BaseParticle*)po_vector[*vIter].p();
|
||||
i = int(NORMALIZED_RAND()*anim_count);
|
||||
|
||||
// If there are multiple animations to choose from, choose one at random for this new particle
|
||||
cur_particle->set_index(i < anim_count?i:i-1);
|
||||
|
||||
// This is an experimental age offset so that the animations don't appear synchronized.
|
||||
// If we are using animations, try to vary the frame flipping a bit for particles in the same litter.
|
||||
// A similar effect might be a achieved by using a small lifespan spread value on the factory.
|
||||
if (_animate_frames) {
|
||||
cur_particle->set_age(cur_particle->get_age()+i/10.0*cur_particle->get_lifespan());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_birth_list.clear();
|
||||
|
||||
// Create vertex writers for each of the possible geoms.
|
||||
// Could possibly be changed to only create writers for geoms that would be used
|
||||
// according to the animation configuration.
|
||||
for (i = 0; i < anim_count; ++i) {
|
||||
for (j = 0; j < _anim_size[i]; ++j) {
|
||||
// Set the particle per frame counts to 0.
|
||||
memset(_ttl_count[i],NULL,_anim_size[i]*sizeof(int));
|
||||
|
||||
_sprite_writer[i][j].vertex = GeomVertexWriter(_vdata[i][j], InternalName::get_vertex());
|
||||
_sprite_writer[i][j].color = GeomVertexWriter(_vdata[i][j], InternalName::get_color());
|
||||
_sprite_writer[i][j].rotate = GeomVertexWriter(_vdata[i][j], InternalName::get_rotate());
|
||||
_sprite_writer[i][j].size = GeomVertexWriter(_vdata[i][j], InternalName::get_size());
|
||||
_sprite_writer[i][j].aspect_ratio = GeomVertexWriter(_vdata[i][j], InternalName::get_aspect_ratio());
|
||||
}
|
||||
}
|
||||
|
||||
// init the aabb
|
||||
_aabb_min.set(99999.0f, 99999.0f, 99999.0f);
|
||||
@ -381,8 +693,9 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||
for (i = 0; i < (int)po_vector.size(); i++) {
|
||||
cur_particle = (BaseParticle *) po_vector[i].p();
|
||||
|
||||
if (!cur_particle->get_alive())
|
||||
if (!cur_particle->get_alive()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
LPoint3f position = cur_particle->get_position();
|
||||
|
||||
@ -406,12 +719,32 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||
|
||||
|
||||
float t = cur_particle->get_parameterized_age();
|
||||
int anim_index = cur_particle->get_index();
|
||||
|
||||
if(_animation_removed && (anim_index >= anim_count)) {
|
||||
anim_index = int(NORMALIZED_RAND()*anim_count);
|
||||
anim_index = anim_index<anim_count?anim_index:anim_index-1;
|
||||
cur_particle->set_index(anim_index);
|
||||
}
|
||||
|
||||
// Find the frame
|
||||
if (_animate_frames) {
|
||||
if (_animate_frames_rate == 0.0f) {
|
||||
frame = (int)(t*_anim_size[anim_index]);
|
||||
} else {
|
||||
frame = (int)fmod(cur_particle->get_age()*_animate_frames_rate+1,_anim_size[anim_index]);
|
||||
}
|
||||
} else {
|
||||
frame = _animate_frames_index;
|
||||
}
|
||||
|
||||
// Quick check make sure our math above didn't result in an invalid frame.
|
||||
frame = (frame < _anim_size[anim_index]) ? frame : (_anim_size[anim_index]-1);
|
||||
++_ttl_count[anim_index][frame];
|
||||
|
||||
// Calculate the color
|
||||
// This is where we'll want to give the renderer the new color
|
||||
//Colorf c = _color;
|
||||
Colorf c = _color_interpolation_manager->generateColor(t);
|
||||
|
||||
Colorf c = _color_interpolation_manager->generateColor(t);
|
||||
|
||||
int alphamode=get_alpha_mode();
|
||||
if (alphamode != PR_ALPHA_NONE) {
|
||||
@ -428,14 +761,15 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||
}
|
||||
}
|
||||
|
||||
vertex.add_data3f(position);
|
||||
color.add_data4f(c);
|
||||
|
||||
// Send the data on its way...
|
||||
// if(anim_index>_anims.size() || frame > _sprite_writer[anim_index].size())
|
||||
_sprite_writer[anim_index][frame].vertex.add_data3f(position);
|
||||
_sprite_writer[anim_index][frame].color.add_data4f(c);
|
||||
|
||||
float current_x_scale = _initial_x_scale;
|
||||
float current_y_scale = _initial_y_scale;
|
||||
|
||||
if (_animate_x_ratio || _animate_y_ratio) {
|
||||
float t = cur_particle->get_parameterized_age();
|
||||
if (_blend_method == PP_BLEND_CUBIC) {
|
||||
t = CUBIC_T(t);
|
||||
}
|
||||
@ -450,17 +784,16 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||
}
|
||||
}
|
||||
|
||||
if (size.has_column()) {
|
||||
size.add_data1f(current_y_scale * _height);
|
||||
if (_sprite_writer[anim_index][frame].size.has_column()) {
|
||||
_sprite_writer[anim_index][frame].size.add_data1f(current_y_scale * _height);
|
||||
}
|
||||
if (aspect_ratio.has_column()) {
|
||||
aspect_ratio.add_data1f(_aspect_ratio * current_x_scale / current_y_scale);
|
||||
if (_sprite_writer[anim_index][frame].aspect_ratio.has_column()) {
|
||||
_sprite_writer[anim_index][frame].aspect_ratio.add_data1f(_aspect_ratio * current_x_scale / current_y_scale);
|
||||
}
|
||||
|
||||
if (_animate_theta) {
|
||||
rotate.add_data1f(cur_particle->get_theta());
|
||||
} else if (rotate.has_column()) {
|
||||
rotate.add_data1f(_theta);
|
||||
_sprite_writer[anim_index][frame].rotate.add_data1f(cur_particle->get_theta());
|
||||
} else if (_sprite_writer[anim_index][frame].rotate.has_column()) {
|
||||
_sprite_writer[anim_index][frame].rotate.add_data1f(_theta);
|
||||
}
|
||||
|
||||
// maybe jump out early?
|
||||
@ -470,15 +803,36 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||
}
|
||||
}
|
||||
|
||||
_sprites->clear_vertices();
|
||||
_sprites->add_next_vertices(ttl_particles);
|
||||
for (i = 0; i < anim_count; ++i) {
|
||||
for (j = 0; j < _anim_size[i]; ++j) {
|
||||
_sprites[i][j]->clear_vertices();
|
||||
}
|
||||
}
|
||||
|
||||
if (_animate_frames) {
|
||||
for (i = 0; i < anim_count; ++i) {
|
||||
for (j = 0; j < _anim_size[i]; ++j) {
|
||||
_sprites[i][j]->add_next_vertices(_ttl_count[i][j]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < anim_count; ++i) {
|
||||
_sprites[i][_animate_frames_index]->add_next_vertices(_ttl_count[i][_animate_frames_index]);
|
||||
}
|
||||
}
|
||||
|
||||
// done filling geompoint node, now do the bb stuff
|
||||
LPoint3f aabb_center = _aabb_min + ((_aabb_max - _aabb_min) * 0.5f);
|
||||
float radius = (aabb_center - _aabb_min).length();
|
||||
|
||||
_sprite_primitive->set_bound(BoundingSphere(aabb_center, radius));
|
||||
for (i = 0; i < anim_count; ++i) {
|
||||
for (j = 0; j < _anim_size[i]; ++j) {
|
||||
_sprite_primitive[i][j]->set_bound(BoundingSphere(aabb_center, radius));
|
||||
}
|
||||
}
|
||||
|
||||
get_render_node()->mark_bound_stale();
|
||||
_animation_removed = false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -503,7 +857,7 @@ output(ostream &out) const {
|
||||
void SpriteParticleRenderer::
|
||||
write(ostream &out, int indent_level) const {
|
||||
indent(out, indent_level) << "SpriteParticleRenderer:\n";
|
||||
indent(out, indent_level + 2) << "_sprite_primitive "<<_sprite_primitive<<"\n";
|
||||
// indent(out, indent_level + 2) << "_sprite_primitive "<<_sprite_primitive<<"\n";
|
||||
indent(out, indent_level + 2) << "_color "<<_color<<"\n";
|
||||
indent(out, indent_level + 2) << "_initial_x_scale "<<_initial_x_scale<<"\n";
|
||||
indent(out, indent_level + 2) << "_final_x_scale "<<_final_x_scale<<"\n";
|
||||
@ -517,6 +871,5 @@ write(ostream &out, int indent_level) const {
|
||||
indent(out, indent_level + 2) << "_aabb_min "<<_aabb_min<<"\n";
|
||||
indent(out, indent_level + 2) << "_aabb_max "<<_aabb_max<<"\n";
|
||||
indent(out, indent_level + 2) << "_pool_size "<<_pool_size<<"\n";
|
||||
indent(out, indent_level + 2) << "_source_type "<<_source_type<<"\n";
|
||||
BaseParticleRenderer::write(out, indent_level + 2);
|
||||
}
|
||||
|
@ -20,6 +20,7 @@
|
||||
#define SPRITEPARTICLERENDERER_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "pvector.h"
|
||||
#include "baseParticleRenderer.h"
|
||||
#include "baseParticle.h"
|
||||
#include "texture.h"
|
||||
@ -28,9 +29,121 @@
|
||||
#include "geomVertexData.h"
|
||||
#include "geomPoints.h"
|
||||
#include "colorInterpolationManager.h"
|
||||
#include "geomVertexWriter.h"
|
||||
#include "textureCollection.h"
|
||||
#include "nodePathCollection.h"
|
||||
|
||||
class NodePath;
|
||||
|
||||
class SpriteWriter {
|
||||
public:
|
||||
SpriteWriter(GeomVertexWriter v,
|
||||
GeomVertexWriter c,
|
||||
GeomVertexWriter r,
|
||||
GeomVertexWriter s,
|
||||
GeomVertexWriter a):
|
||||
vertex(v),
|
||||
color(c),
|
||||
rotate(r),
|
||||
size(s),
|
||||
aspect_ratio(a){
|
||||
};
|
||||
|
||||
SpriteWriter(const SpriteWriter ©):
|
||||
vertex(copy.vertex),
|
||||
color(copy.color),
|
||||
rotate(copy.rotate),
|
||||
size(copy.size),
|
||||
aspect_ratio(copy.aspect_ratio) {
|
||||
};
|
||||
|
||||
GeomVertexWriter vertex;
|
||||
GeomVertexWriter color;
|
||||
GeomVertexWriter rotate;
|
||||
GeomVertexWriter size;
|
||||
GeomVertexWriter aspect_ratio;
|
||||
};
|
||||
|
||||
class SpriteAnim : public ReferenceCount{
|
||||
PUBLISHED:
|
||||
enum SourceType {
|
||||
ST_texture,
|
||||
ST_from_node,
|
||||
};
|
||||
|
||||
void set_source_info(const string &tex) {
|
||||
_source_type = ST_texture;
|
||||
_source_tex = tex;
|
||||
}
|
||||
|
||||
void set_source_info(const string &model, const string &node) {
|
||||
_source_type = ST_from_node;
|
||||
_source_model = model;
|
||||
_source_node = node;
|
||||
}
|
||||
|
||||
SourceType get_source_type() const {
|
||||
return _source_type;
|
||||
}
|
||||
|
||||
string get_tex_source() const {
|
||||
return _source_tex;
|
||||
}
|
||||
|
||||
string get_model_source() const {
|
||||
return _source_model;
|
||||
}
|
||||
|
||||
string get_node_source() const {
|
||||
return _source_node;
|
||||
}
|
||||
|
||||
int get_num_frames(void) const {
|
||||
return textures.size();
|
||||
}
|
||||
|
||||
public:
|
||||
SpriteAnim(Texture* t, TexCoordf ll, TexCoordf ur) {
|
||||
textures.push_back(t);
|
||||
this->ll.push_back(ll);
|
||||
this->ur.push_back(ur);
|
||||
};
|
||||
|
||||
SpriteAnim(const TextureCollection &t, const pvector< TexCoordf > &lls, const pvector< TexCoordf > &urs) :
|
||||
ll(lls),
|
||||
ur(urs) {
|
||||
for (int i = 0; i < t.get_num_textures(); ++i) {
|
||||
textures.push_back(t.get_texture(i));
|
||||
}
|
||||
};
|
||||
|
||||
void set_ll(const int n, TexCoordf c) {
|
||||
ll[n] = c;
|
||||
}
|
||||
|
||||
void set_ur(const int n, TexCoordf c) {
|
||||
ur[n] = c;
|
||||
}
|
||||
|
||||
Texture *get_frame(const int n) const {
|
||||
return textures[n];
|
||||
};
|
||||
|
||||
TexCoordf get_ll(const int n) const {
|
||||
return ll[n];
|
||||
}
|
||||
|
||||
TexCoordf get_ur(const int n) const {
|
||||
return ur[n];
|
||||
}
|
||||
|
||||
private:
|
||||
pvector< PT(Texture) > textures;
|
||||
pvector< TexCoordf > ll,ur;
|
||||
SourceType _source_type;
|
||||
string _source_tex,_source_model,_source_node;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : SpriteParticleRenderer
|
||||
// Description : Renders a particle system with high-speed nasty
|
||||
@ -38,44 +151,52 @@ class NodePath;
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDAPHYSICS SpriteParticleRenderer : public BaseParticleRenderer {
|
||||
PUBLISHED:
|
||||
// This enumerated type indicates the source of the sprite texture:
|
||||
// whether it came from an explicit call to set_texture(), or
|
||||
// whether from a call to set_from_node().
|
||||
enum SourceType {
|
||||
ST_texture,
|
||||
ST_from_node,
|
||||
};
|
||||
|
||||
SpriteParticleRenderer(Texture *tex = (Texture *) NULL);
|
||||
SpriteParticleRenderer(const SpriteParticleRenderer ©);
|
||||
virtual ~SpriteParticleRenderer();
|
||||
|
||||
virtual BaseParticleRenderer *make_copy();
|
||||
|
||||
INLINE SourceType get_source_type() const;
|
||||
|
||||
void set_from_node(const NodePath &node_path, bool size_from_texels = true);
|
||||
void set_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = true);
|
||||
void add_from_node(const NodePath &node_path, bool size_from_texels = true, bool resize = false);
|
||||
void add_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = true, bool resize = false);
|
||||
|
||||
INLINE void set_texture(Texture *tex, float texels_per_unit = 1.0);
|
||||
INLINE void set_texture(Texture *tex, float texels_per_unit = 1.0f);
|
||||
INLINE void set_texture(Texture *tex, const string &tex_path, float texels_per_unit = 1.0f);
|
||||
INLINE void add_texture(Texture *tex, float texels_per_unit = 1.0f, bool resize = false);
|
||||
INLINE void add_texture(Texture *tex, const string &tex_path, float texels_per_unit = 1.0f, bool resize = false);
|
||||
INLINE void remove_animation(const int n);
|
||||
INLINE void set_ll_uv(const TexCoordf &ll_uv);
|
||||
INLINE void set_ll_uv(const TexCoordf &ll_uv, const int anim, const int frame);
|
||||
INLINE void set_ur_uv(const TexCoordf &ur_uv);
|
||||
INLINE void set_ur_uv(const TexCoordf &ur_uv, const int anim, const int frame);
|
||||
INLINE void set_size(float width, float height);
|
||||
INLINE void set_color(const Colorf &color);
|
||||
INLINE void set_x_scale_flag(bool animate_x_ratio);
|
||||
INLINE void set_y_scale_flag(bool animate_y_ratio);
|
||||
INLINE void set_anim_angle_flag(bool animate_theta);
|
||||
INLINE void set_initial_x_scale(float initial_x_scale);
|
||||
INLINE void set_final_x_scale(float final_x_scale);
|
||||
INLINE void set_final_x_scale(float final_x_scale);
|
||||
INLINE void set_initial_y_scale(float initial_y_scale);
|
||||
INLINE void set_final_y_scale(float final_y_scale);
|
||||
INLINE void set_nonanimated_theta(float theta);
|
||||
INLINE void set_alpha_blend_method(ParticleRendererBlendMethod bm);
|
||||
INLINE void set_alpha_disable(bool ad);
|
||||
INLINE void set_animate_frames_enable(bool an);
|
||||
INLINE void set_animate_frames_rate(float r);
|
||||
INLINE void set_animate_frames_index(int i);
|
||||
|
||||
INLINE Texture *get_texture() const;
|
||||
INLINE Texture *get_texture(const int anim, const int frame) const;
|
||||
INLINE int get_num_anims() const;
|
||||
INLINE SpriteAnim *get_anim(const int n) const;
|
||||
INLINE SpriteAnim *get_last_anim() const;
|
||||
INLINE ColorInterpolationManager* get_color_interpolation_manager() const;
|
||||
INLINE const TexCoordf &get_ll_uv() const;
|
||||
INLINE const TexCoordf &get_ur_uv() const;
|
||||
INLINE TexCoordf get_ll_uv() const;
|
||||
INLINE TexCoordf get_ll_uv(const int anim, const int frame) const;
|
||||
INLINE TexCoordf get_ur_uv() const;
|
||||
INLINE TexCoordf get_ur_uv(const int anim, const int frame) const;
|
||||
INLINE float get_width() const;
|
||||
INLINE float get_height() const;
|
||||
INLINE Colorf get_color() const;
|
||||
@ -89,20 +210,23 @@ PUBLISHED:
|
||||
INLINE float get_nonanimated_theta() const;
|
||||
INLINE ParticleRendererBlendMethod get_alpha_blend_method() const;
|
||||
INLINE bool get_alpha_disable() const;
|
||||
INLINE bool get_animate_frames_enable() const;
|
||||
INLINE float get_animate_frames_rate() const;
|
||||
INLINE int get_animate_frames_index() const;
|
||||
|
||||
virtual void output(ostream &out) const;
|
||||
virtual void write(ostream &out, int indent_level = 0) const;
|
||||
|
||||
private:
|
||||
PT(Geom) _sprite_primitive;
|
||||
PT(GeomPoints) _sprites;
|
||||
PT(Texture) _texture;
|
||||
pvector< pvector< PT(Geom) > > _sprite_primitive;
|
||||
pvector< pvector< PT(GeomPoints) > > _sprites;
|
||||
pvector< pvector< SpriteWriter > > _sprite_writer;
|
||||
pvector< pvector< PT(GeomVertexData) > > _vdata;
|
||||
|
||||
PT(GeomVertexData) _vdata;
|
||||
pvector< PT(SpriteAnim) > _anims; // Stores texture references and UV info for each geom.
|
||||
|
||||
Colorf _color;
|
||||
|
||||
TexCoordf _ll_uv, _ur_uv;
|
||||
float _height;
|
||||
float _width;
|
||||
float _initial_x_scale;
|
||||
@ -112,11 +236,15 @@ private:
|
||||
float _theta;
|
||||
float _base_y_scale;
|
||||
float _aspect_ratio;
|
||||
float _animate_frames_rate;
|
||||
int _animate_frames_index;
|
||||
|
||||
bool _animate_x_ratio;
|
||||
bool _animate_y_ratio;
|
||||
bool _animate_theta;
|
||||
bool _alpha_disable;
|
||||
bool _animate_frames;
|
||||
bool _animation_removed;
|
||||
|
||||
ParticleRendererBlendMethod _blend_method;
|
||||
PT(ColorInterpolationManager) _color_interpolation_manager;
|
||||
@ -125,7 +253,6 @@ private:
|
||||
Vertexf _aabb_max;
|
||||
|
||||
int _pool_size;
|
||||
SourceType _source_type;
|
||||
|
||||
virtual void birth_particle(int index);
|
||||
virtual void kill_particle(int index);
|
||||
@ -133,6 +260,12 @@ private:
|
||||
virtual void render(pvector< PT(PhysicsObject) > &po_vector,
|
||||
int ttl_particles);
|
||||
virtual void resize_pool(int new_size);
|
||||
int extract_textures_from_node(const NodePath &node_path, NodePathCollection &np_col, TextureCollection &tex_col);
|
||||
|
||||
pvector<int> _anim_size; // Holds the number of frames in each animation.
|
||||
pvector<int*> _ttl_count; // _ttl_count[i][j] holds the number of particles attached to animation 'i' at frame 'j'.
|
||||
pvector<int> _birth_list; // Holds the list of particles that need a new random animation to start on.
|
||||
|
||||
};
|
||||
|
||||
#include "spriteParticleRenderer.I"
|
||||
|
Loading…
x
Reference in New Issue
Block a user