mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
SubprocessWindow requires a ReMutex to avoid self-deadlock
This commit is contained in:
parent
c17f0dce3d
commit
ae76495d75
@ -27,6 +27,7 @@
|
|||||||
#include "pStatClient.h"
|
#include "pStatClient.h"
|
||||||
#include "pStatCollector.h"
|
#include "pStatCollector.h"
|
||||||
#include "mutexHolder.h"
|
#include "mutexHolder.h"
|
||||||
|
#include "reMutexHolder.h"
|
||||||
#include "lightReMutexHolder.h"
|
#include "lightReMutexHolder.h"
|
||||||
#include "cullFaceAttrib.h"
|
#include "cullFaceAttrib.h"
|
||||||
#include "string_utils.h"
|
#include "string_utils.h"
|
||||||
@ -201,7 +202,7 @@ set_threading_model(const GraphicsThreadingModel &threading_model) {
|
|||||||
<< "Danger! Creating requested render threads anyway!\n";
|
<< "Danger! Creating requested render threads anyway!\n";
|
||||||
}
|
}
|
||||||
#endif // THREADED_PIPELINE
|
#endif // THREADED_PIPELINE
|
||||||
MutexHolder holder(_lock);
|
ReMutexHolder holder(_lock);
|
||||||
_threading_model = threading_model;
|
_threading_model = threading_model;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -215,7 +216,7 @@ GraphicsThreadingModel GraphicsEngine::
|
|||||||
get_threading_model() const {
|
get_threading_model() const {
|
||||||
GraphicsThreadingModel result;
|
GraphicsThreadingModel result;
|
||||||
{
|
{
|
||||||
MutexHolder holder(_lock);
|
ReMutexHolder holder(_lock);
|
||||||
result = _threading_model;
|
result = _threading_model;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
@ -471,7 +472,7 @@ remove_window(GraphicsOutput *window) {
|
|||||||
PT(GraphicsOutput) ptwin = window;
|
PT(GraphicsOutput) ptwin = window;
|
||||||
size_t count;
|
size_t count;
|
||||||
{
|
{
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
if (!_windows_sorted) {
|
if (!_windows_sorted) {
|
||||||
do_resort_windows();
|
do_resort_windows();
|
||||||
}
|
}
|
||||||
@ -492,7 +493,7 @@ remove_window(GraphicsOutput *window) {
|
|||||||
// context.
|
// context.
|
||||||
bool any_common = false;
|
bool any_common = false;
|
||||||
{
|
{
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
Windows::iterator wi;
|
Windows::iterator wi;
|
||||||
for (wi = _windows.begin(); wi != _windows.end() && !any_common; ++wi) {
|
for (wi = _windows.begin(); wi != _windows.end() && !any_common; ++wi) {
|
||||||
GraphicsStateGuardian *gsg2 = (*wi)->get_gsg();
|
GraphicsStateGuardian *gsg2 = (*wi)->get_gsg();
|
||||||
@ -670,7 +671,7 @@ render_frame() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
|
|
||||||
if (!_windows_sorted) {
|
if (!_windows_sorted) {
|
||||||
do_resort_windows();
|
do_resort_windows();
|
||||||
@ -907,7 +908,7 @@ void GraphicsEngine::
|
|||||||
open_windows() {
|
open_windows() {
|
||||||
Thread *current_thread = Thread::get_current_thread();
|
Thread *current_thread = Thread::get_current_thread();
|
||||||
|
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
|
|
||||||
if (!_windows_sorted) {
|
if (!_windows_sorted) {
|
||||||
do_resort_windows();
|
do_resort_windows();
|
||||||
@ -950,7 +951,7 @@ open_windows() {
|
|||||||
void GraphicsEngine::
|
void GraphicsEngine::
|
||||||
sync_frame() {
|
sync_frame() {
|
||||||
Thread *current_thread = Thread::get_current_thread();
|
Thread *current_thread = Thread::get_current_thread();
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
|
|
||||||
if (_flip_state == FS_draw) {
|
if (_flip_state == FS_draw) {
|
||||||
do_sync_frame(current_thread);
|
do_sync_frame(current_thread);
|
||||||
@ -975,7 +976,7 @@ sync_frame() {
|
|||||||
void GraphicsEngine::
|
void GraphicsEngine::
|
||||||
ready_flip() {
|
ready_flip() {
|
||||||
Thread *current_thread = Thread::get_current_thread();
|
Thread *current_thread = Thread::get_current_thread();
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
|
|
||||||
if (_flip_state == FS_draw) {
|
if (_flip_state == FS_draw) {
|
||||||
do_ready_flip(current_thread);
|
do_ready_flip(current_thread);
|
||||||
@ -994,7 +995,7 @@ ready_flip() {
|
|||||||
void GraphicsEngine::
|
void GraphicsEngine::
|
||||||
flip_frame() {
|
flip_frame() {
|
||||||
Thread *current_thread = Thread::get_current_thread();
|
Thread *current_thread = Thread::get_current_thread();
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
|
|
||||||
if (_flip_state != FS_flip) {
|
if (_flip_state != FS_flip) {
|
||||||
do_flip_frame(current_thread);
|
do_flip_frame(current_thread);
|
||||||
@ -1032,7 +1033,7 @@ flip_frame() {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
bool GraphicsEngine::
|
bool GraphicsEngine::
|
||||||
extract_texture_data(Texture *tex, GraphicsStateGuardian *gsg) {
|
extract_texture_data(Texture *tex, GraphicsStateGuardian *gsg) {
|
||||||
MutexHolder holder(_lock);
|
ReMutexHolder holder(_lock);
|
||||||
|
|
||||||
string draw_name = gsg->get_threading_model().get_draw_name();
|
string draw_name = gsg->get_threading_model().get_draw_name();
|
||||||
if (draw_name.empty()) {
|
if (draw_name.empty()) {
|
||||||
@ -1213,7 +1214,7 @@ is_scene_root(const PandaNode *node) {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GraphicsEngine::
|
void GraphicsEngine::
|
||||||
set_window_sort(GraphicsOutput *window, int sort) {
|
set_window_sort(GraphicsOutput *window, int sort) {
|
||||||
MutexHolder holder(_lock);
|
ReMutexHolder holder(_lock);
|
||||||
window->_sort = sort;
|
window->_sort = sort;
|
||||||
_windows_sorted = false;
|
_windows_sorted = false;
|
||||||
}
|
}
|
||||||
@ -1922,7 +1923,7 @@ void GraphicsEngine::
|
|||||||
do_add_window(GraphicsOutput *window,
|
do_add_window(GraphicsOutput *window,
|
||||||
const GraphicsThreadingModel &threading_model) {
|
const GraphicsThreadingModel &threading_model) {
|
||||||
nassertv(window != NULL);
|
nassertv(window != NULL);
|
||||||
MutexHolder holder(_lock);
|
ReMutexHolder holder(_lock);
|
||||||
nassertv(window->get_engine() == this);
|
nassertv(window->get_engine() == this);
|
||||||
|
|
||||||
// We have a special counter that is unique per window that allows
|
// We have a special counter that is unique per window that allows
|
||||||
@ -1988,7 +1989,7 @@ do_add_window(GraphicsOutput *window,
|
|||||||
void GraphicsEngine::
|
void GraphicsEngine::
|
||||||
do_add_gsg(GraphicsStateGuardian *gsg, GraphicsPipe *pipe,
|
do_add_gsg(GraphicsStateGuardian *gsg, GraphicsPipe *pipe,
|
||||||
const GraphicsThreadingModel &threading_model) {
|
const GraphicsThreadingModel &threading_model) {
|
||||||
MutexHolder holder(_lock);
|
ReMutexHolder holder(_lock);
|
||||||
|
|
||||||
nassertv(gsg->get_pipe() == pipe && gsg->get_engine() == this);
|
nassertv(gsg->get_pipe() == pipe && gsg->get_engine() == this);
|
||||||
gsg->_threading_model = threading_model;
|
gsg->_threading_model = threading_model;
|
||||||
@ -2219,7 +2220,7 @@ auto_adjust_capabilities(GraphicsStateGuardian *gsg) {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void GraphicsEngine::
|
void GraphicsEngine::
|
||||||
terminate_threads(Thread *current_thread) {
|
terminate_threads(Thread *current_thread) {
|
||||||
MutexHolder holder(_lock, current_thread);
|
ReMutexHolder holder(_lock, current_thread);
|
||||||
|
|
||||||
// We spend almost our entire time in this method just waiting for
|
// We spend almost our entire time in this method just waiting for
|
||||||
// threads. Time it appropriately.
|
// threads. Time it appropriately.
|
||||||
|
@ -24,6 +24,7 @@
|
|||||||
#include "pointerTo.h"
|
#include "pointerTo.h"
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
#include "pmutex.h"
|
#include "pmutex.h"
|
||||||
|
#include "reMutex.h"
|
||||||
#include "lightReMutex.h"
|
#include "lightReMutex.h"
|
||||||
#include "conditionVar.h"
|
#include "conditionVar.h"
|
||||||
#include "pStatCollector.h"
|
#include "pStatCollector.h"
|
||||||
@ -323,7 +324,7 @@ private:
|
|||||||
bool _singular_warning_last_frame;
|
bool _singular_warning_last_frame;
|
||||||
bool _singular_warning_this_frame;
|
bool _singular_warning_this_frame;
|
||||||
|
|
||||||
Mutex _lock;
|
ReMutex _lock;
|
||||||
|
|
||||||
class LoadedTexture {
|
class LoadedTexture {
|
||||||
public:
|
public:
|
||||||
|
@ -369,9 +369,10 @@ internal_open_window() {
|
|||||||
// Create a buffer with the same properties as the window.
|
// Create a buffer with the same properties as the window.
|
||||||
int flags = _creation_flags;
|
int flags = _creation_flags;
|
||||||
flags = ((flags & ~GraphicsPipe::BF_require_window) | GraphicsPipe::BF_refuse_window);
|
flags = ((flags & ~GraphicsPipe::BF_require_window) | GraphicsPipe::BF_refuse_window);
|
||||||
|
WindowProperties win_props = WindowProperties::size(_properties.get_x_size(), _properties.get_y_size());
|
||||||
|
|
||||||
GraphicsOutput *buffer =
|
GraphicsOutput *buffer =
|
||||||
_engine->make_output(_pipe, _name, 0, _fb_properties, _properties,
|
_engine->make_output(_pipe, _name, 0, _fb_properties, win_props,
|
||||||
flags, _gsg, _host);
|
flags, _gsg, _host);
|
||||||
if (buffer != NULL) {
|
if (buffer != NULL) {
|
||||||
_buffer = DCAST(GraphicsBuffer, buffer);
|
_buffer = DCAST(GraphicsBuffer, buffer);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user