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fix comment
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@ -1549,7 +1549,7 @@ do_compose(const RenderState *other) const {
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} else if (a._override < b._override &&
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a._attrib->lower_attrib_can_override()) {
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// B, the lower RenderAttrib, overrides. This is a special
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// B, the higher RenderAttrib, overrides. This is a special
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// case; normally, a lower RenderAttrib does not override a
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// higher one, even if it has a higher override value. But
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// certain kinds of RenderAttribs redefine
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