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oops, false -> NULL
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@ -2818,7 +2818,7 @@ has_tex_transform(TextureStage *stage) const {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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CPT(TransformState) NodePath::
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CPT(TransformState) NodePath::
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get_tex_transform(TextureStage *stage) const {
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get_tex_transform(TextureStage *stage) const {
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nassertr_always(!is_empty(), false);
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nassertr_always(!is_empty(), NULL);
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const RenderAttrib *attrib =
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const RenderAttrib *attrib =
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node()->get_attrib(TexMatrixAttrib::get_class_type());
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node()->get_attrib(TexMatrixAttrib::get_class_type());
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