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panda/src/gui/guiBaseButton.I
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panda/src/gui/guiBaseButton.I
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// Filename: guiBaseButton.I
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// Created by: cary (26Oct00)
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//
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////////////////////////////////////////////////////////////////////
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INLINE GuiBaseButton::GuiBaseButton(float, float, float, float) {
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}
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panda/src/gui/guiBaseButton.h
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panda/src/gui/guiBaseButton.h
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// Filename: guiBaseButton.h
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// Created by: cary (26Oct00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __GUIBASEBUTTON_H__
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#define __GUIBASEBUTTON_H__
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class GuiBaseButton : public GuiRegion, public GuiLabel {
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private:
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public:
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INLINE GuiBaseButton(float, float, float, float);
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};
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#include "guiBaseButton.h"
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#endif /* __GUIBASEBUTTON_H__ */
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panda/src/gui/guiLabel.I
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panda/src/gui/guiLabel.I
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// Filename: guiLabel.I
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// Created by: cary (26Oct00)
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//
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////////////////////////////////////////////////////////////////////
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INLINE GuiLabel::GuiLabel(void) {
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}
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panda/src/gui/guiLabel.h
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panda/src/gui/guiLabel.h
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// Filename: guiLabel.h
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// Created by: cary (26Oct00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __GUILABEL_H__
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#define __GUILABEL_H__
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// label-ish behavior for GUI objects (labels, buttons, rollovers)
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class GuiLabel {
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private:
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public:
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INLINE GuiLabel(void);
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};
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#endif /* __GUILABEL_H__ */
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panda/src/gui/guiRollover.I
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panda/src/gui/guiRollover.I
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// Filename: guiRollover.I
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// Created by: cary (26Oct00)
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//
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////////////////////////////////////////////////////////////////////
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INLINE GuiRollover::GuiRollover(float, float, float, float) {
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}
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panda/src/gui/guiRollover.h
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panda/src/gui/guiRollover.h
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// Filename: guiRollover.h
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// Created by: cary (26Oct00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __GUIROLLOVER_H__
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#define __GUIROLLOVER_H__
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class GuiRollover : public GuiBaseButton {
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private:
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public:
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INLINE GuiRollover(float, float, float, float);
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};
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#endif /* __GUIROLLOVER_H__ */
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